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New DLC(s) - Criticism on the general art/design direction


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#26
Zero132132

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Neofelis Nebulosa wrote...

Mgamerz wrote...

God it's not even out yet and you're already complaining?


Every information relevant regarding the things I stated here are out. I am arguing substantiated. If you have a problem with that, sue me.


This is an earnest appeal to BioWare. I am voicing my opinion. I am being civil, I give reasons and a framework on how to percieve my arguments. That's how valid criticism looks like. Do not throw me into the same pot as those "nerf this" and alike people.


But you're still criticizing content that no one ever HAS yet. It's still silly. You're also arguing on a strictly superficial level; that these characters don't look cool enough is basically what it boils down to.

#27
Immortal Strife

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I would rather have something that looks like crap but plays great, than something that looks great but plays like crap.

#28
Guest_Aotearas_*

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Bwgmon wrote...

So you're disappointed that the Asari weapon resembles another Asari weapon?


Read the whole post and don't simply pick out a single instance and cut it from the argument line to make me look silly.

#29
KAM12780

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Well the pistol looks like a smaller Disciple because it's an Asari pistol.... Just like how the Disciple is an Asari shotgun.. And the pistol is an Acolyte or something. Acolyte/Disciple.. Pretty closely related things.

#30
DiebytheSword

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I would honestly be offended if I was paying for this, but I'm not, so corner cutting is to be expected. The reskins look good, so I'm not going to complain, and it isn't like we haven't seen this before in ME1, where there were tons of armor and guns, but they all looked the same.

#31
Guest_Aotearas_*

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Zero132132 wrote...

Neofelis Nebulosa wrote...

Mgamerz wrote...

God it's not even out yet and you're already complaining?


Every information relevant regarding the things I stated here are out. I am arguing substantiated. If you have a problem with that, sue me.


This is an earnest appeal to BioWare. I am voicing my opinion. I am being civil, I give reasons and a framework on how to percieve my arguments. That's how valid criticism looks like. Do not throw me into the same pot as those "nerf this" and alike people.


But you're still criticizing content that no one ever HAS yet. It's still silly. You're also arguing on a strictly superficial level; that these characters don't look cool enough is basically what it boils down to.


I am criticising the art designs, yes. And we already have the art designs. It doesn't matter if I see them in my game or in screenshots. Suggesting my opinion is unsubstantiated because of that is nonsense.

Also, "coolness" and quality standards are not one and the same. Stop putting words in my mouth.

#32
UKillMeLongTime

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Show us your last work on game design?

oh wait you can't....

#33
Bwgmon

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TheWout wrote...

Actually, since powerful biotic can create shields that repel or slow down projectiles and Armor-Tech shields that block shots all together, carrying a sword is extremely clever since it bypasses projectile protection



Don't the swords also have monomolecular blades? As in, they can easily cut through solid steel?

Modifié par Bwgmon, 11 juillet 2012 - 05:32 .


#34
ntrisley

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TheWout wrote...

ntrisley wrote...
Mass Effect isn't the 40k universe. People shouldn't be running around with swords.

Heck, that's what annoys me to no end about the Phantoms.


Actually, since powerful biotic can create shields that repel or slow down projectiles and Armor-Tech shields that block shots all together, carrying a sword is extremely clever since it bypasses projectile protection

Powerful biotics which are able to completely negate ranged weapons are relatively rare, per the lore.

Add to it that the commonly misunderstood "Tech Armor" is, in actuality, a biotic barrier and it makes it relatively clear that carrying a "monomolecular blade" is still kinda silly.

#35
Pedactor

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I think this is an amazing job by BW. For all the crap they take about the disaster that is ToR, they do an exceptional job pumping out content for ME3's MP and I even found the extended cut endings to be satisfactory, although I am a bit concerned:

ME's universe would have made a sick backdrop for a MMORPG3rdPS. The endings leave things kind of idyllic if you are like me and like Synthesis and Control the best.

I think BioWare would do extremely well simply taking the skeleton of this Multiplayer and basically opening up the entire ME Milky Way and patch in new galaxies over time. Yeah, they could even add in PVP since you can go factional, provided you stick to the storyline and come up with something creative.

I hope to hell if they ever do something like this, they don't take away the shooter elements of ME. You should have to aim.

Can you imagine 8 man ops?

I think this would be awesome.

#36
Cyonan

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Neofelis Nebulosa wrote...
Just stating how it looks to me as you observed already. I know that if they want to get a new DLC out fast, some things can't be done. But I'd expect that even if they don't create whole new models for the new things they want to release, the ones they use and finalize should at least look less forged.


I seem to have higher standards than most in here, well, that is fine by me. I'm not telling anyone they shouldn't like it. I'm just stating that in my opinion, the looks have reached a point to where I think they are below a certain quality level that I'd find suitable.


The problem isn't that you don't like it, it's that you're implying things based on a process you don't appear to understand.

There is a major difference between "inspired by" and "reskinned assets".

The armour is reskinned. Everything about the weapons are inspired by.

The armour is the only thing that's been reskinned from what we've seen so far. Even those will have new animations for them most likely.

#37
Guest_Aotearas_*

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UKillMeLongTime wrote...

Show us your last work on game design?

oh wait you can't....


By that logic, show me yours to prove you're eligible to criticise my opinion.

See what I did there?

#38
TheWout

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ntrisley wrote...

TheWout wrote...

ntrisley wrote...
Mass Effect isn't the 40k universe. People shouldn't be running around with swords.

Heck, that's what annoys me to no end about the Phantoms.


Actually, since powerful biotic can create shields that repel or slow down projectiles and Armor-Tech shields that block shots all together, carrying a sword is extremely clever since it bypasses projectile protection

Powerful biotics which are able to completely negate ranged weapons are relatively rare, per the lore.

Add to it that the commonly misunderstood "Tech Armor" is, in actuality, a biotic barrier and it makes it relatively clear that carrying a "monomolecular blade" is still kinda silly.


I wasn't referring to Tech Armor as in the skill, I was refering to "Armor Tech" that gives you your nice little Blue Shield that makes sure you don't get killed.

#39
mr_slowpoker

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Ashen Earth wrote...

Mgamerz wrote...

God it's not even out yet and you're already complaining?


Welcome to the Bioware Social Network.


This.

#40
Mgamerz

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OP I welcome you showing us what real art standards on these characters would look like so we can get your opinion.
Please keep it realistic .
[I'm serious]

Until you show us what new DLC characters should look like (and they should preferably be your work, I don't think you have a valid argument against the art.
You have an opinion yes, but the argument that is is sub par is invalid until you show otherwise.
aka pics or gtfo

Modifié par Mgamerz, 11 juillet 2012 - 05:37 .


#41
RequiemPrime

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Kick In The Door wrote...

Ashen Earth wrote...

Mgamerz wrote...

God it's not even out yet and you're already complaining?


Welcome to the Bioware Social Network.


We offer cookies here right? 

Image IPB


Christmas Tree cookies in the middle of July? :blink:  How fresh are these. :unsure:

#42
Cypher61

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Cyonan wrote...

Cypher61 wrote...

I agree!

How many games exist where they release constant free dlc updates.  Standard DLC for a game is a new map pack, and some new guns for $10.  Bioware has done it 3 times for free. So just enjoy it.


Well, they're using a micro-transaction model which means content should be free.

I also play League of Legends which I didn't pay anything to get, and I still get new characters on a regular basis to play with, that I can either unlock with money or points that you get by just playing the game.


Oh I understand the business model lol.  I'm just glad that they are doing something different than the typical shooter game $15 dlc that we've become so accustomed to seeing.

#43
ntrisley

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Bwgmon wrote...

TheWout wrote...

Actually, since powerful biotic can create shields that repel or slow down projectiles and Armor-Tech shields that block shots all together, carrying a sword is extremely clever since it bypasses projectile protection



Don't the swords also have monomolecular blades? As in, they can easily cut through solid steel?

Monomolecular blades are always a tricky thing to discuss in scifi.

Depending on the universe, they can cut clean through tanks with no assistance. In the ME universe, I'm suspecting that at best they might be able to cut through a few inches of steel at best.

Now, when you consider that...it still comes down to having a specialist manufacturing capability to make such a thing and investment in training someone in sword fighting techniques, etc.
When you compare that to the simplicity of training someone how to create an Omni-Blade(which can be "charged" with certain properties, such as Disruptor Blades and Incendiary Blades) and how to effectively use a gun alongside their abilities...
It still makes the Phantoms a dumb idea.

#44
Guest_Aotearas_*

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Cyonan wrote...

Neofelis Nebulosa wrote...
Just stating how it looks to me as you observed already. I know that if they want to get a new DLC out fast, some things can't be done. But I'd expect that even if they don't create whole new models for the new things they want to release, the ones they use and finalize should at least look less forged.


I seem to have higher standards than most in here, well, that is fine by me. I'm not telling anyone they shouldn't like it. I'm just stating that in my opinion, the looks have reached a point to where I think they are below a certain quality level that I'd find suitable.


The problem isn't that you don't like it, it's that you're implying things based on a process you don't appear to understand.

There is a major difference between "inspired by" and "reskinned assets".

The armour is reskinned. Everything about the weapons are inspired by.

The armour is the only thing that's been reskinned from what we've seen so far. Even those will have new animations for them most likely.


You are correct.

I still think however that my criticism, which is more or less just the fact that we can instantly see those are reskins and different weapon parts put together, is valid. I don't care if they give me melted down chocolate bars that are the same as every single one I have eaten up to now as long as they don't look exactly like the ones I already know.

That's what I am saying.

#45
Mgamerz

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The Normandy took a directly shot from a Collectors ship. I think there is stronger metals than steel 200 years in the future.

#46
ntrisley

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TheWout wrote...

ntrisley wrote...

TheWout wrote...

ntrisley wrote...
Mass Effect isn't the 40k universe. People shouldn't be running around with swords.

Heck, that's what annoys me to no end about the Phantoms.


Actually, since powerful biotic can create shields that repel or slow down projectiles and Armor-Tech shields that block shots all together, carrying a sword is extremely clever since it bypasses projectile protection

Powerful biotics which are able to completely negate ranged weapons are relatively rare, per the lore.

Add to it that the commonly misunderstood "Tech Armor" is, in actuality, a biotic barrier and it makes it relatively clear that carrying a "monomolecular blade" is still kinda silly.


I wasn't referring to Tech Armor as in the skill, I was refering to "Armor Tech" that gives you your nice little Blue Shield that makes sure you don't get killed.

If that were true, we would never die. ;)

Shields can be worn down. Eventually, it becomes a contest of who has the thicker armor and cover.

#47
Omnifarious Nef

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Neofelis Nebulosa wrote...

TheWout wrote...

Dude, go build a sandcastle or something.
Stop wasting everybody's time with your negativity all the time


How am I negative all the time. I am seeing a decline in quality and talking about it. That is not negativity, that is reality.


Besides, my topic title is clear enough an indicator to what you'd read. You chose to take your time reading it knowing it would likely look the way I ended up writing it. I did not waste your time, you chose to read my topic yourself!



You know, I've actually been wondering what the average age of these boards are. I'm serious. I keep seeing posts such as yours, you know, legitimate concerns. And I keep seeing replies to said posts that consist of "Cry more" "Don't like it, don't play" "Let's see you do better" "GTFO MR. NEGATIVE" "U mad bro?" "Etc". And I'm starting to wonder. It seems I can't approach a problem/concern from any angle without receiving such a response. Another user was having problems because of the MP's bugs and couldn't even play the game. And all he got was picture only responses saying things like mentioned above...

#48
SimulatedSnowman

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It makes sense to have characters and weapons that look relatively similar. I know it's a videogame, and reality based arguments are not that valid, but think of any military that exists now. There's a reason why most weapons and armor look uniform. It's not because the engineers who create the weapons aren't creative, it's because function and familiarity have a definite purpose on the field. Why wouldn't a pistol made for the Asari look similar to a shotgun made for an Asari? Why would you give radically different armor looks to soldiers who are the same race? If it came down to me to choose if I wanted the DLCs to have completely in left field but creative looks, or looks that were consistent with the game universe that I've become pretty heavily invested in (literally and figuratively), then I'd go with option 2. If I want something radically different, I'll put in a different game.

Modifié par SimulatedSnowman, 11 juillet 2012 - 05:42 .


#49
landylan

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The reason those weapons look the same is because they're for the same species. Krysae and Phaeston are both Turian design. The new pistol is Asari. Giving weapons developed by certain species their own look is a very good idea imo. I also think the new characters look very unique. The soldier and infiltrator are the only copies. I'm excited about the Terminus Armor returning from ME2...I'm more excited about playing as a phantom.

#50
AmicusHumaniGeneris

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MEMP isn't their core product, it's added value; for developer and player alike. Creating radically different models and textures for every new thing takes time, and there may be some limitations due to console memory and storage. Time and debugging cost real money, there's only so much revenue they can expect to get from the DLC's, and anything that starts clawing at the bottom line will lead to the project folding eventually. Thus, a bit reuse of things is fine with me, as long as they keep producing interesting things to play with.