New DLC(s) - Criticism on the general art/design direction
#176
Posté 11 juillet 2012 - 08:50
#177
Posté 11 juillet 2012 - 08:53
THANKS FOR THE COOL AND FREE STUFF BIOWARE, KEEP UP THE GREAT WORK! ESPECIALLY THE NEW ABILITIES! LOVE 'EM!
Modifié par Kyerea, 11 juillet 2012 - 08:55 .
#178
Posté 11 juillet 2012 - 08:55
#179
Posté 11 juillet 2012 - 08:56
Okay. And yet in every Mass Effect game so far, some of the deadliest enemies there are... are those that close the distance rapidly and attack in melee. It works. In the game we already have omni-blades, bayonets (hey, bayonets are essentially tiny swords, you know), electro prods, batarian glove of decapitation and spiky armor, krogan charge has been the stuff of nightmares since Therum in ME1, but a SWORD? "Lolol ninjas omg zomg so silly".ntrisley wrote...
And you just proved my point.
Kai Leng, if that was "his skill set" is not someone who was trained to be a ninja by the military.
This isn't Metal Gear Solid.
You seem adamant that there isn't hand-to-hand program in Alliance Special forces that may use swords (hi-tech swords that cut through a krogan's armor and hide, not rusty gladius, mind you). I can only ask "how do you know that".
We have all the other examples of melee being prevalent in ME universe, why do you draw the line at small swords (that can cut armor) wielded by people who can rapidly close into melee (by use of cloaking devices) that are shown to work in-game?
Modifié par Core_Commander, 11 juillet 2012 - 08:56 .
#180
Guest_Aotearas_*
Posté 11 juillet 2012 - 09:02
Guest_Aotearas_*
#181
Posté 11 juillet 2012 - 09:04
#182
Posté 11 juillet 2012 - 09:10
Neofelis Nebulosa wrote...
Gee, so many people that don't know the difference between criticism and whining.
It's refined whining.
Criticism: This should be changed.
Whining: Wah! this sucks; change it!
#183
Posté 11 juillet 2012 - 09:11
Then by that logic, praise is a refined version of sucking-up.NCRZombie wrote...
Neofelis Nebulosa wrote...
Gee, so many people that don't know the difference between criticism and whining.
It's refined whining.
Criticism: This should be changed.
Whining: Wah! this sucks; change it!
Criticism is not done in a knee-jerk fashion, as whining traditionally is done.
#184
Guest_Aotearas_*
Posté 11 juillet 2012 - 09:13
Guest_Aotearas_*
NCRZombie wrote...
Neofelis Nebulosa wrote...
Gee, so many people that don't know the difference between criticism and whining.
It's refined whining.
Criticism: This should be changed.
Whining: Wah! this sucks; change it!
I reckon myself squarely in the calm, objective part. According to your scale that makes it criticism. So where's the problem if I pass by your standards.
#185
Posté 11 juillet 2012 - 09:14
Read. I said "more N7", not "more Mass Effect". Don't tell me you think a glowy halloween mask is suitable for the most respectable soldiers of the Alliance and even have it as standard gear for adepts. But of course you are going to say now, since this is the internet.Core_Commander wrote...
You're right, man! "Glowing skull masks"? In my Mass Effect?! THIS IS AN OUTRAGE!!!Knubbsal wrote...
I'd change two things:
- Something more N7 than a glowing skull mask for the adept. I can imagine Indiana Jones trying to steal her head from her neck.
- Give the engineer a different helmet, the current one has been used already. Kestrel helmet with a closed mouthpiece would look great.
Apart from that, the characters look unique enough for multiplayer. I like them.
What have they done with the art direction? What the hell are you thinking, Bioware?? Wh... wait... wait a minute...
Oh.
That's a variation of ME1 armor, by the way. Kaidan's wearing a mask like that on any planet with hostile conditions.
Also, since you didn't understand: I made the Indiana Jones referance since I believe it looks like the crystal skull from the movie. Yeah, amazing conspiracy right there. Don't get too excited making up things next time.
#186
Posté 11 juillet 2012 - 09:17
If he hasn't paid real $ for packs, then shame on him for criticizing this free DLC that has been effectively financed by others.
#187
Guest_Aotearas_*
Posté 11 juillet 2012 - 09:21
Guest_Aotearas_*
CmnDwnWrkn wrote...
Let's not jump to conclusions. If he pays real $ for packs, he has a right to express his criticisms, as he is effectively financing this free DLC.
If he hasn't paid real $ for packs, then shame on him for criticizing this free DLC that has been effectively financed by others.
Don't pay for packs. Still have all the right to voice my criticism as long as it's substantiated. That's correct application of freedom of speech for you.
#188
Guest_death_for_sale_*
Posté 11 juillet 2012 - 09:22
Guest_death_for_sale_*
Neofelis Nebulosa wrote...
First off, proof has been received, proof has been acknowledged.
However, point of why I was so sceptical was how everything are simple reskins of existing armors and the weapons looking like someone had just played a bit with photoshop. I have to say, I am disappointed by the lack of creativity when it comes to give the DLCs their looks. I mean, surely one could do better than simply paint a couple of armors black, decrease the Disciple's lenght and mesh up the front part of the Saber with the stock of the Crusader/Raider, a miniaturized version of the turret blast plates and a drum magazine together for the weapons.
Not saying I am not looking forward to play the new stuff, I am pretty much drooling over the Demolisher and the Paladin looks more than intriguing too (along with the whole other bunch, but those two are the ones I am most looking to get my hands on), but the tendecy on how DLCs look is going into the wrong direction in my opinion.
Looking back, I can't help but see how the Geth SMG, the Striker and the Kishock actually were new stuff and looked unique (well, Striker not so much).
But then we get reskinned Mattocks/Collector rifles and a modified Phaeston And now it's weapon meshs cruelly glued together from the way the new weapons look.
I am not from ungrateful, far from that. I am certain I will get lots of joy playing those things, but please, BioWare, I know you can do better than that. When people are doubting leaks because everything looks like a cheap photoshop, you really have to look on how you want things to progress.
Synopsis:
I was sceptical, now I am no longer. I still don't like the way the DLC looks (literally, I mean the looks), though I am looking forward playing the hell out of it. But:
First DLC was giving new characters. All of them were re-used assets and I was fine with that because it was immersive.
The Krogan looked like a Krogan, the AJA looked like an armored Asari, the Geth looked like Geth. It was immersive.
The new weapons were unique-looking and that I loved.
The Second DLC was giving re-used assets too and I was fine with it again.
The Phoenix characters looked like something Cerberus would look like and the Quarians were simply male quarians, was still immersive.
The Vorcha where a bit silly though with no armor whatsoever, but it was an exception.
The Krysae was a turian inspired SR. Immersive.
The Reegar a Collector Rifle reskin and the Harrier a Mattock reskin, not so much immersive, but again more of an exception rather than the rule.
But with this DLC I see;
Biotic Kasumi with a mask.
Phantom
Kai Leng
On the same vain the fact those other character looks are reskins is just moreso prevalent.
Furthermore I see some weapon parts put together and a mini-disciple.
All of that is not immersive.
Now I'm off to finishing my SP playthrough (first with EC, yay), then off to hoarding credits to have handy when the DLC gets out.
It's a free DLC....
Haters gonna hate, I guess.
#189
Posté 11 juillet 2012 - 09:22
ntrisley wrote...
Then by that logic, praise is a refined version of sucking-up.NCRZombie wrote...
Neofelis Nebulosa wrote...
Gee, so many people that don't know the difference between criticism and whining.
It's refined whining.
Criticism: This should be changed.
Whining: Wah! this sucks; change it!
Criticism is not done in a knee-jerk fashion, as whining traditionally is done.
I do both (criticize and whine) to be honest with you and it depends on how much the problem bothers me. Both can be knee-jerk and on the same level.
And by the logic it depends on what ends you seek. Praise may be handed out as a genuine compliment; sucking-up generally has a different motive such as personal gain.
Whining and Criticism can be much more similar because they usually want the same thing, it's just how they go about it that defines which is the former or latter.
Neofelis Nebulosa wrote...
I reckon myself squarely in
the calm, objective part. According to your scale that makes it
criticism. So where's the problem if I pass by your standards.
The fact that the DLC isn't out yet. That's my biggest issue; it should be reserved until you get the full package considering you haven't really seen the maps or what kind of new animations they may have put into the game. Models may not be up to par with your standards, but what about everything else in this pack? The Modifications are all new textures.
Modifié par NCRZombie, 11 juillet 2012 - 09:26 .
#190
Posté 11 juillet 2012 - 09:23
Modifié par NCRZombie, 11 juillet 2012 - 09:25 .
#191
Posté 11 juillet 2012 - 09:24
#192
Guest_Aotearas_*
Posté 11 juillet 2012 - 09:24
Guest_Aotearas_*
#193
Posté 11 juillet 2012 - 09:28
Neofelis Nebulosa wrote...
I am only criticizing the artistic designs. And those we know already, how many times do I have to repeat that? How hard is it to understand that, serious ...
What of the new maps, though? That's technically part of the artistic vision for this DLC. Like I said take it as a whole package. From what I've seen so far the DLC maps are all fairly varied and nice; other than a certain black sheep... Condor...
#194
Posté 11 juillet 2012 - 09:30
You'll notice that he didn't really make any mention of the maps in his complaint.NCRZombie wrote...
Neofelis Nebulosa wrote...
I am only criticizing the artistic designs. And those we know already, how many times do I have to repeat that? How hard is it to understand that, serious ...
What of the new maps, though? That's technically part of the artistic vision for this DLC. Like I said take it as a whole package. From what I've seen so far the DLC maps are all fairly varied and nice; other than a certain black sheep... Condor...
Do you want him to specifically state "Character art/design"?
#195
Guest_Aotearas_*
Posté 11 juillet 2012 - 09:30
Guest_Aotearas_*
NCRZombie wrote...
Neofelis Nebulosa wrote...
I am only criticizing the artistic designs. And those we know already, how many times do I have to repeat that? How hard is it to understand that, serious ...
What of the new maps, though? That's technically part of the artistic vision for this DLC. Like I said take it as a whole package. From what I've seen so far the DLC maps are all fairly varied and nice; other than a certain black sheep... Condor...
Was I talking about the maps?
I don't see me talking about the maps? Let's see ... I have named ... character designs ... weapon designs ... hmm, no maps. Funny, I don't see maps. Where do you?
That is exactly the problem the majority seems to have. They are putting words/implications into my mouth where there were none.
#196
Posté 11 juillet 2012 - 09:35
#197
Posté 11 juillet 2012 - 09:36
You read. I said *Kaidan* has a mask like that while wearing most armors in hostile conditions in Mass Effect 1 (so does male Shepard, by the way). He is wearing a similar helmet on Mass Effect 2 intro (onboard Normandy SR-1). It seems like you only glanced at the picture and you tell me to read?Knubbsal wrote...
Read. I said "more N7", not "more Mass Effect". Don't tell me you think a glowy halloween mask is suitable for the most respectable soldiers of the Alliance and even have it as standard gear for adepts. But of course you are going to say now, since this is the internet.
Also, since you didn't understand: I made the Indiana Jones referance since I believe it looks like the crystal skull from the movie. Yeah, amazing conspiracy right there. Don't get too excited making up things next time.
I don't need to say anything, you can fire either of those games and see respectable soldiers of the Alliance (hard to find soldiers more respectable than the first and second human Spectres, I guess?) wearing "skull masks", complete with glowing eyes, in both of those games. But of course you are still going to deny it, since this is the internet. Right?

AMAGAD SKULLS RUN MUST BE AN EVIL CULT
Modifié par Core_Commander, 11 juillet 2012 - 09:50 .
#198
Posté 11 juillet 2012 - 09:36
You see this post?Lucifuture wrote...
People will always find something to cry about even if you get something nice for free. If every person in the world was magically blessed with immortality (that you could renounce and die if you wanted) and super powers people would still find something to b**** about.
This post is why the Internet is regarded as a cesspit of ill-informed individuals who could not articulate an argument if their life depended upon it.
#199
Posté 11 juillet 2012 - 09:40
Neofelis Nebulosa wrote...
NCRZombie wrote...
Neofelis Nebulosa wrote...
I am only criticizing the artistic designs. And those we know already, how many times do I have to repeat that? How hard is it to understand that, serious ...
What of the new maps, though? That's technically part of the artistic vision for this DLC. Like I said take it as a whole package. From what I've seen so far the DLC maps are all fairly varied and nice; other than a certain black sheep... Condor...
Was I talking about the maps?
I don't see me talking about the maps? Let's see ... I have named ... character designs ... weapon designs ... hmm, no maps. Funny, I don't see maps. Where do you?
That is exactly the problem the majority seems to have. They are putting words/implications into my mouth where there were none.
Then it's just unwarranted nitpicking; if you honestly can't take the time to appreciate the other things from the DLC they're giving us you're being exactly that entitled stereotype people like to throw around. Double that by the fact that again, none of it has come out yet.
You act as if you're some sort of victim of forum abuse, "Oh you put words in my mouth."
No sir!
I was bringing up another point that is fairly relevant to the talk of artistic design of the DLC that's coming out. If you want to sit here and get on to people for missing your point be ready for people to bring up multiple relevant points outside of your own. It's damning to see you call out people for not being open-minded and then shortly thereafter think someone put words in your mouth after trying to broaden the discussion.
#200
Posté 11 juillet 2012 - 09:44
Neofelis Nebulosa wrote...
CmnDwnWrkn wrote...
Let's not jump to conclusions. If he pays real $ for packs, he has a right to express his criticisms, as he is effectively financing this free DLC.
If he hasn't paid real $ for packs, then shame on him for criticizing this free DLC that has been effectively financed by others.
Don't pay for packs. Still have all the right to voice my criticism as long as it's substantiated. That's correct application of freedom of speech for you.
Designs cost money. Brand new designs cost substantially more than modifications of, or additions to, existing designs. Your argument is that BioWare could "do better than this". Yes, they probably could if they had unlimited time and resources. But they don't. And since you've admitted that you aren't actively contributing to BioWare's revenue at this point, I really don't care to hear your opinion that the designs should be better.





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