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Ideas for mini games in DA3?


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49 réponses à ce sujet

#1
Dragoonlordz

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I'm thinking a long lines of puzzles, tricks and elements like used to get in Broken Sword adventure titles or just adventure titles in general. I know we had some very slight type puzzles in Legacy and such including MoTA which had the floor trick to escape a room. Things like that... Will they be returning in DA3, do you want them to return in DA3 and any ideas how to make them better. Examples from any other franchises you think would work will in DA title. Silent Hill as franchise and example had many such puzzles.

Modifié par Dragoonlordz, 11 juillet 2012 - 06:12 .


#2
Wulfram

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I'd rather not have mini games.

#3
Maclimes

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I enjoy the puzzles that are in the games now, but would not like to see true "mini games".

#4
Dragoonlordz

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Wulfram wrote...

I'd rather not have mini games.


As an additional feature to the game they add to the quality and make it more than just dash from A to B combat spree with some dialogue in between. So while I understand your preference I disagree about having them. Whether if people recall the spinning head rock from Silent Hill which opens a door, the floor tile puzzles from MoTA, the glowing gem puzzle from MoTA and the altar puzzle from Legacy. The lock combinations ones from past games, sliding panals ones from Broken Sword, the ones where had to use your mind to solve which that series is well known for also the glyph and object style ones. I want DA3 to be more than a hack and slash with some choices. I want to use my mind to progress in the story also not just combat. I am not talking about silly ones where do not fit into the theme of the game like scifi hacking or anything. Just ones that do fit within the theme of DA and MoTA proved such things can work well.

Modifié par Dragoonlordz, 11 juillet 2012 - 06:47 .


#5
Wulfram

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I play RPGs for RPG gameplay. If I wanted a break from that, I'd go play something else.

Ideally, RPG combat will exercise my mind. As may dialogue.

edit:  Puzzles in particular annoy me.  Unless they're easy, in which case they just seem pointless.
edit edit:  Though I suppose you could just include a "let [smart party member] do it" option for all puzzles.  Then they might be OK.

Modifié par Wulfram, 11 juillet 2012 - 07:52 .


#6
MichaelStuart

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I enjoy puzzles and mini games.
They should be added to break up the game. A big problem with Dragon Age is the lack of things to do beside the main quest.

Also any puzzles should be hard to solve (Myst level of hard) with a option to bypass for those who can't do it.

#7
Reznore57

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I like puzzles too , but i'm not really good at it or patient...
The one before the sacred ashes in DAO was cool and the riddles too , it's nice having a break from combat...and it gives a kind of Indiana Jones feeling which i enjoy.
As long as it's well done and it makes sense in the game , no puzzle every ten minutes in the middle of the street , it's nice.

#8
AkiKishi

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Puzzles are not really very RPGish because they are solved by you not the character. It's the same with mini games.

#9
berelinde

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Some puzzles are OK, but ones that involve spatial relations, e.g. the one in the Stone Prisoner, make me crazy. I like the idea of letting a smart party member do it, maybe as a way to get the prize (but not the XP).

When I hear "mini-game," I always think of the tedium of building Crossroad Keep in NWN2. Ugh.

Clever side quests, on the other hand, are always welcome. I don't mind stomping all over the place collecting bits of this and pieces of that, or talking to various people to learn the recipe, or whatever. As long as it isn't just picking up a random bone in a dungeon and somehow knowing instantly that it's Mother Petunia's tibia and that Brother Osric in the seventh pew will pay 50 silver to get it back. Unless it really is some random bone and we have to convince Brother Osric that it is indeed a holy relic (despite the fact that it used to belong to a goat).

#10
Dragoonlordz

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MichaelStuart wrote...

I enjoy puzzles and mini games.
They should be added to break up the game. A big problem with Dragon Age is the lack of things to do beside the main quest.

Also any puzzles should be hard to solve (Myst level of hard) with a option to bypass for those who can't do it.


The good thing is I think the DA team is on our wavelength as shown by direction they took with this element in Legacy then MoTA. I expect DA3 will further refine and improve upon this aspect. Myst was a good example too. Not just puzzles though but also tricks. So I have no fear of them ditching or removing them and just would like to refine and improve the way they handle or types they use.

Examples of in a room or study hidden passage ways behind bookcase, having to find the switch and like DA:A you had secret room under the keep with such puzzles if recall the fire balm to unlock the door next to the statue or the four keys needed to find to open the way to room filed with tombs which then became misty and had to fight.

The style of consequence to making a choice relating to puzzles for example used to get in choose own adventure books of multiple ways to handle such puzzles from when at a dead end there being hole next to door in the wall. Could put hand in to feel for switch or stick weapon in if did not have the actual key or object required to put in slot.

One putting hand in leading to posioned by snake (DoT) but finding switch when feeling around so unlocked it only was consequence to not using key. By sticking weapon inside as option a trap activated, pit in floor fall through or indiana jones sort of consequences (cue giant rolling stone) when trying to do something the wrong way only this choice would not unlock the door and would purely be consequence alone so have to think of a new way to open it. Or merely have found the key earlier or object and use that to unlock it without consequence.

Modifié par Dragoonlordz, 11 juillet 2012 - 08:28 .


#11
MichaelStuart

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BobSmith101 wrote...

Puzzles are not really very RPGish because they are solved by you not the character. It's the same with mini games.


I am the Character

#12
Wulfram

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MichaelStuart wrote...

I am the Character


Can you cast fireballs?

#13
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I like additional things in a game to have something else to do in there. Things that can be done in a tavern that fits in there like playing some kind of card game f.e. Another way to gain (or loose :P) some money.

Puzzles I can enjoy. Depends on the kind of puzzle. Liked the ones in the MotA DLC, did not like the barrel puzzles in the fade.

#14
CarlSpackler

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berelinde wrote...

When I hear "mini-game," I always think of the tedium of building Crossroad Keep in NWN2. Ugh.


Differen strokes for different folks i guess.  When I hear mini-game I expect pazaak and pod-racing, but am hopeful for crossroad keep or the keep from Awakening. 

I seriously love that stuff, the idea of building and maintaining the keep in Awakening was a lot of fun for me, especially the inclusion of making lordly decisions for the surrounding areas.  All the requests from nobles and peasants alike.  Would love to see another Bioware game that does this.

#15
MichaelStuart

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Wulfram wrote...

MichaelStuart wrote...

I am the Character


Can you cast fireballs?


Of course not, I'm a warrior.


I suppose I should clarify what I mean by I am the Character.
I prefer my characters to be avaters, limited by only by my skill as a player.
Not predetermined characters, limited by stats.

Modifié par MichaelStuart, 11 juillet 2012 - 09:08 .


#16
Cimeas

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berelinde wrote...

Some puzzles are OK, but ones that involve spatial relations, e.g. the one in the Stone Prisoner, make me crazy. I like the idea of letting a smart party member do it, maybe as a way to get the prize (but not the XP).

When I hear "mini-game," I always think of the tedium of building Crossroad Keep in NWN2. Ugh.

Clever side quests, on the other hand, are always welcome. I don't mind stomping all over the place collecting bits of this and pieces of that, or talking to various people to learn the recipe, or whatever. As long as it isn't just picking up a random bone in a dungeon and somehow knowing instantly that it's Mother Petunia's tibia and that Brother Osric in the seventh pew will pay 50 silver to get it back. Unless it really is some random bone and we have to convince Brother Osric that it is indeed a holy relic (despite the fact that it used to belong to a goat).



Wow, I loved building up Crossroads Keep, felt like you were actually a Knight or whatever it was, and you could see your changes making a difference as the keep grew around you, mirroring your increases in power. 

As for minigames, sure!    I say more puzzles, more stealth sections (though with some gameplay improvements please), maybe some side activities like playing/betting on games of cards at the Tavern or sending your hound into pitfights for money in darktown.   Every single piece of gameplay does not need to be  'Party of 4 RPG Combat', because it can get boring if you're doing that for most of your 50 hours.   Quite frankly I say BW should break up gameplay with something different every so often.

After all, there's realistically only so many enemies they can make, so after a while, unless you add in other things to do, combat WILL get boring and repetitive.   Even in Origins, after going through 3 Denerim Alley side quests, you started to get annoyed. 

#17
Sister Goldring

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I love minigames, lute playing, pie making, lockpicking, planet scanning - I say bring them on!  It just makes a nice change from hitting things.  Seriously, my favourite part of Skyrim is the lock picking minigame....I might have a problem.  Image IPB

#18
Arius23

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Pin the tail on the Mabari

#19
Dragoonlordz

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I want them to bring back consequence system with multiple ways to handle challenges which include puzzles, secondary content aka mini games, tricks and secrets to the exploration of the world and progressions of plot. Not a binary 1 or 0, the door opens or door is shut, the item is there or the item is not.

I gave examples earlier above with three ways to handle the trick or puzzle of the door and one choice led to unlocking the door but with consequence of a DoT effect like bitten by snake (poisoned) reaching in with hand or second option use weapon or wrong key, object so trap triggered (pitfall, spikes, rolling giant rock, release of some form of monster and door not unlocking), or lastly third option having found the key or object and merely unlocking without consequence. Two of the three will allow passage while one will force you to rethink it and could lead back to one of the other two options.

The element of risk and reward not just in combat but also in the world itself. Effort rewarded by using your mind outside of combat. Some puzzles could even be tied to reaction time or merely thinking about it like glyphs on a wall that need to be reorganised or a room with chessboard in a mansion, moving the peices and getting the checkmate will unlock a door or chest with reward for those who completed it and bypassed for those who can't be bothered.

All the plot centred ones would require multiple ways to bypass or unlock, complete or solve only choosing the incorrect option may sometimes force you to rethink or head back try again and some options allowing you to pass or open but with consequence whle the correct option opens or unlocks with no consequence.

Then you also have mini games for fun, a prime example is Witcher 2 where could play games with companions or NPCs. World type mini games like location based ones, from fishing as example to crafting or bounty hunting to make some money like had in games from decades ago like Phantasy Star, a modern example maybe White Knight Chronicles I think had bounty hunting or FFXII.

Modifié par Dragoonlordz, 12 juillet 2012 - 12:25 .


#20
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Arius23 wrote...

Pin the tail on the Mabari


Uhm, if it's like 'ezeltje prik' on a paper one......hope you do not mean a real one here Image IPBImage IPBImage IPB.

#21
LolaLei

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Sounds good to me.

I'd love to be able to have the new protagonist 'n' co walk into a tavern and be offered a game of cards, arm wrestle, fist fight or a drinking match. And then head into the city and be given a bunch of mini quests where you have to pick pocket wealthy nobles by using diversion techniques or use stealth to follow someone incognito to discover what they're plotting etc. I'm all for light hearted and fun mini games/puzzles as a break between the action and fighting, especially if DA3 is gonna be about the Mage/Templar, war which is probably gonna be full of tough decisions and dark story-lines. Might as well let the new protagonist have his/her fun before sh!t hits the fan lol.

#22
Sister Goldring

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I'd really like to be able to play pool or darts at a tavern, maybe even challenge a companion character to a game.....I know it's just crazy talk!

However, I'd happily settle for a friendly game of cards with random NPCs, particularly if you were given the option to attempt to cheat (and had to face the consequences if you fail).

#23
wowpwnslol

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No mini games, but I'd like more puzzles like the ones encountered in MoTA DLC. The game does not have to be 100% combat. It would be interesting if more non combat options were used in order to advance your character.

Dragon Age "puzzles" were weak at best. It didn't take very long to figure out the barrel puzzles in the fade - not to mention there were not enough of them.

Bioware needs to stop being afraid of frustrating kids and incorporate some fun back into the game. Solving puzzles in BG2 in the Asylum dungeon was one of the most fun things I've done in an RPG game.

#24
Direwolf0294

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All I can think of is crafting mini games if they expanded on the crafting system in DA3. Other than that though I don't really think mini games fit with Dragon Age.

#25
mopotter

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Wulfram wrote...

I play RPGs for RPG gameplay. If I wanted a break from that, I'd go play something else.

Ideally, RPG combat will exercise my mind. As may dialogue.

edit:  Puzzles in particular annoy me.  Unless they're easy, in which case they just seem pointless.
edit edit:  Though I suppose you could just include a "let [smart party member] do it" option for all puzzles.  Then they might be OK.


Omni gel.  My later ME1 games involved lots of omni gel. Maybe they would let us use troll fat.   I got through ever puzzle in ME1 with OG, even the ones I could have done.  I dislike puzzles.  

Card games that you don't have to play would be fine.   I was getting pretty good at pazaak.  Didn't have to cheat more than 5 games out of 7.

DA:O bridge puzzle  took me a very very long time to do.  I had to go look it up 3 times because I couldn't get my directions and place order right.  KOTOR puzzle I skipped.  Puzzles that you can skip would be fine even if I didn't get some treasure that was hidden in the puzzle room.

I like the idea of having one of the group be able to do the puzzle automatically.  As good as Omnni gel.