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2 Reasons why alliance Phantoms make sense


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#76
AresKeith

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LiarasShield wrote...

well we have two sword weilding characters which will make things interesting also will the alliance phantom and vanguard be able to instant kill the way the cerberus phantoms does or similar in anycase it willl probably look badass


I wish they would allow duel wielding pistols too, but they can't because of "Heavy Pistols" Posted Image

#77
Ypiret

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Kick In The Door wrote...

Ypiret wrote...

stysiaq wrote...

Ypiret wrote...

Stance Punk wrote...

Ypiret wrote...

Why does it even need to be justified.
It's awesome
The End


Omg lore man, LORE!!!!!!1!!1!! Brotheans!


Dude there is so much lore in Alliance Phantoms, you don't even know.


They should put some more in their breasts though.
Maybe in the next DLC.


Breasts?
Nah, man, nah. You go it all wrong.
What this game really needs is some phat booty girls. 
Not the white version of a big booty. I'm talking about big thick ghetto booty.
The kind that make grown black men faint like a dehydrated little girl at a Justin Bieber concert.




^^^^ That's funny, perhaps you should all see a doctor about that large cumbersome object lodged up your ass?


Hey now.
That's sexist.

#78
Locust2

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stysiaq wrote...

xsdob wrote...

Complaining about phantoms is like complaining about the biotic whips or enforcement gauntlets. Why complain about something that is awesome and can easily be explained.


Everything in ME can be easily explained, and everything up to this day was, in fact, explained in a one, childish manner.

Posted Image

There you go. That is why N7 Phantoms make sense.


Oh.  They're really called Higgs-Boson fields...

http://en.wikipedia....iki/Higgs_boson
http://blogs.theprov...uman-curiosity/

Yeah it was theoretical space magic physics when ME1 was created... now it's just theoretical.

#79
LiarasShield

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AresKeith wrote...

LiarasShield wrote...

well we have two sword weilding characters which will make things interesting also will the alliance phantom and vanguard be able to instant kill the way the cerberus phantoms does or similar in anycase it willl probably look badass


I wish they would allow duel wielding pistols too, but they can't because of "Heavy Pistols" Posted Image



Yeah duel weilding I don't think they will ever have though that would be a nice idea

#80
o Ventus

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LiarasShield wrote...

 Reason 1 Was cerberus not originally part of a black ops group that did work for the alliance so wouldn't it make sense that the alliance has their own phantoms


The "former Alliance black op" thing was retconned in Evolution.

Also the Phantom-class implants were developed after the events of ME2.

Modifié par o Ventus, 11 juillet 2012 - 08:59 .


#81
AresKeith

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LiarasShield wrote...

AresKeith wrote...

LiarasShield wrote...

well we have two sword weilding characters which will make things interesting also will the alliance phantom and vanguard be able to instant kill the way the cerberus phantoms does or similar in anycase it willl probably look badass


I wish they would allow duel wielding pistols too, but they can't because of "Heavy Pistols" Posted Image



Yeah duel weilding I don't think they will ever have though that would be a nice idea


duel wielding Paladins, oh man Death everywhere lol

#82
LiarasShield

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Still it is to bad we don't have a trailer sighs I wish to see these things in action lol

#83
Locust2

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AresKeith wrote...

LiarasShield wrote...

AresKeith wrote...

LiarasShield wrote...

well we have two sword weilding characters which will make things interesting also will the alliance phantom and vanguard be able to instant kill the way the cerberus phantoms does or similar in anycase it willl probably look badass


I wish they would allow duel wielding pistols too, but they can't because of "Heavy Pistols" Posted Image



Yeah duel weilding I don't think they will ever have though that would be a nice idea


duel wielding Paladins, oh man Death everywhere lol


Talons lol.

#84
AresKeith

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LiarasShield wrote...

Still it is to bad we don't have a trailer sighs I wish to see these things in action lol


no, we'll probably see them sometime after SDCC or a two days before release

#85
ntrisley

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Cyonan wrote...

ntrisley wrote...
I'm absolutely aware of that.

Reverse engineering the armor, however, is not my issue. Any idiot can duplicate armor relatively easily.

The other part of the argument from the "art design" thread is that why would the Alliance begin contracting manufacturers to create something like this for their troops?
Why would they start up training regimens for sword wielding ninjas?

They don't have unlimited funds and no oversight. You're going to have to play ball with the politicians in order to have this kind of stuff done.


The argument could be made that they wanted to utilize it after seeing how effective Cerberus Phantoms are. That's what Humans do when they see something that works really well: Use it themselves.

But the effectiveness of Phantoms is arguable.

In small scale unit operations, such as those we are actively engaged in, they are exceedingly deadly...when supported by the Cerberus forces at large.

As we saw on the Citadel, however, when operating by themselves they're a joke once the alarm is raised.

Which makes them suitable for assassination missions, certainly...but not remotely something you would consider when on a war footing.

The sword is also not the only thing they can use. They're most likely going to be able to carry a gun, even if their powers all use the sword.

True.

But it still comes down to the fact that you are wasting time training operatives to hit people with sharp things, when instead you could be training them in other tactics which are arguably more effective.

#86
upinya slayin

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LiarasShield wrote...

well we have two sword weilding characters which will make things interesting also will the alliance phantom and vanguard be able to instant kill the way the cerberus phantoms does or similar in anycase it willl probably look badass


tahts what i want to see personally. it could follow the basic ruled of nothing that has armor, shield , or barrie can be insta killed so only low level characters and ones that have heath and have been stripped of their shield/barrier 1st (like a phantom or maurader) and give it a high cooldown so it can't be spammed (like a base of 20 seconds with options to take it down to 16 and a 6th evolution to allow 1 hits through shields only)

#87
Locust2

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ntrisley wrote...

Cyonan wrote...

ntrisley wrote...
I'm absolutely aware of that.

Reverse engineering the armor, however, is not my issue. Any idiot can duplicate armor relatively easily.

The other part of the argument from the "art design" thread is that why would the Alliance begin contracting manufacturers to create something like this for their troops?
Why would they start up training regimens for sword wielding ninjas?

They don't have unlimited funds and no oversight. You're going to have to play ball with the politicians in order to have this kind of stuff done.


The argument could be made that they wanted to utilize it after seeing how effective Cerberus Phantoms are. That's what Humans do when they see something that works really well: Use it themselves.

But the effectiveness of Phantoms is arguable.

In small scale unit operations, such as those we are actively engaged in, they are exceedingly deadly...when supported by the Cerberus forces at large.

As we saw on the Citadel, however, when operating by themselves they're a joke once the alarm is raised.

Which makes them suitable for assassination missions, certainly...but not remotely something you would consider when on a war footing.

The sword is also not the only thing they can use. They're most likely going to be able to carry a gun, even if their powers all use the sword.

True.

But it still comes down to the fact that you are wasting time training operatives to hit people with sharp things, when instead you could be training them in other tactics which are arguably more effective.


Melee is a good way to bypass kinetic barriers.  It's totally a legacy Dune concept and it's kind of an awesome excuse to consider melee viable.

#88
ntrisley

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Locust2 wrote...

ntrisley wrote...

Cyonan wrote...

ntrisley wrote...
I'm absolutely aware of that.

Reverse engineering the armor, however, is not my issue. Any idiot can duplicate armor relatively easily.

The other part of the argument from the "art design" thread is that why would the Alliance begin contracting manufacturers to create something like this for their troops?
Why would they start up training regimens for sword wielding ninjas?

They don't have unlimited funds and no oversight. You're going to have to play ball with the politicians in order to have this kind of stuff done.


The argument could be made that they wanted to utilize it after seeing how effective Cerberus Phantoms are. That's what Humans do when they see something that works really well: Use it themselves.

But the effectiveness of Phantoms is arguable.

In small scale unit operations, such as those we are actively engaged in, they are exceedingly deadly...when supported by the Cerberus forces at large.

As we saw on the Citadel, however, when operating by themselves they're a joke once the alarm is raised.

Which makes them suitable for assassination missions, certainly...but not remotely something you would consider when on a war footing.

The sword is also not the only thing they can use. They're most likely going to be able to carry a gun, even if their powers all use the sword.

True.

But it still comes down to the fact that you are wasting time training operatives to hit people with sharp things, when instead you could be training them in other tactics which are arguably more effective.


Melee is a good way to bypass kinetic barriers.  It's totally a legacy Dune concept and it's kind of an awesome excuse to consider melee viable.

Yeah, but if that's the case then you'd still train your troops heavily in ranged combat with knife fighting being a close secondary.

#89
LiarasShield

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ntrisley wrote...

Locust2 wrote...

ntrisley wrote...

Cyonan wrote...

ntrisley wrote...
I'm absolutely aware of that.

Reverse engineering the armor, however, is not my issue. Any idiot can duplicate armor relatively easily.

The other part of the argument from the "art design" thread is that why would the Alliance begin contracting manufacturers to create something like this for their troops?
Why would they start up training regimens for sword wielding ninjas?

They don't have unlimited funds and no oversight. You're going to have to play ball with the politicians in order to have this kind of stuff done.


The argument could be made that they wanted to utilize it after seeing how effective Cerberus Phantoms are. That's what Humans do when they see something that works really well: Use it themselves.

But the effectiveness of Phantoms is arguable.

In small scale unit operations, such as those we are actively engaged in, they are exceedingly deadly...when supported by the Cerberus forces at large.

As we saw on the Citadel, however, when operating by themselves they're a joke once the alarm is raised.

Which makes them suitable for assassination missions, certainly...but not remotely something you would consider when on a war footing.

The sword is also not the only thing they can use. They're most likely going to be able to carry a gun, even if their powers all use the sword.

True.

But it still comes down to the fact that you are wasting time training operatives to hit people with sharp things, when instead you could be training them in other tactics which are arguably more effective.


Melee is a good way to bypass kinetic barriers.  It's totally a legacy Dune concept and it's kind of an awesome excuse to consider melee viable.

Yeah, but if that's the case then you'd still train your troops heavily in ranged combat with knife fighting being a close secondary.



Well infiltraitors and vanguards are close quarter combatants so them having swords would make sense

#90
Cyonan

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ntrisley wrote...

Yeah, but if that's the case then you'd still train your troops heavily in ranged combat with knife fighting being a close secondary.


but it's not like they're useless at ranged combat. They've probably been trained fairly heavily in ranged combat, since we aren't talking about new recruits here. These are the most elite soldiers in the Alliance.

They obviously aren't as well trained as Thane, but remember that Thane was exceptionally good at accuracy and melee, but he preferred to use melee.

#91
MercenaryNo

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LiarasShield wrote...

 Reason 1 Was cerberus not originally part of a black ops group that did work for the alliance so wouldn't it make sense that the alliance has their own phantoms


Reason 2 Their are new ex cerberus forces fighting with the alliance or probably joining the alliance so the incorporation to have a alliance phantom for shadow doesn't seem like a bad idea


It's not as outragous as Prothean characters, so I'm fine regardless.

#92
ntrisley

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LiarasShield wrote...
Well infiltrators and vanguards are close quarter combatants so them having swords would make sense

There has been nothing suggesting Infiltrators are "close quarter combatants".

They can be, certainly, but there's a reason Tactical Cloak gives a bonus to sniper rifles and not swords.

Vanguards, as close quarter combatants, utilize their powers primarily. It's why we saw the human Vanguards using the "Nova" power.

#93
Locust2

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ntrisley wrote...

LiarasShield wrote...
Well infiltrators and vanguards are close quarter combatants so them having swords would make sense

There has been nothing suggesting Infiltrators are "close quarter combatants".

They can be, certainly, but there's a reason Tactical Cloak gives a bonus to sniper rifles and not swords.

Vanguards, as close quarter combatants, utilize their powers primarily. It's why we saw the human Vanguards using the "Nova" power.


Well TC gives greater benefit to melee than it does to sniper rifles.  It's evolution 5.

#94
ntrisley

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Locust2 wrote...

ntrisley wrote...

LiarasShield wrote...
Well infiltrators and vanguards are close quarter combatants so them having swords would make sense

There has been nothing suggesting Infiltrators are "close quarter combatants".

They can be, certainly, but there's a reason Tactical Cloak gives a bonus to sniper rifles and not swords.

Vanguards, as close quarter combatants, utilize their powers primarily. It's why we saw the human Vanguards using the "Nova" power.


Well TC gives greater benefit to melee than it does to sniper rifles.  It's evolution 5.

Common misconception that "close quarters combat" is the same as "melee".

#95
Locust2

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ntrisley wrote...

Locust2 wrote...

ntrisley wrote...

LiarasShield wrote...
Well infiltrators and vanguards are close quarter combatants so them having swords would make sense

There has been nothing suggesting Infiltrators are "close quarter combatants".

They can be, certainly, but there's a reason Tactical Cloak gives a bonus to sniper rifles and not swords.

Vanguards, as close quarter combatants, utilize their powers primarily. It's why we saw the human Vanguards using the "Nova" power.


Well TC gives greater benefit to melee than it does to sniper rifles.  It's evolution 5.

Common misconception that "close quarters combat" is the same as "melee".


I fail to see how that's relevant... and it is not misconceived by this platform.

#96
capn233

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ntrisley wrote...

Common misconception that "close quarters combat" is the same as "melee".

Yeah.

Bringing a knife to a gunfight is all I can think of in regards to our sword wielding character.

#97
Cyonan

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capn233 wrote...
Yeah.

Bringing a knife to a gunfight is all I can think of in regards to our sword wielding character.


What about bringing a knife and a gun to a gunfight?

#98
CHALET

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They're just reusing models and slapping masks on. Don't try to apply logic to it.

#99
Locust2

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Cyonan wrote...

capn233 wrote...
Yeah.

Bringing a knife to a gunfight is all I can think of in regards to our sword wielding character.


What about bringing a knife and a gun to a gunfight?


And ways to negate the range disadvantage - all kinds of stealth and chargy goodness and shield regeneration and such.

#100
LiarasShield

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ntrisley wrote...

Locust2 wrote...

ntrisley wrote...

LiarasShield wrote...
Well infiltrators and vanguards are close quarter combatants so them having swords would make sense

There has been nothing suggesting Infiltrators are "close quarter combatants".

They can be, certainly, but there's a reason Tactical Cloak gives a bonus to sniper rifles and not swords.

Vanguards, as close quarter combatants, utilize their powers primarily. It's why we saw the human Vanguards using the "Nova" power.


Well TC gives greater benefit to melee than it does to sniper rifles.  It's evolution 5.

Common misconception that "close quarters combat" is the same as "melee".



Obviously you never done stealth take down with your infiltraitor before then