supertitan wrote...
Is our phantoms going to have a palm blaster?
No they arent only the sword
supertitan wrote...
Is our phantoms going to have a palm blaster?
Yes. You can.LiarasShield wrote...
ntrisley wrote...
"Reverse engineered" what?LiarasShield wrote...
Dean_the_Young wrote...
Cerberus developed the Phantoms well after they split with the Alliance.LiarasShield wrote...
Reason 1 Was cerberus not originally part of a black ops group that did work for the alliance so wouldn't it make sense that the alliance has their own phantomsCerberus defectors never had implants. Phantoms use the Reaper-tech implants.Reason 2 Their are new ex cerberus forces fighting with the alliance or probably joining the alliance so the incorporation to have a alliance phantom for shadow doesn't seem like a bad idea
still the alliance could've reverse engineered it
You can't "reverse engineer" a person. You can reverse engineer their equipment and you can mimic their tactics, but then you're just creating a faux Phantom.Ask your average soldier to explain to you how to manufacture their standard issue rifle.and and th ex cerberus agents probably know something about it
You can reverse engineer the armour or equipment that a dead phantom has
No, you cannot.and you can study the reaper implants and make a alternate variation of it
"Talking smack" would imply that I've challenged someone to a "contest" of skill.you really talk smack for thinking you know every little thing lol
Omni-tools seem to be fairly easy to learn how to use.Star fury wrote...
Vorcha use omni-tools. Wait, vorcha use OMNI-TOOLS? Really?ntrisley wrote...
Let's be fair here.
The only reason Vorcha "Sentinels" are labeled as such is because of Cluster Grenades (a biotic ability) and Bloodlust(an "always on" power much like Tech Armor/Blade Armor).
They wouldn't fit anywhere other than Soldier.
ntrisley wrote...
Yes. You can.LiarasShield wrote...
ntrisley wrote...
"Reverse engineered" what?LiarasShield wrote...
Dean_the_Young wrote...
Cerberus developed the Phantoms well after they split with the Alliance.LiarasShield wrote...
Reason 1 Was cerberus not originally part of a black ops group that did work for the alliance so wouldn't it make sense that the alliance has their own phantomsCerberus defectors never had implants. Phantoms use the Reaper-tech implants.Reason 2 Their are new ex cerberus forces fighting with the alliance or probably joining the alliance so the incorporation to have a alliance phantom for shadow doesn't seem like a bad idea
still the alliance could've reverse engineered it
You can't "reverse engineer" a person. You can reverse engineer their equipment and you can mimic their tactics, but then you're just creating a faux Phantom.Ask your average soldier to explain to you how to manufacture their standard issue rifle.and and th ex cerberus agents probably know something about it
You can reverse engineer the armour or equipment that a dead phantom hasNo, you cannot.and you can study the reaper implants and make a alternate variation of it
The Reaper implants came about due to the fact that the Ilusive Man is(and has been for quite awhile now) indoctrinated.
Something, seemingly, sent him off the deep end to actively Indoctrinating all of his troops. The Reaper implants will not--and cannot--work without assistance from the Indoctrination process.
The Phoenix Project, seemingly, was an attempt to do similar without the Indoctrination process...but notice that we have Phoenix Defectors."Talking smack" would imply that I've challenged someone to a "contest" of skill.you really talk smack for thinking you know every little thing lol
ntrisley wrote...
So what you're saying is that no matter what, the idea of an "Alliance phantom" is stupid.
I agree!
ntrisley wrote...
Do the books detail creating Phantoms?
No?
Then where's the relevance of that statement?
Which has what to do with the Alliance creating Phantoms?LiarasShield wrote...
ntrisley wrote...
Do the books detail creating Phantoms?
No?
Then where's the relevance of that statement?
My relevance of the statement is that your knowledge of mass effect as a whole is probably really small with the arrogant attitude when you have not read the books following the events of anderson kahlee sanders and the kids of grissom academy
ntrisley wrote...
Do the books detail creating Phantoms?
No?
Then where's the relevance of that statement?
Smugglers Luck wrote...
Grab some popcorn. This is getting good!
On another note, Alliance Phantoms would be great but people would no doubt say it's OP and then Bioware would nerf it to the ground. So yeah...
No you're not trying to have a "decent discussion".LiarasShield wrote...
ntrisley wrote...
Do the books detail creating Phantoms?
No?
Then where's the relevance of that statement?
If you want to have a decent discussion again let me know but until then I'm done responding to your posts because I was trying to have a decent convo before you came in with yout superior attitude
Actually so far it isn't horribly lore breaking, just set it right before Rannoch, Geth characters are the unique platforms like Legion so they aren't controlled by Reaper code, the reason they can all be anywhere on different planets is just for the sake of gameplaydjspectre wrote...
multiplayer throws out much of canon single-player lore and logic for the sake of DLC, remixed character classes and more attempts to try to persuade you to buy bioware points.
Actually, even then it's kinda acceptable.Sousabird wrote...
Actually so far it isn't horribly lore breaking, just set it right before Rannoch, Geth characters are the unique platforms like Legion so they aren't controlled by Reaper code, the reason they can all be anywhere on different planets is just for the sake of gameplaydjspectre wrote...
multiplayer throws out much of canon single-player lore and logic for the sake of DLC, remixed character classes and more attempts to try to persuade you to buy bioware points.
Modifié par Black zr1, 11 juillet 2012 - 11:41 .
Black zr1 wrote...
Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).
If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the weekends before both the Rebellion and Resurgence packs came out and one of them (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?
So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.
Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?
AresKeith wrote...
Black zr1 wrote...
Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).
If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the weekends before both the Rebellion and Resurgence packs came out and one of them (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?
So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.
Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?
thats why we needed a Co-op campaign too
LiarasShield wrote...
AresKeith wrote...
Black zr1 wrote...
Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).
If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the weekends before both the Rebellion and Resurgence packs came out and one of them (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?
So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.
Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?
thats why we needed a Co-op campaign too
well I don't know if co op would really work because of all the different choices the character makes that and its a rpg but not a mmo I don't think that would be good implementation
AresKeith wrote...
LiarasShield wrote...
AresKeith wrote...
Black zr1 wrote...
Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).
If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the weekends before both the Rebellion and Resurgence packs came out and one of them (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?
So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.
Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?
thats why we needed a Co-op campaign too
well I don't know if co op would really work because of all the different choices the character makes that and its a rpg but not a mmo I don't think that would be good implementation
probably, but I'd be willing to take any new game mode really