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2 Reasons why alliance Phantoms make sense


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#126
LiarasShield

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supertitan wrote...

Is our phantoms going to have a palm blaster?



No they arent only the sword

#127
ntrisley

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LiarasShield wrote...

ntrisley wrote...

LiarasShield wrote...

Dean_the_Young wrote...

LiarasShield wrote...

 Reason 1 Was cerberus not originally part of a black ops group that did work for the alliance so wouldn't it make sense that the alliance has their own phantoms

Cerberus developed the Phantoms well after they split with the Alliance.

Reason 2 Their are new ex cerberus forces fighting with the alliance or probably joining the alliance so the incorporation to have a alliance phantom for shadow doesn't seem like a bad idea

Cerberus defectors never had implants. Phantoms use the Reaper-tech implants.



still the alliance could've reverse engineered it

"Reverse engineered" what?

You can't "reverse engineer" a person. You can reverse engineer their equipment and you can mimic their tactics, but then you're just creating a faux Phantom.

and and th ex cerberus agents probably know something about it

Ask your average soldier to explain to you how to manufacture their standard issue rifle.



You can reverse engineer the armour or equipment that a dead phantom has

Yes. You can.

and you can study the reaper implants and make a alternate variation of it

No, you cannot.
The Reaper implants came about due to the fact that the Ilusive Man is(and has been for quite awhile now) indoctrinated.

Something, seemingly, sent him off the deep end to actively Indoctrinating all of his troops. The Reaper implants will not--and cannot--work without assistance from the Indoctrination process.

The Phoenix Project, seemingly, was an attempt to do similar without the Indoctrination process...but notice that we have Phoenix Defectors.

you really talk smack for thinking you know every little thing lol ^_^

"Talking smack" would imply that I've challenged someone to a "contest" of skill.

#128
ntrisley

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Star fury wrote...

ntrisley wrote...
Let's be fair here.

The only reason Vorcha "Sentinels" are labeled as such is because of Cluster Grenades (a biotic ability) and Bloodlust(an "always on" power much like Tech Armor/Blade Armor).

They wouldn't fit anywhere other than Soldier.

Vorcha use omni-tools. Wait, vorcha use OMNI-TOOLS? Really?  

Omni-tools seem to be fairly easy to learn how to use.

Now, Vorcha manufacturing Omni-Tools?
That's a different story...

#129
superligerzero

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Thanks for ruining it bioware. The ad picture looks like a palm blaster however the screenshot has the sword in that hand. I guess we'll know when the trailer or the download comes out.

#130
LiarasShield

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ntrisley wrote...

LiarasShield wrote...

ntrisley wrote...

LiarasShield wrote...

Dean_the_Young wrote...

LiarasShield wrote...

 Reason 1 Was cerberus not originally part of a black ops group that did work for the alliance so wouldn't it make sense that the alliance has their own phantoms

Cerberus developed the Phantoms well after they split with the Alliance.

Reason 2 Their are new ex cerberus forces fighting with the alliance or probably joining the alliance so the incorporation to have a alliance phantom for shadow doesn't seem like a bad idea

Cerberus defectors never had implants. Phantoms use the Reaper-tech implants.



still the alliance could've reverse engineered it

"Reverse engineered" what?

You can't "reverse engineer" a person. You can reverse engineer their equipment and you can mimic their tactics, but then you're just creating a faux Phantom.


and and th ex cerberus agents probably know something about it

Ask your average soldier to explain to you how to manufacture their standard issue rifle.



You can reverse engineer the armour or equipment that a dead phantom has

Yes. You can.

and you can study the reaper implants and make a alternate variation of it

No, you cannot.
The Reaper implants came about due to the fact that the Ilusive Man is(and has been for quite awhile now) indoctrinated.

Something, seemingly, sent him off the deep end to actively Indoctrinating all of his troops. The Reaper implants will not--and cannot--work without assistance from the Indoctrination process.

The Phoenix Project, seemingly, was an attempt to do similar without the Indoctrination process...but notice that we have Phoenix Defectors.

you really talk smack for thinking you know every little thing lol ^_^

"Talking smack" would imply that I've challenged someone to a "contest" of skill.



Well obviously you're arrogant in the sense of thinking you know all the answers espically those of multiplayer that alone make me want to beat you at a skill contest so that maybe the arrogant tone of yours will go out the window and if the alliance phantoms of the equipment and similar to the cerberus phantoms minus the implants then their is no problem of course some of us are always gonna wanna shut down the arrogant smart ass type people who think they're lore masters like I'm assuming you are


Have you read revelation and deception or any of the me books besides just playing the game the death of nick donahue or the escape of kai leng from the biotic underground or the death of arias daughter?

#131
ntrisley

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So what you're saying is that no matter what, the idea of an "Alliance phantom" is stupid.

I agree!

#132
LiarasShield

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ntrisley wrote...

So what you're saying is that no matter what, the idea of an "Alliance phantom" is stupid.

I agree!



Actually no if the alliance can copy their equipment and can learn similar skills minus the reaper implants it is still fine you act like a know it all when you probably didn't even read any of the books

#133
ntrisley

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Do the books detail creating Phantoms?

No?

Then where's the relevance of that statement?

#134
LiarasShield

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ntrisley wrote...

Do the books detail creating Phantoms?

No?

Then where's the relevance of that statement?



My relevance of the statement is that your knowledge of mass effect as a whole is probably really small with the arrogant attitude when you have not read the books following the events of anderson kahlee sanders and the kids of grissom academy ^_^

#135
Smugglers Luck

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Grab some popcorn. This is getting good!

On another note, Alliance Phantoms would be great but people would no doubt say it's OP and then Bioware would nerf it to the ground. So yeah...

#136
ntrisley

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LiarasShield wrote...

ntrisley wrote...

Do the books detail creating Phantoms?

No?

Then where's the relevance of that statement?



My relevance of the statement is that your knowledge of mass effect as a whole is probably really small with the arrogant attitude when you have not read the books following the events of anderson kahlee sanders and the kids of grissom academy ^_^

Which has what to do with the Alliance creating Phantoms?

You're employing the Chewbacca defense. It doesn't work outside of South Park.

#137
LiarasShield

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ntrisley wrote...

Do the books detail creating Phantoms?

No?

Then where's the relevance of that statement?



If you want to have a decent discussion again let me know but until then I'm done responding to your posts because I was trying to have a decent convo before you came in with yout superior attitude ^_^

#138
djspectre

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multiplayer throws out much of canon single-player lore and logic for the sake of DLC, remixed character classes and more attempts to try to persuade you to buy bioware points.

#139
LiarasShield

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Smugglers Luck wrote...

Grab some popcorn. This is getting good!

On another note, Alliance Phantoms would be great but people would no doubt say it's OP and then Bioware would nerf it to the ground. So yeah...



Yeah well I'm not gonna humor trolling so back to the topic at hand but yeah they may nerf it to the ground but they probably may keep the new classes powerful to stand a decent chance at the new diffculty

#140
ntrisley

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LiarasShield wrote...

ntrisley wrote...

Do the books detail creating Phantoms?

No?

Then where's the relevance of that statement?



If you want to have a decent discussion again let me know but until then I'm done responding to your posts because I was trying to have a decent convo before you came in with yout superior attitude ^_^

No you're not trying to have a "decent discussion".

You want people to agree with you blindly.
If you want to present an argument for a specific idea, citing lore as a reason, be prepared for people to utilize lore to underscore the issues with your idea.

#141
Sousabird

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The alliance is horribly outclassed by space ninjas
F**K LOGIC!
Make them ours

#142
ntrisley

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If the space ninjas were actually good, they wouldn't need an army of goons with them to kill four random schmucks.

#143
Sousabird

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djspectre wrote...

multiplayer throws out much of canon single-player lore and logic for the sake of DLC, remixed character classes and more attempts to try to persuade you to buy bioware points.

Actually so far it isn't horribly lore breaking, just set it right before Rannoch, Geth characters are the unique platforms like Legion so they aren't controlled by Reaper code, the reason they can all be anywhere on different planets is just for the sake of gameplay

#144
Kick In The Door

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LOOOOOOT of hostility in this thread.

Guess it really is summer.

#145
ntrisley

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Sousabird wrote...

djspectre wrote...

multiplayer throws out much of canon single-player lore and logic for the sake of DLC, remixed character classes and more attempts to try to persuade you to buy bioware points.

Actually so far it isn't horribly lore breaking, just set it right before Rannoch, Geth characters are the unique platforms like Legion so they aren't controlled by Reaper code, the reason they can all be anywhere on different planets is just for the sake of gameplay

Actually, even then it's kinda acceptable.

Admiral Hackett mentions there are isolated holdouts of Geth still infected with the original, un-Legionized Reaper code--dependent upon how things worked out on Rannoch, of course.

#146
Black zr1

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Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).

If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the  weekends before both the Rebellion and Resurgence packs came out and one of them  (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?

So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.

Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?

Modifié par Black zr1, 11 juillet 2012 - 11:41 .


#147
AresKeith

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Black zr1 wrote...

Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).

If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the  weekends before both the Rebellion and Resurgence packs came out and one of them  (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?

So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.

Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?



thats why we needed a Co-op campaign too Posted Image

#148
LiarasShield

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AresKeith wrote...

Black zr1 wrote...

Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).

If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the  weekends before both the Rebellion and Resurgence packs came out and one of them  (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?

So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.

Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?



thats why we needed a Co-op campaign too Posted Image


well I don't know if co op would really work because of all the different choices the character makes that and its a rpg  but not a mmo I don't think that would be good implementation

#149
AresKeith

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LiarasShield wrote...

AresKeith wrote...

Black zr1 wrote...

Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).

If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the  weekends before both the Rebellion and Resurgence packs came out and one of them  (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?

So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.

Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?



thats why we needed a Co-op campaign too Posted Image


well I don't know if co op would really work because of all the different choices the character makes that and its a rpg  but not a mmo I don't think that would be good implementation


probably, but I'd be willing to take any new game mode really

#150
LiarasShield

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AresKeith wrote...

LiarasShield wrote...

AresKeith wrote...

Black zr1 wrote...

Have you guys heard of multiplayer canon?
Its basically a context for the characters in multiplayer (obviously) but it ties into the main story. Halo 4 is doing this with their multiplayer (UNSC Infinity and all that jazz).

If I can remember correctly, for those who say vorcha don't "fit", they actually do. What about the Terminus Gangs (Blue Suns, etc etc.) when you got them on your side in campaign?
Then there were those two operations that preceeded on the  weekends before both the Rebellion and Resurgence packs came out and one of them  (can't remember which exactly, most likely the Rebellion Pack) distinctly had "Admiral Hackett" say they were training the vorcha and the like for reinforcements, hence the pack. That fits in with the canon of the story right?

So why not N7 characters? Remember the N7 retrieval mission when you go to Firebase Glacier and retrieve the Reaper tech? Once you get the Cerberus defectors, which mainly are scientists, there you go.

Isn't it possible to look at multiplayer from being on the frontlines like an N7 operative, as if your fighting the Reaper forces (hence the state of readiness or whatever that percentage thing is called) while Shepard's story is progressing , which influences the way your Shepard's story carries out? Which I believe is what Bioware intended for the player to experience?



thats why we needed a Co-op campaign too Posted Image


well I don't know if co op would really work because of all the different choices the character makes that and its a rpg  but not a mmo I don't think that would be good implementation


probably, but I'd be willing to take any new game mode really


Well I do hear you on that the same cycle and repeat rounds are getting a bit stale