Muse011 wrote...
Good point, but in all reality the entire stat system should be redone. Simply adding 'diminishing returns' won't solve anything, since as you pointed out, there is no point putting stats elsewhere anyway.
Incorrect. Diminishing returns would mean that at some point the stat ceases to be a viable way to contribute.
Take Dex for a dual wielding rogue for example.
Dex adds Attack, Damage, Defense, and phys resist for this rogue.
If it starts giving diminishing returns, eventually it will be more efficient to put points into Cunning for Armor Pennetration or Strength for damage, attack rating, and physical resist.
Currently, Strength is a base stat you get to 20 so you can use the armors, you just use Lethality and go pure Dex/Cunning...or pure Dex for superior defenses and hit rating.
Another example would be Mages and Magic. Currently, Magic is the only stat to invest in. You get plenty of mana from level-ups such that Willpower is negligible. There is literally no benefit to other stats. However, if you add diminishing returns, eventually investing in Magic for additional spellpower will not be as effective as having the extra mana to cast the spell twice. Willpower will suddenly be valuable at a certain point. (Excluding any Lyrium chugging cheese).
Likewise the Sword/Board warrior focuses on Dex/Strength.
Diminishing returns would lower the chances of an "unhittable" tank by way of Dex focusing, thus making Constitution important to soak the blows where as previously it was a purely inferior stat mechanically.