I think scars is trying to say that if we instead gave a "buff" to lower stats when you boost them we would get a better reaction.Bibdy wrote...
Scars Unseen wrote...
Distinction: A system of encouragement adds a valid form of play that would serve as an alternative to dumping everything into one stat. A system of discouragement takes away from an established form of play, leaving other lesser options as the only choices.
More options good. Less options bad. See?
I like your description of systems of encouragement and discouragement, but the first doesn't imply more options and the second doesn't imply less options. Your final statement there is utterly false as it relates to the first. Lesser options doesn't mean they're the only choices, nor does it mean there are less choices, in basic fact it gives you MORE choices, because there's 5 other stats to look at instead of always sticking with one. Now you're considering more options than you would have before. There's nothing stopping you putting all 3 attribute points in to Magic every level, but the system ENCOURAGES you to think of other options. Which is identical to DISCOURAGING you to not use the same one over and over. Encouragement, discouragement, benefit, penalty, tah-may-toe, toe-mah-toe, they're all essentially synonymous in this context.
The importance should be in HOW you diversify. You can't honestly enjoy a system where players can stack a Mage character with stats like 10/10/10/80/10/10, can you? If not, then you must understand that there should always be SOME diversity in there. Buffing/nerfing stats isn't going to achieve that at all points as a character progresses. Diversity is always good. "Variety is the spice of life". It makes things more dynamic and interesting. Following the same pattern for developing a character all the time is tedious and doesn't lend itself to the replayability factor.
Idealism or not, you don't honestly expect Bioware to come up with a system that gives you complete diversity AND complete specialisation as completely equal, viable options from level 1 to 100...do you?
Mechanically it's the same damned thing. However, psychologically, it is different.
Power is relative, and if you have X Y and Z and you boost Z then X and Y are less powerful for it.
Similarly, you could reduce the effectiveness of X and Y and end up with the same result.
However from a psychological stand point, people like to see the "Z got boosted" rather than "X and Y got reduced".
For intelligent number-crunchers it won't make a difference, but for the drooling masses who are only capable of basic kneejerk reactions, it makes a world of difference.





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