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I keep dying


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#1
Abraham_uk

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I'm a Level 1 Elf, Mage/Fighter combo.

I have Imoen, Jaheria and Khalid in my party.

Everwhere I go, I find enemies that can kill the party in less than 2 seconds.
There is that annoying green worm that pops out of the ground and kills the entire party.

Even the critters can slay the entire party quickly.
I am often ambushed quite quickly

I can't go anywhere in this game without getting killed.
I have to save every two seconds, just incase an overpowered enemy kills everyone.

Is this problem unique to me? Do you have any tips?

#2
Abraham_uk

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The game is getting frustrating. Most enemies are more powerful than my characters.
How do I get by?

#3
Abraham_uk

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How do you avoid ambushes?

#4
corey_russell

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You got a lot of questions...lets start with the big ones:

1) If you go to an area too soon, you can get mauled. Those worms are ankhegs and generally shouldn't be touched until your party is level 4 or higher. The reason to come here at all early is to recruit Ajantis, who is on the road to the left.
2) You should do as the NPCs suggest and get to Nashkel. This will allow your first Bhaal power, and there's some good armor in a hole in a farmer's field that can help out your party's tank.
3) Disabling spells should be used often in the early going (hold person, command, entangle, sleep) to keep your party alive.
4) The guys in front should use large shields for bonus defense to missile weapons.
5) Only rest in safe areas (Friendly Arm Inn area, Carnival) or inns whenever possible to avoid being ambushed when resting.
6) You can't avoid ambushes between maps, if outgunned just run for the exit.
7) Anyone that can use helmets should, and you want the AC to be as low as possible to increase survivability. Note that in the early going some enemies shouldn't be toe to toe at all, like bears and ogres and instead use run and shoot tactics. Use pause often for best results.
8) Run and shoot and/or magic should be used on ghasts and ghouls as they have a hold attack.
9) Generally, the southern area of the overall map are easier than the areas north.
10) Turn on game play feature, auto-pause on enemy sighted. This will allow you to be a bit more strategic and fight less enemies at once.
11) Absolutely everyone should have a missile weapon equipped. Note that darts, slings, throwing axes and daggers can be used with shields. Concentrated ranged fire can take out many enemies before they get into melee range.

Modifié par corey_russell, 11 juillet 2012 - 11:31 .


#5
Grond0

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Most creatures simply attack the first enemy they see. Take advantage of this by making sure that the first thing they see is your character with the best AC. While they are being the target (called tanking) the rest of the party can use spells and missile weapons to take out the enemies.

The only time when this becomes difficult to do is when ambushed during travel - as Corey says it is often better to run in this situation, although you would also find sleep from your mage handy against most ambushers.

#6
Abraham_uk

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Thanks guys.

It's a lot easier down south. (Please no offensive jokes about people who live in certain parts of the USA).

#7
aries1001

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The game is set up that way e.g. the game gently directs you to go south e.g. to Beregost and further below before heading back up to the Friendly Arm Inn and then to Beregost and Nashkell again.

As for how one is supposed to not get ambushed. Use Imoen as a scout, have her hide in shadows, scout ahead, take few pot shots at the enemy, then run back to where the rest of your party are. Then make sure everyone as longrange weapons such as bows, darts, slings and bullets. And then just pummel them away.

I see you play as a mage/figther:
If so, level 1 spells like sleep or grease are great. You can use Jaheiras level 1 spell entangle a lot also, also please note that Jaheira has a lot of healing spells, or some at least. If you press the moon icon, you get a quick list of available spells....

Very handy...

#8
Abraham_uk

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aries1001 wrote...

The game is set up that way e.g. the game gently directs you to go south e.g. to Beregost and further below before heading back up to the Friendly Arm Inn and then to Beregost and Nashkell again.

As for how one is supposed to not get ambushed. Use Imoen as a scout, have her hide in shadows, scout ahead, take few pot shots at the enemy, then run back to where the rest of your party are. Then make sure everyone as longrange weapons such as bows, darts, slings and bullets. And then just pummel them away.

I see you play as a mage/figther:
If so, level 1 spells like sleep or grease are great. You can use Jaheiras level 1 spell entangle a lot also, also please note that Jaheira has a lot of healing spells, or some at least. If you press the moon icon, you get a quick list of available spells....

Very handy...



Thanks man.
I recently had Imoen dual class as a mage. Have I messed her up?

#9
BelgarathMTH

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Not necessarily. Just make sure to get her a sling or darts, because she will have lost the use of her shortbow until she gets her mage levels equal to her previous thief levels. Also, she will not be able to do her thing with thief skills until she gets the mage levels equal to her previous thief levels.

Remember, the important mage spell for levels one to four is Sleep.

You may get into trouble if you haven't been to the Nashkel mines yet - the bottom level is heavily trapped. Traps in this game are deadly and lethal. You might want to adventure all around the southwest areas and hold off on the Nashkel mines until she gets those skills back.

It's important to learn how to detect traps. There is a button on the bottom bar for a thief that looks like four square corners. When you push it, it lights up with an orange light around it. Your thief is detecting for traps. If the thief does any action at all except walking, the light goes out, and you have to remember to push it again.

The thief should then inch slowly in front of the party. If she walks too fast, she'll walk into the traps before she sees them. When she sees one, it will light up on your screen as a glowing red shape. You then have to push the button that looks like a mask. Have the thief carefully get close to the red edge (don't step on it!) and then click on it with your pointer, which should now look like a thief's mask. The red glowing area will disappear, and the trap is disarmed.

Alternatively, Jaheira has a spell called Find Traps (second level spell) that will keep searching for traps for ten minutes no matter what else she does, but if it lights one up, it won't disarm it. You still have to get a thief to do that.

There are a couple of other thiefs in the game besides Imoen, but they're in the northern areas and hard to get to. One of those areas cannot be reached at all until you progress the story up to a certain point. There was another choice early on if you don't mind crazy and evil - Montaron. You should have met him and his even crazier partner when you first left Candlekeep with Imoen.

Please don't be discouraged - you are having the same learning curve we all had with this game. It was made during the "golden age" of rpg's, when people expected a stiff challenge from their games. Dying a lot was actually expected, and was considered part of the fun. Times have changed, but a lot of us including me still prefer to be challenged, so that when we actually learn how to play the game without dying, we feel like we've really accopmlished something. It makes us have a warm, glowing, sense of pride in our gaming.

BTW - when you were talking about being ambushed, I assume you meant the infamous you have been waylaid by enemies and must defend yourself screen.

If you get on one of those where you're surrounded by superior enemies, just do what Corey said and run for it! If you can navigate your whole party to the edge of the screen, you should be able to exit the map. If you are in a mountain pass and boxed in, try sleep or, if skeletons, turn undead, and get the little guys at range. If you are facing a bear or ogre that you can't get around because of too many little guys with them, make liberal use of the pause key, and keep scattering your party away from the ogre or bear, and concentrate ranged fire on it. Again, sleep, entangle, (or turn undead for skellies) can really help.
 
Also, know when to run. On any map, sometimes retreat is your best option. Just be sure to order the retreat before people start dying.

Modifié par BelgarathMTH, 16 juillet 2012 - 07:59 .


#10
BelgarathMTH

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Sorry for posting again, but, Abraham, I thought you might get a kick and a laugh from this story I found on another forum. It's written by a guy reminisicing about being nine years old and fighting the ogre outside the Friendly Arms Inn for the first time:


My first time killing that Belt Ogre on Crossroads/Lion's Way. Level 1 fighter with a sword ( I hadn't discovered bows yet).

Attempt 1: Literally the first swing the ogre made *SMACK* Dead.
Attempt 2: *Smack* 1 HP *Smack* Dead
Attempt 3: *Smack* 4 HP, backed up and ran away, stumbled upon two gibberlings that weren't there a minute ago (the bushes NW of the ogre). Didn't take em long.
Attempt 4: Hit him once, ran away, ran back, hit him once, ran away. Rinse and repeat. Did find out that ogres have a pretty long range with that morningstar... died the third time I approached him.
Attempt 5: He made just one swing...rolled a critical of 26 or so damage. Blood and guts everywhere.
Attempt 6: With a party of four try and stab 'm to death (Xzar, Monty, Imoen and me). Xzar didn't last a second, Monty died soon after, Imoen was firing a bow at point blank, got chunked quite fast, the ogre AGAIN rolled a critical on me... It was a mass of bloody parts all over the place...he managed to smack the entire party into pieces.
Attempt 7: Discovered bows. Thought it logical to have ogre chase one person while the rest shoots. Why did I choose Xzar as bait? I don't know.
Attempt 8: Managed to employ above strategy successful with myself as bait.

Literally jumped from my seat when I saw him fall. This is a 9-ish old boy with no knowledge of English whatsoever and having touched the game for the first time (rolling a natural 18/00 the first time and 17 in DEX)

If you want to read the whole thread, it's here:  forum.baldursgate.com/discussion/567/share-your-bg-memories/p3

#11
Tiglath-Pileser

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Also, know when to run. On any map, sometimes retreat is your best option. Just be sure to order the retreat before people start dying.


That's actually the best and most important advice for you and any BG newbie. I'd also add: know where to run. Explore your surrondings and plan your escape route in case of trouble. It's NOT a good idea to run into uknown territory. Trying to escape from a wolf and stumbling upon two bears is... not nice.

Also, keep your party together, so that they can concentrate fire when necessary. You probably know that, since it's quite universal rule in any RPG, but one dead enemy is worth more than three wounded ones.

One imo important, wonderful spell that wasn't mentioned is BLIND (level 1 mage spell). While sleep will disable a group of enemies, blind works only on one target, so it should be used against tough, hard-hitting or otherwise dangerous (i.e. spellcasters) enemy. As the name suggests, it makes your enemy blind - he can't see you as long as you keep your distance and will stand in one place like a moron, happily receiving any number of projectiles you send towards him.

#12
aries1001

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On the icon bar (the bar where the gold icons are) there is a button that has two lines, one above the other. Clicking on it, or rightclicking on it?, will bring up the formation buttons. Here you can change the formation of the party, very handy in tight situations.

Also, I've found magic missiles and chromatic orb spells to be very nice, especially against other mages.

You do know that you can order all of your pary to move by drawing a box around them with the mouse and then just tell them to move to a certain place. Just don't move too long away from the starting point as BG games are famous for the bad pathfinding. I hope you do know that you can click on the portraits if you want to give the characters orders e.g. in combat or where to go.

As for the combat, think like you're playing a game of chess. The pieces i.e. your characters need to be positioned in the correct way e.g. you'll need a tank, a mage placed at the back and a thief (e.g. Imoen) placed a little back to the right or left of the combat.

#13
Abraham_uk

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It all went south.

Minsc got fed up with me levelling up and exploring the world.
He didn't leave like any normal human being.
He felt betrayed and started attacking my party.

Then another party member was disgusted at my lack of leadership and allowed herself to be killed by Gnolls.

The Gnoll camp was so brutal on my four remaining party members (now that I had lost my ranger and only healer), that I literally had to delete my file. I had screwed up the game so badly that it was un winable. Literally.

So I've started a new game.

My character is

Half Elf

Warrior/Mage/Cleric.

I have 3 cure minor wounds spells.
And an armour spell.

My character is good with blunt weapons and missiles. Please tell me that sling counts as a missile weapon.

Thanks for the advice. I'll have Imoen scout ahead.

Different party.

I have an Evil Fighter/thief and a neutral Evil Necromancer.
Not sure what Necormancers did back in the days of Dungeons and Dragons.
Kaleed and Jahira are still with me, like last time.

So now I have two people casting healing spells.
If Jaheria decides to leave my party, I still have a healer (myself). So I feel more secure.

Modifié par Abraham_uk, 19 juillet 2012 - 06:01 .


#14
Grond0

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Minsc gets a bit upset if you plan to kill the mage he is protecting (Dynaheir)! If one of your party gets killed you can get them resurrected at a temple. Sling is indeed a missile weapon.

#15
BelgarathMTH

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You have a reputation score to watch. If it gets too low, good and neutral characters will start leaving.

Killing Minsc counted as killing an innocent, so your reputation score dropped by 10 points, and that's why Jaheira left. You have to look at the character alignments you're trying to mix together.

Montaron and Xzar are not going to mix well with Jaheira, Khalid, and Minsc. I'd advise replacing them as soon as possible. It won't hurt to keep them around for the early part of the game, but eventuallly there will be trouble. If you start doing good things and your reputation gets too high, Monty and Xzar will leave. They may also fight with Jaheira and Khalid.

To the right of the Nashkel town map, there's a Nashkel carnival. You can get a neutral cleric there named Branwen. She is turned to stone when you find her, so you need a Stone to Flesh scroll - you can get one cheaply at a temple or at a gouged price from a gnome who is standing by her statue.

There is a lawful good paladin named Ajantis north of the Friendly Arms Inn. You can get him if you're very careful - he is standing on the road on the southwestern edge of the map, very near where you entered. If you go north of that road, you will get attacked by ankhegs (green mantis acid-spitters who pop out of the ground) against whom you have no chance at first level. So do *not* go north of that road, and do *not* go east if you want to pick up Ajantis safely.

In Nashkel town, you can get Minsc. If you do, you need to head straight out west to rescue Dynaheir. Jaheira won't mind as long as you've spoken with the mayor of Nashkel. Dynaheir is a mage who can be very helpful, but she and Minsc are a matched pair and will always stay together. If one leaves, the other will. But they are both good. Do *not* take the red-robed wizard (Edwin) standing on the bridge leading out of Nashkel into your party if you are going to use Minsc. That will not turn out well.

Alternatively, if you want to be evil, you need to keep Monty and Xzar, do not take Jaheira and Khalid, or only take them long enough to escort you to Nashkel, and then - there's a really good evil fighter you can find in one of the houses in Beregost (Kagain), take the red-robed wizard from the bridge in Nashkel (Edwin). Imoen will always be with you whether you're evil or good. Later, when you're strong enough to head north, you will find other popular evil characters - Viconia the cleric, Shar-Teel the amazon-like fighter, and Eldoth the devious bard.

You can also use Garrick the Bard in Beregost if you can defeat the witch he works for. He mixes in fine with either good or evil parties.

Modifié par BelgarathMTH, 19 juillet 2012 - 08:04 .