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Kaedrin's SuperVFX Pack


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#1
Kaedrin

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These are some of the possible VFX skins I have done that are available to the community. Please note the numbers are no longer valid as I did a HUGE reorganization/renumber when I added another 60 or so images. The current count is 222 skins and the pack is 133 megs in size (7zip format). You can PM me for a link to the set.

They are in the VFX list on the creature's properties.  It's just like picking a normal spell vfx, ghost vfx, stoneskin vfx, etc. They can also be applied via script.

I'll upload some image examples.

The first shows where you pick the VFX. VFX2 is the original mindflayer. VFX3-5 are just 3 of the skins/vfx applied to the same mindflayer to give it a different look/purpose.

Using these you can make plantlike creatures that are using a different model, partially shadow or elemental creatures, various types of stone creatures, etc etc.  All of the skins I did start with sp_skin_ so you can just paste that into the VFX_ line and you jump straight to my skins. I think the sheer variety and amazing look these can add would really punch up the game for a lot of players without even getting new models (just by re-using the models we do have).

I can also generate new skins in about a minute a piece once I get the tool set back up again.  I just need a high resolution image (the sky, metal textures, web textures, leaves, ANYTHING) and I can turn it into a skin.  The original format (jpeg, TGA, BMP, etc) doesn't matter as I convert them to TGA and then into DDS files. A small correction to my original post: it's 3 files per skin (1 tga, 1 dds, and 1 sef).

The bigger the model, though, generally the worse the skins look *unless* the models were neatly broken into subpieces.  It's hard to explain but as you experiment you will see. What looks great on one model can look like crap on another. :P


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#2
MokahTGS

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 Is there a link to these files somewhere?

#3
MasterChanger

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This looks really great, K. When I was doing a lot of building with not that many applicable models, VFXs were really great additions (when they were high-quality).

Looking at these models does remind me of an issue I came across while using creature VFXs, though. Most often when I was creating new appearances using VFXs, it was problematic having those VFXs apply to the clothing as well as the actual skin of the creature. I know that often there isn't any real way to distinguish these (the base model isn't nude, after all) but I wonder if that could be something you look at.

Having said that, I'm sure many of these would be effective for statue-type effects, where you do actually want to change the appearance of the clothing as well as the creature itself.

Great work, as always. :)

#4
Kaedrin

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 This content pack is now available on NWVault.org: http://neverwinterva...s-supervfx-pack and the Nexus: http://www.nexusmods...er2/mods/1007/?