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RPG elements


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#1
Leoroc

Leoroc
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 I would like to see some stronger RPG elements in DA3. What do I mean by that? I will tell you!

1 - front loaded character creation: Let us get our hands on a character sheet at creation. Choose our initial talent, and place attribute points.

2 - All attributes should matter for all classes: Sure some more than others, but ending the game with 100s in two stats and 12s in the others is kind of lame. Gear should help with more than jut a class's two primary stats and dump-statting should be discouraged mechanically.

3 - Races should affect you mechanically: If we get to choose race, or even if it is just our companion's races, certains races should be better than others at certain things (Elves and nature magic, bows, being poor =p) dwarves hardier and more resistant to magic, kossith stronger etc.

4 - Items should not be class restricted: I mean hard restrictions, no rogue only leathers or warrior only swords. There can be serious disadvantages to a warrior using a staff or a mage wearing platemail to make it not worthwhile, but no outright restriction (other than maybe stats).

That's about it, feel free to comment/disagree.

#2
Allan Schumacher

Allan Schumacher
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Attribute and ability-wise, yes, however, racial weapon bonuses I don't like.


Just curious why not?

#3
Allan Schumacher

Allan Schumacher
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So really more of a "too much backstory" issue for you?

It is reasonable to assume that any innate benefits an elf may have with a bow is due to innately superior dexterity or whatnot, so I can definitely see your point.

#4
Allan Schumacher

Allan Schumacher
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Of course, but that superior dexterity should also effect everything else the same magnitude. I don't see why only bows should get the benefit.


Actually, when you state it like this I'm in less agreement with your point haha.

The problem with inflating the attribute is that, as you say, it affects ALL things that are dependent on it.

If the intent of improving bows is to show that elves in particular have particularly good spatial awareness and anticipation, it makes sense to improve only bows without improving daggers as much. Both these skills would see benefits with just an improvement to dexterity.