Yes please. I made a thread a long time ago about my non-gamer friend's thoughts and feelings on DA2, and one of the things that obviously bothered her was that character creation came further into the game. She felt completely dissuaded from making her own looks since she was already used to default Marian Hawke, though we are both sure she would have preferred making her own looks.Leoroc wrote...
1 - front loaded character creation: Let us get our hands on a character sheet at creation. Choose our initial talent, and place attribute points.
Yeah, those are aesthetics, but she already had to choose class right out of the gate as is.
Yes! Yes! This is delicious! ^^Leoroc wrote...
2 - All attributes should matter for all classes: Sure some more than others, but ending the game with 100s in two stats and 12s in the others is kind of lame. Gear should help with more than jut a class's two primary stats and dump-statting should be discouraged mechanically.
Honestly this bothers me to no end every time I see my attribute screen in the DA games. If 16 Cunning was a lot at level 1 (and it really should be considering that's the requisite for the highest Persuasion skill level), and I put it equal to my Strength, then I'm playing a very smart warrior. After all, she is - according to the stats - just as smart as she is strong, and she's carrying huge two handed swords. Toward the end game though, her strength will be nearing 100 while her cunning probably remains down at 16. Suddenly she doesn't feel like she is "as smart as she is strong" any more, cause there's a ~84 points difference between the two stats.
And dump stats suck. Some may make sense - for instance warriors and rogues may not get much out of levelling Magic and mages have no real use for Strength - but most stats ought to be pretty important to every one. D&D 3rd edition is pretty cool about this.
Every one wants dexterity for the evasion bonus (only fighters who plan on donning huge plate mail may feel differently).
A high constitution leads to an exponentially higher HP number and that's certainly good for any one - whether the tank can tank better or the wizard can actually survive an attack, both are welcome additions.
Without intelligence, the character will not be able to learn much of anything and will be quite the simpleton.
Wisdom is one of those wackier ones, since D&D decides that wisdom is what brings protection from mind-altering magic for semi-arbitrary reasons, but nevertheless every class can benefit from being wise and being able to resist mind control of different kinds is quite cool.
Even the classic dump stat charisma isn't a free dump since your character will be incredibly clumsy in all social events at all times. She will botch deals that should be really easy to make, people will not follow her, it is difficult for her to be taken seriously. Obviously, all classes benefit from a high charisma score.
Now, I know that was D&D and their stats aren't DA's, nor am I of the opinion BioWare should copy D&D. But a line of thought along these lines would be absolutely fantastic! =)
Could work, though I'd prefer if the differences are minimal in that case. Mostly cosmetic to feel that they're there than truly relevant. Limiting character concepts and narrowing choice is no good, imho.Leoroc wrote...
3 - Races should affect you mechanically: If we get to choose race, or even if it is just our companion's races, certains races should be better than others at certain things (Elves and nature magic, bows, being poor =p) dwarves hardier and more resistant to magic, kossith stronger etc.
Much like =)Leoroc wrote...
4 - Items should not be class restricted: I mean hard restrictions, no rogue only leathers or warrior only swords. There can be serious disadvantages to a warrior using a staff or a mage wearing platemail to make it not worthwhile, but no outright restriction (other than maybe stats).





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