Well, in a manner of speaking the votes are determining who wins it, but we're not seeing it. From my understanding the points system is essentially determining how many of the non-speaking nobles - all the NPC's filling the room when you walk in, but that don't actually say anything during the sequence - are on which side. If you lose the 'point game' it means more of them oppose you than support you.Original182 wrote...
David Gaider wrote...
No, I get you. Sorry if I sounded like I was placing the blame solely on the end user -- it might be difficult to understand that what's being done is "winning over" the nobility of the Landsmeet, who you do not see actually voting or coming to a decision. The "votes" aren't simply the five or six people you hear speaking. The fact that some people can't get past that is somewhere between their pre-conception and our inability to present it/explain it sufficiently.Original182 wrote...
The problem is that the points system is flawed and doesn't make sense at all. The numerous threads created to voice this confusion should be evidence enough.
Thank you for responding in a diplomatic manner. Apologies as well if I worded my post too harshly.
I still feel that making the number of votes the sole factor in determining who wins the Landsmeet is the best way. If in future you want to make political contests like the Landsmeet, yeah explain to us in game on how it works. Maybe let Arl Eamon give us a Landsmeet tutorial.
However it is true that this is entirely unintuitive and it makes little sense to the player, since all we get to see is the nobles directly supporting one side or the other. As David said, the inability to present it and explain it sufficiently is what causes all the confusion, cause we naturally believe that what we see - the various nobles voting one way or the other - is what decides the course of action, rather than being somehow shown that the majority of the silent characters in the room are what makes the major difference.





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