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Virmire 3 Krogan Insanity


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13 réponses à ce sujet

#1
b4ld5h3ph4rd

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HOW? While Ashley sets the bomb there is a hard-to-storm room. The two Geth frog creatures are dead but the three Krogan are in there, and one is a warlord. At least two have assault weapons.

My intrusions can't last because Tali and Garrus can get quickly shredded even while using proper cover outside the room. There is no outranging these Krogan ( with Sentinal pistols ) because they have the accuracy of Harvard surgeons and it seems there is no good angle to exploit their non-moving positions.

If this room had a pit I could use Lift to void dump them. Any advice on how to proceed?

#2
RedCaesar97

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Lift would still work. Do you have lift on your Sentinel? As soon as you enter, lift as many as you can and shoot. Depending on your last save, you may want to consider bringing Liara for Lift and Singularity. Do you have Stasis (with Bastion for class passive)? That would also help.

I hate that room too. Immunity-spamming and charging Krogan are dangerous. Especially since their melee can one-hit kill you as a Sentinel (no damage protection whatsoever it seems). it sometimes takes me a few tries. Tech is terrible on Krogan.

#3
b4ld5h3ph4rd

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Thank you, lift is helpful. It's mindboggling if someone can do it on insanity against all of them at once. My strategy was storm the room eight times in a row and pick on the warlord. He immunity spammed twice, the infiltrations were so close together it suggests that Krogans know how to use Adrenaline Boost to reset Immunity.

Tali and Garrus had strong Sabotage for the bodyguards, the warlord charged us and isolated himself outside the room! All three of us Marksman and Burst his health to zero, and then he got up with 3/4ths of his health restored. HOW? Maybe the bodyguards were telepathic and used Krogan Unity?

Last four infiltrations were tag games, we run in throwing everything, they chase us out, but they return to their positions inside the room each time. If they charged out it would have spelled doom for us. One more thing, Damping does nothing against Immunity or else I'm expecting too much from one point in Damping for Tali and Garrus.

Thanks again, the rest of the mission was easier than that room.

#4
RedCaesar97

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Damping affects only Biotic and Tech powers. Immunity is a Combat power and is not affected by Damping. As an aside, I never liked Damping. Some players swear by it, but I never found it worked. Ever.

Sabotage is also one of the worst powers in the game in my opinion. I use it exclusively to unlock crates but that is about it. Sabotaging a Krogan, Geth Destroyer, Geth Juggernaught, or Geth Prime just means that they will rush you down and beat you into the ground. And Sabotage only works on snipers if they have not started firing yet. If you see the Red Line of Death from a sniper, do not bother using Sabotage; it will not stop the gun from firing. That is why biotics are much better than Tech powers in Mass Effect 1. with rare exceptions where Lift, Throw, or Singularity will not work against certain targets, Tech powers are situational and can also backfire.

Krogan will always regenerate their health after "dying" if they are not affected by a secondary effect. Neural Shock (poisoning), Polonium/Incendiary(Inferno)/Cryo/Phasic(Photon) rounds will all stop Krogan from regenerating health. Krogan lifted by biotics will not regenerate health. Cannot remember if a Krogan in Stasis will regenerate health or not. I have seen Krogan hit with Warp regenerate health.

#5
The Grey Ranger

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Personally I find sabotage to be a very useful power, you do have to apply it somewhat judiciously though. Yes krogan, and the big geth will charge, that's where your other powers come in, krogan charging, neural shock him, big geth (as long as it's not a prime) hack it and turn it on it's buddies (if you have Tali, are playing an engineer, or take it for a bonus on your infiltrator) It all comes down to having some knowledge of your enemy.

A sentinel has lockdowns for everything with a decent build. Also, unless you're working on on unlocking a character achievement, Tali and Garrus together, with a sentinel is a lot of overlap, great for geth missions, but on mixed/organic, you'd be better off swapping one of them for Wrex.

On a side note, Garrus tends to be somewhat fragile until you get him some decent medium armor, and his electronics skill unlocked.

So I'd suggest getting your very own krogan point man.

Modifié par The Grey Ranger, 12 juillet 2012 - 12:45 .


#6
TDKipper

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Use Lift and Throw on them so they cannot get up. I also played as a Sentinel and I felt that if you bring along Garrus and Wrex you can take care of enemies pretty easily.

#7
RedCaesar97

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The Grey Ranger wrote...
Personally I find sabotage to be a very useful power, you do have to apply it somewhat judiciously though. Yes krogan, and the big geth will charge, that's where your other powers come in, krogan charging, neural shock him, big geth (as long as it's not a prime) hack it and turn it on it's buddies (if you have Tali, are playing an engineer, or take it for a bonus on your infiltrator) It all comes down to having some knowledge of your enemy.

AI Hacking is certainly very useful, but I find it very erratic. In Mass Effect 1, AI Hacking will cause the Geth to go beserk and attack everything around it. That includes you the player. I find about 50% of the time that I will hack a target only to have it rush at me and try to beat me down. And 25% of the time my squadmates shoot the hacked robot before it causes some real damage. That only leaves 25% where it works like I want it to.

I like Neural Shock, but like every other power, its base cooldown is rather long, either 45 seconds at all ranks or 40-50-60s like most other powers. Plus its duration is terribly short for its cooldown, 1-2-3 seconds unless you take Medic passive if I recall. At least it adds radiation damage which prevents Krogan health regeneration.

#8
The Grey Ranger

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All medic does for neural shock is increase the damage and duration, it increases the toxic damage by 40 points (next to nothing on insanity) the duration is increased by 25%, (from 5 to 6.5 seconds at master) The real purpose is to break a charge and give you some more time to put some rounds into a downed target.

Hacked enemies tend to go for the closest target be it you or one of their allies. Knowing that you can control the situation. You can also direct who your squad mates shoot at in ME1, so tell them to shoot who you want.

That all said in most situations biotics will be better crowd control, though even a bastion adept can't use their powers as quickly as an operative engineer. Tech powers also tend to have a larger area of effect (on the order of double the radius) A bastion adept can get their biotic cooldown to somewhere around 13 seconds, while an engineer can get their cooldown to around 5 or 6 sec (IIRC, it's been a long time since I've played or run the math)

#9
CoffeeHolic93

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The easiest way for me has always been

1) lift so that they don't use immunity

2) Warp to counter immunity

3) Wrex/Ashley to sponge it up.

4) Marksman w/ status afflicting rounds.

#10
known_hero

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EDIT: after 17 attempts I finally did it. Disregard this message.

Modifié par known_hero, 26 mars 2013 - 12:48 .


#11
billpickles

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Yeah, I haven't done Insanity yet, having just done my second run on Hardcore. But even on hardcore, I discovered sabotage on Krogan is no bueno. They just charge which is way worse than their weapon fire.

#12
The Grey Ranger

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known_hero wrote...

EDIT: after 17 attempts I finally did it. Disregard this message.


Congrats, persistence pays off.

#13
known_hero

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@billpickles

The Krogan are worst on Insanity because they spam Immunity.

@The Grey Ranger

I rarely lose my cool when playing games but I felt my blood boil after the 8th attempt. I think I'm done with the Engineer after this playthrough. Sabotage, Neural Shock and A.I hacking are adequate but the rest of this class powers are completely useless. I don't know what I would've done without Master Marksman.

#14
capn233

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Since Virmire is a main line mission, there are delineated borders to the map. A fun thing with Krogan is Lift into Throw. If you can angle it right, you launch them into the sky and they are instakilled. :)