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I hate to burst your bubble Guys...


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#276
Guest_Arcian_*

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Xemnas07 wrote...

Arcian wrote...

Xemnas07 wrote...

But IT is dead. BW was obviously not the geniuses we gave them credit for, and they couldnt pull of the biggest, most intelligent and awe inspiring mind warp in gaming history.

You know, there is a writer and an executive producer who used these very words to describe the ending of their common magnum opus. You want to know their names?

Mac Walters and Casey Hudson.



obviously they were wrong, as they ripped off another games ending, it's unoriginal and doesnt fit in the ME univers, negates EVERYTHING from ME1 and is riddled with plot holes. theyre wrong, period.

So, exactly like the IT?

#277
KevShep

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Arcian wrote...

Xemnas07 wrote...

Arcian wrote...

Xemnas07 wrote...

But IT is dead. BW was obviously not the geniuses we gave them credit for, and they couldnt pull of the biggest, most intelligent and awe inspiring mind warp in gaming history.

You know, there is a writer and an executive producer who used these very words to describe the ending of their common magnum opus. You want to know their names?

Mac Walters and Casey Hudson.



obviously they were wrong, as they ripped off another games ending, it's unoriginal and doesnt fit in the ME univers, negates EVERYTHING from ME1 and is riddled with plot holes. theyre wrong, period.

So, exactly like the IT?


The I.T fit perfectly into the lore and story.

#278
Silhouett3

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Why don't threads like this ever "please, stop"?

#279
KevShep

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Silhouett3 wrote...

Why don't threads like this ever "please, stop"?

 
Thats also like saying" why cant people stop complaning about the government"

Because people are passionate about a series that they devote time and effert into.

Modifié par KevShep, 13 juillet 2012 - 06:46 .


#280
Boneyaards

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As much as I respect Bioware's decision to make an ending that was open to interpretation, I believe that implementing it into Mass Effect 3 was a bad decision. When creating a cliffhanger, you create an interpretive ending to leave gamers on their toes, and wanting to play the next game in the series in order to satisfy their curiosity. Generally an ending like that is put into a game that is mid-way through the series. Mass Effect 3 - the last game of the series, was speculative as opposed to definitive.

I don't blame Bioware though. They created such a large universe within this game that possessed so much lore and history that it must have been extremely difficult to cover up every possible plot-hole. Nonetheless, it was their decision to create a complex plot, and their attempt to put a cap on such plot was feeble, but still respectable.

Modifié par Boneyaards, 13 juillet 2012 - 06:48 .


#281
KevShep

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Boneyaards wrote...

As much as I respect Bioware's decision to make an ending that was open to interpretation, I believe that implementing it into Mass Effect 3 was a bad decision. When creating a cliffhanger, you create an interpretive ending to leave gamers on their toes, and wanting to play the next game in the series in order to satisfy their curiosity. Generally and ending like that is put into a game that is mid-way through the series. Mass Effect 3 - the last game of the series, was speculative as opposed to definitive, which is what most people seek when playing the final game in a series. Mass Effect 3 lacked closure, even with the Extended Cut. 

I don't blame Bioware though. They created such a large universe within this game that possessed so much lore and history that it must have been extremely difficult to cover up every possible plot-hole. Nonetheless, it was their decision to create a complex plot, and their attempt to put a cap on such plot was feeble, but still respectable.


Why cant they make a DLC that also has the I.T.? Who says that it HAS to be only one ending such as the E.C.?

#282
Silhouett3

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KevShep wrote...

Silhouett3 wrote...

Why don't threads like this ever "please, stop"?

 
Thats also like saying" why cant people stop complaning about the government"

Because people are passionate about a series that they devote time and effert into.



So why OP gets to say the same thing, as the point of his/hers OP?

#283
FatalX7.0

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I didn't give this game anywhere near an 8 before or after EC.

#284
KevShep

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Silhouett3 wrote...

KevShep wrote...

Silhouett3 wrote...

Why don't threads like this ever "please, stop"?

 
Thats also like saying" why cant people stop complaning about the government"

Because people are passionate about a series that they devote time and effert into.



So why OP gets to say the same thing, as the point of his/hers OP?


Iam not saying to stop, Iam saying for you to understand.

#285
Silhouett3

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KevShep wrote...

Silhouett3 wrote...

KevShep wrote...

Silhouett3 wrote...

Why don't threads like this ever "please, stop"?

 
Thats also like saying" why cant people stop complaning about the government"

Because people are passionate about a series that they devote time and effert into.



So why OP gets to say the same thing, as the point of his/hers OP?


Iam not saying to stop, Iam saying for you to understand.



There is nothing understandable there as I object OP for two obvious reasons:

1) OP attempts to tell me(and everyone) what to do

2) OP attempts to stop speculations about a fiction that requires and is meant to inspire speculations

#286
KevShep

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Silhouett3 wrote...

KevShep wrote...

Silhouett3 wrote...

KevShep wrote...

Silhouett3 wrote...

Why don't threads like this ever "please, stop"?

 
Thats also like saying" why cant people stop complaning about the government"

Because people are passionate about a series that they devote time and effert into.



So why OP gets to say the same thing, as the point of his/hers OP?


Iam not saying to stop, Iam saying for you to understand.



There is nothing understandable there as I object OP for two obvious reasons:

1) OP attempts to tell me(and everyone) what to do

2) OP attempts to stop speculations about a fiction that requires and is meant to inspire speculations

 I understand, You and the OP are passionate as well and are free to say what you guys want.

#287
AsheraII

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SimKoning wrote...

I always thought IT is what happens when you combine wishful thinking, lack of critical thinking skills and cognitive dissonance...

To me IT seems more like the brainfart of someone who thought The Matrix Revolutions was the best part of the trilogy. Seriously, put IT next to The Matrix Revolutions, and the simillarity really stand out: let's invalidate that what happened before, say it didn't really happen, and make a new ending. :wizard:

#288
Ithurael

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katness wrote...

I really had wished that the IT theory was true. It gave me faith that Bioware was still ingenious. But, I think it is dead now with EC. EC just showed that they gave up on the ending and on the fans. Or they just thought that we seriously wouldn't mind the ending and think it was brilliant since we were mindless Bioware zombies. Apparently, we mean nothing to them and all that they can see now are dollar bills....which I think is going to be disappearing soon...

Actually, I should clarify that not all of Bioware is bad, just mainly the EA bit and Hudson and Walters.

To me, this is personally a very sad time for gaming. I started noticing that games were losing a great story aspect in place of flashy graphics, better combat ability, multiplayer aspects, and anything that is the new trend. Also, this whole new developer trend with no bosses is really getting on my nerves. Apparently, the thought is that having an end boss takes away from the reality of the gaming experience or whatever. But, to me, I think that humans need closure with an end boss. Something to fight against and feel a relief with the end reward. Now, I have to be very selective in which games I choose as I don't want to spend my hard earned money on an unsatisfying experience.

Oh well, I've learned a lot from this experience with the ending of Mass Effect 3. I will never buy a game based on the ratings of official reviewers, and instead see what fans and players rate it. I will also, think very hard on whether or not to buy another Bioware product. Really is a shame. ;_;


An end boss is always going to be at the climax of the experience and represents the final great hurdle and the culmination of the player interacting with the thematic antagonist via the mechanics of the game.

Personally, TIM "bossfight" was well designed (ME primary mechanic was always the dialog wheel) but I think that the devs could have made the ending great if you could shoot Harbinger in his fat face with your entire squad there and all war assets (you can still have the "limping" scene as well) but it would have been more fulfilling.

For me the climax of the game was at the conduit run. That was where the tension reached its peak and then we get... (-_-) vs (-_-)  nothing...All that tension, all that buildup, it was a major missed opportunity. The natual climax of the gaming experience would be perfect there. Then the thematic climax to the story could continue as normal. but hey - art right?

#289
iamweaver

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SimKoning wrote...

@ daaaav

I'm sorry if it's a bit insulting. My point is that the pattern of thinking behind the IT thing reminded me of conspiracy theories, ad hoc arguements and fallacies purported to be "evidence" for things such as UFO and paranormal claims.


Well, I think that most of the points about ridiculously simple mistakes were correct.  I'm not talking about the IT theory, just some of the facts that were used in the argument. 

For example, why did they mess up and show Shepherd in London at the end?  Yes, that's concrete rubble.  I was really puzzled about it when I saw the clip.
Why did they show the control room as being completely different from where every one of us knows the control room is, since we all saw it in ME1? 
Why did I suddenly change clothing, when every other cutscene was able to show me in the armor that I usually wore (I have to admit, when I first got up from the beam, I assumed that it was another dream of Sheps, and died from the husks :) )?  
And who cut all those perfectly round, concentric circles in the cornfields?

Modifié par iamweaver, 13 juillet 2012 - 02:43 .


#290
byarru

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Yeah. It was always obviously not their idea but... sometimes I hoped they would use it and claim as theirs. Still, yeah, bad writing, very bad writing, Bioware

#291
katness

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Ithurael wrote...

katness wrote...

I really had wished that the IT theory was true. It gave me faith that Bioware was still ingenious. But, I think it is dead now with EC. EC just showed that they gave up on the ending and on the fans. Or they just thought that we seriously wouldn't mind the ending and think it was brilliant since we were mindless Bioware zombies. Apparently, we mean nothing to them and all that they can see now are dollar bills....which I think is going to be disappearing soon...

Actually, I should clarify that not all of Bioware is bad, just mainly the EA bit and Hudson and Walters.

To me, this is personally a very sad time for gaming. I started noticing that games were losing a great story aspect in place of flashy graphics, better combat ability, multiplayer aspects, and anything that is the new trend. Also, this whole new developer trend with no bosses is really getting on my nerves. Apparently, the thought is that having an end boss takes away from the reality of the gaming experience or whatever. But, to me, I think that humans need closure with an end boss. Something to fight against and feel a relief with the end reward. Now, I have to be very selective in which games I choose as I don't want to spend my hard earned money on an unsatisfying experience.

Oh well, I've learned a lot from this experience with the ending of Mass Effect 3. I will never buy a game based on the ratings of official reviewers, and instead see what fans and players rate it. I will also, think very hard on whether or not to buy another Bioware product. Really is a shame. ;_;


An end boss is always going to be at the climax of the experience and represents the final great hurdle and the culmination of the player interacting with the thematic antagonist via the mechanics of the game.

Personally, TIM "bossfight" was well designed (ME primary mechanic was always the dialog wheel) but I think that the devs could have made the ending great if you could shoot Harbinger in his fat face with your entire squad there and all war assets (you can still have the "limping" scene as well) but it would have been more fulfilling.

For me the climax of the game was at the conduit run. That was where the tension reached its peak and then we get... (-_-) vs (-_-)  nothing...All that tension, all that buildup, it was a major missed opportunity. The natual climax of the gaming experience would be perfect there. Then the thematic climax to the story could continue as normal. but hey - art right?


The ending of Mass Effect 3 is the "blue balls" of game endings.

Modifié par katness, 14 juillet 2012 - 02:15 .


#292
Codename_Code

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There is something we all feel, the ending is wrong. it was not written by the same people who wrote the other 99% of ME, so for me, it is a forced fake ending, it makes no sense and it doesn't deserve to be cannon for that. IT or not, shepards run to the beam ( pre EC ) is where all ends, and we all get to write our own endings.

#293
Xemnas07

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katness wrote...


The ending of Mass Effect 3 is the "blue balls" of game endings.

\\

+10