Mesina2 wrote...
Dean_the_Young wrote...
False advertising is different from exagerated advertising. Expanding exagerations is something you are culpable for.
What diffrence?!
I see none of it!
An exageration stretches credibility, but has a basis in fact. Falsehoods don't. Example, Mass Effect 3's story was affected by choices in previous games: the extent was exagerated.
Bioware knew they were lying with this and they already admited some of their lies like with Co-Op.
Before Extended Cut, they said they "encouraged" people to play Co-Op to get the best ending in ME3, even though they claimed otherwise since Co-Op of announced AND after ME3 was out they still claimed it's possible to get the best ending without Co-Op, even though it's proven that's false.
Is that also exaggerated advertisement too?
That's a matter of definition: what is the 'Best Ending'? If Bioware's belief was that it was having access to the Synthesis option (which can be done on SP alone), and that the 'Breath' scene was just an Easter Egg and not a separate ending, then that would be neither an exageration or a falsehood. That players would disagree is something different.
So, again, what is Bioware's definition of the Best Ending?
No, because that would be stupid in a war story.
But, in this case there's presented a choice.
So if I want to save someone I care, then reward me with that choice if I did every right choice in past.
And if you care about everyone, that would make for a stupid war story. And if we only kill people you don't care about, we don't get the emotional effect we're aiming for.
That's a human thing, you know.
You can't possibly care for everyone.
Especially to some unkown fictional character.
Indeed, which is why killing huge numbers of meaningless people isn't an effective substitute for killing one friend for the purpose of impressing a feeling of loss.
I would like for you to talk with pro-Cerberus people on BSN.
I happened to be one, if you don't recall. Or at least anti-anti-Cerberus. The Cerberus Lawyer, some people apparently called me.
Oh and check how Shepard is always friend with Liara and Garrus, no matter what.
And check how, while both characters are broadly popular, there is also an element of the base that doesn't like it... albeit, many for the fact that hostility
was an option in ME1.
But ME2 and ME3 both began a change in which Shepard was gradually being a more guided character in many respects, which has both pros and cons.
Also auto-dialogue, no neutral responses...
This is getting to a separate issue, and doesn't have a point in this context.
If I'm not allowed to save them, acknowledge their deaths then.
They did acknowledge their deaths. You just feel they didn't acknowledge their deaths
enough, which is a difference of degrees and not substance.