Aller au contenu

Photo

Please make mages do something useful for a change and make more lively environment.


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
Knight_47K

Knight_47K
  • Members
  • 278 messages
I haven't written a post in bioware forums for over an year now. So, I might be rusty at it.

I have felt that Universe of Dragon age feels too artificial. It doesn't feels real. Take for example the assassin creed games. Their world seems very real, from beggars to drunks, to jesters, markets, shops it has got everything. You just want to move around, jump from building to building aimlessly, even when you have no mission.

Where as Dragon age games, to be frank don't feel as amazing while wandering around the map. It seems like the environment is on one plane and the player is on another.

The maps seems disjointed and transition between maps is awkward and you get the feeling, as if you are lost or you just took a wrong turn.

The mages are well, boring and useless. The Chantry keeps them, feeds them and then what? that is it.

We need to make things more realistic. Mages are healers and should be used as such. There should be huge hospitals near circle of magi where common folk come for free healing.

Mages can work in the forges in contructing building, machines and what not. Enchanters selling their wares and such.

I remember when the game was coming out, in podcasts and such we were told that hawke meets Varric in Dwarven Merchant market or something. I imagined it would be something like a flea market, little bit cramped but people of different regions and races buying exotic things that only dwarves can procure using their trading.

But that was just a square, a bland big square with a couple of LOTResque dwarven statues.

Also, please use more color, You can keep the game stylized but, but please do not make it bland and dull looking.

I should be able to enjoy the game, even when I am not doing missions.

Bioware is an amazing developer, please give DAIII your best shot. I love bioware games and would like to keep loving them.

#2
Direwolf0294

Direwolf0294
  • Members
  • 1 239 messages
In regards to mages I'm pretty sure the Chantry keeps them hidden away in their towers and keeps away from the general populace for the most part except for certain situations such as sending some to help fight the Blight. It is a bit odd that they preach that magic is supposed to serve man yet they don't have hospitals and stuff set up but I think the idea is that most people are too scared of them to trust them to heal them and stuff. Regardless, given what the setting of DA3 is likely to be it wouldn't really make sense to have the Chantry using mages as you describe. If anything they'll be placing even more restrictions on them.

As for the other stuff you said, DA:O's world has a much more gritty/realistic and lived in feel than DA2. Everything in DA2 just feels clean and fresh. Even the alienage and darktown don't seem like bad spots to live. I blame a combination of the art style and that they just didn't bother to add all the little extra things that help bring a game world to life. I'm hoping DA3 will go back to DA:O is terms of graphics and world design.

#3
Daerog

Daerog
  • Members
  • 4 857 messages
If DA3 is going to be in Orlais, there better be some jesters and music in the streets or... or else!

...

#4
Plaintiff

Plaintiff
  • Members
  • 6 998 messages
I guess you missed the part where Chantry law heavily restricts the use of magic, locks mages up in towers to keep them isolated from the outside world and forbids ordinary people from interacting with them.

Bioware is not ignorant about the possible applications of magic. The games offer some pretty clear reasons for why the things you suggested do not happen.

Modifié par Plaintiff, 12 juillet 2012 - 06:03 .


#5
Face of Evil

Face of Evil
  • Members
  • 2 511 messages
The Chantry has employed mages during each of the Exalted Marches; in fact, Thedas would likely be under the rule of the Qun were it not for the Circle of Magi's involvement.

Knight_47K wrote...

We need to make things more realistic. Mages are healers and should be used as such. There should be huge hospitals near circle of magi where common folk come for free healing.


The common folk don't really want to associate with mages.

Modifié par Face of Evil, 12 juillet 2012 - 06:10 .


#6
Urzon

Urzon
  • Members
  • 979 messages
"Magic must serve man*, not rule over him"


*: Magic can only serve man when the Chantry allows it, or finds it convinent. If you have a request in which magic can better your life, please speak to your local Chantry official; where your request will be promply denied. For your own safety, of course. If you are a high standing (and wealthy) lord and have request, you may speak to your local Grand Cleric about a large donation to the Chantry. Magic (read: a mage) will then be leased to your family, until such time the Chantry deems fit for its return.

If you see magic outside a Chantry approved housing complex, please report the incident to your local Chantry. Templars will be dispatched to deal with the occurrence (read: imprisonment or death).

If you, or someone your know, are injured and think magical healing could save your life... Us at the Chantry would like to thank you for your faith and continued support, and hope you, or your loved one, find peace at the Maker's side.

#7
Knight_47K

Knight_47K
  • Members
  • 278 messages
In DOA the chantry uses Enchanters for selling wares, so that they can bring in some money to the circle.

The setting of DA III can bring all this back. I know that now most of the mages have rebelled and are now on the run, but now the mages have an opportunity to use magic in ways they never did before.

Also, even though people fear the mages, if chantry runs a hospital guarded by the templars where healing is free, people will definitely visit it. Everyone loves free medicare.

In DAO when the human noble's dad gets hurt, his mom says that they should leave and find him some healing magic. Magic is definitely big part of their society whether they want to admit it or not.

There is even a mage adviser for king during the battle of ostagar (the grand cleric shuts him down , but he is there). When people (normal soldiers, not wardens) are willing to fight besides mages and get healed by them, the same will apply to normal folks.

After all the mages are being born from normal families. Obviously, some have deep seated hatred but most can be lured with the prospect of free medical aid.

I also didn't mean just the mages. Nearly everything felt out out of plaalce and awkward.

In DA II, the mages should have been allowed a hospital, in act II, it should have been closed and only enchanters left outside the circle. I act III, the whole circle is shutdown, with no one going in or out.

It would have also fit perfectly with their promise of giving us locations that change over time.

#8
ashwind

ashwind
  • Members
  • 3 150 messages

DaerogTheDhampir wrote...

If DA3 is going to be in Orlais, there better be some jesters and music in the streets or... or else!

...


forget the jesters and musicians! Orlais must have prostitutes - and lots of em too. :devil::whistle:

Modifié par ashwind, 12 juillet 2012 - 10:54 .


#9
Patchwork

Patchwork
  • Members
  • 2 585 messages
The Chantry builds it power on fear of magic they're not going to put mages in a situation that could gain them sympathy, understanding or makes them seem anything but a menace.


The mage advising the king? That's Uldred, not exactly the ideal poster child for mage freedom.

The Couslands have had a court mage teaching their children. They would think of healing magic because it's always been available to them.
Knight have you played the mage origin?

#10
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
Uldred wasn't some advisor to Cailan, he was the representative for the mages that arrived at Ostagar. He was just saying that the beacon wasn't necessary when they could have used magic as a signal.

It wasn't said that the tutor in the HN origin was a mage; he just happens to read a lot of books and teaches children. I never saw him casting spells, or mentioned being a mage.

Anders had his free clinic, so regular people could come to rely on them for healing. Unless the mage was an apostate or grey warden, they'd need permission from the chantry and would probably have a templar looking over their shoulder as they cast their healing spells.

#11
Maclimes

Maclimes
  • Members
  • 2 495 messages

ashwind wrote...
Forget the jesters and musicians! Orlais must have prostitutes - and lots of em too. :devil::whistle:


If there's one thing you can count on in a Dragon Age game, for better or for worse, it's a brothel. <_<

#12
KingRoxas

KingRoxas
  • Members
  • 367 messages

ashwind wrote...

DaerogTheDhampir wrote...

If DA3 is going to be in Orlais, there better be some jesters and music in the streets or... or else!

...


forget the jesters and musicians! Orlais must have prostitutes - and lots of em too. :devil::whistle:


This haha

#13
Chiramu

Chiramu
  • Members
  • 2 388 messages

DaerogTheDhampir wrote...

If DA3 is going to be in Orlais, there better be some jesters and music in the streets or... or else!

...


They said it was going to be more "French", that idea you wrote down makes me think of of the Carnevale in Venice. 

#14
Cimeas

Cimeas
  • Members
  • 774 messages
One thing that was ridiculous was the amount of blood mages. So you're telling me that out of like 10 possible paths, 90% of mages become blood mages. If you look at the talent tree, blood mages don't even get a huge benefit, I never went BM anyway.

Almost every good mage apart from Mage Hawke went evil, Orsino included. Honestly I supported the Mages in the end, but if all of them turn into monsters maybe the Templars were right.

One wonders how the Tevinter Imperium survives without a blood mage problem. After all, a demon could easily control the Archon and destroy the Empire, but it doesn't happen


/ramble

#15
Sith Grey Warden

Sith Grey Warden
  • Members
  • 902 messages

Knight_47K wrote...

In DOA the chantry uses Enchanters for selling wares, so that they can bring in some money to the circle.

The setting of DA III can bring all this back. I know that now most of the mages have rebelled and are now on the run, but now the mages have an opportunity to use magic in ways they never did before.


Except if they help someone, then they're that much more to get reported to the Templars. You want them to set up shops or a hospital? That would be next to impossible. At best, they might be able to set up a small clinic like Anders' in DA2.

Also, even though people fear the mages, if chantry runs a hospital guarded by the templars where healing is free, people will definitely visit it. Everyone loves free medicare.


Yes, everyone would love free health care. That's the problem. If mages are too helpful, they'll win sympathy and support, which means the Chantry will get less support in keeping them locked up, and thereby loses power.

In DAO when the human noble's dad gets hurt, his mom says that they should leave and find him some healing magic. Magic is definitely big part of their society whether they want to admit it or not.


He's a noble, so they can afford a big tithe to the Chantry, and they're desperate. This does not prove that "Magic is definitely a big part of their society."

There is even a mage adviser for king during the battle of ostagar (the grand cleric shuts him down , but he is there). When people (normal soldiers, not wardens) are willing to fight besides mages and get healed by them, the same will apply to normal folks.


We don't really know the extent to which the mages took part of the battle. They all seem to have gotten away without being harmed, so they might not even have been in the field with Cailan and the Wardens. Also, when we see a healing area set up in the camp, it's not tended by mages.

However, aside from the part about mages, you make a very good point.

#16
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages

Cimeas wrote...

One thing that was ridiculous was the amount of blood mages. So you're telling me that out of like 10 possible paths, 90% of mages become blood mages. If you look at the talent tree, blood mages don't even get a huge benefit, I never went BM anyway.

Almost every good mage apart from Mage Hawke went evil, Orsino included. Honestly I supported the Mages in the end, but if all of them turn into monsters maybe the Templars were right.

One wonders how the Tevinter Imperium survives without a blood mage problem. After all, a demon could easily control the Archon and destroy the Empire, but it doesn't happen


/ramble


And blood magic itself could have been portrayed differently. They didn't really play any "now wait a second" features to blood mages. The only time you had anything close to that was Jowan in Redcliffe.

#17
Cimeas

Cimeas
  • Members
  • 774 messages
Yes exactly, if mages can be so often and easily taken over, then I can understand the chantry. But the Tevinter Imperium is a major anomaly in this, since it function perfectly fine with Mages ruling.