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Sarcastic Hawke might be the greatest innovation (Update)


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#26
FKA_Servo

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They broke the mold with snarky Hawke. Toss in Isabela and Varric and you have... well, something great. Not just the writing, but voices too. Jo Wyatt and Nick Boulton murder that role.

To date, I can't play anything other than snarky Hawke either.

"Maker, am I dying?!"

#27
Dwarva

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Gibb_Shepard wrote...


So irl when someone misinterprets you, does that interpretation retroactively change your intent?


IRL your tone carries your meaning. Almost as though you had a dialogue wheel of tones to choose from...;)

Modifié par Staarbux, 12 juillet 2012 - 07:34 .


#28
Maclimes

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TommyServo wrote...

They broke the mold with snarky Hawke. Toss in Isabela and Varric and you have... well, something great. Not just the writing, but voices too. Jo Wyatt and Nick Boulton murder that role.

To date, I can't play anything other than snarky Hawke either.

"Maker, am I dying?!"


Truth. I keep trying to have different playthroughs, with different personalities ... but I can't do it. Half way through Act I, I'm always right back to Snarky Hawke (or "Snawke", as I will now call him).

#29
eroeru

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First off, I hated sarcastic Hawke. He/she was plainly stupid imo.

But, as Plaintiff said, it would have been interesting if it would of gone farther. A crazy character is neat. Irony is also neat. But this type of normal and mild sarcasm felt utterly boring, bland and very unintelligent. It hurt my ears.

#30
DarkDragon777

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No.

#31
saMoorai

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Yes.

#32
jbrand2002uk

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My Favourite Sarky line was
Martin: I'm just an honest merchant now Isabella.
Isabella: Martin you wouldn't know honest if I tied you up and spanked you with it
Hawke: Very well then, you tie him up, I'll go find some honesty.

I just lol'd so hard at that one

#33
Sylvius the Mad

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I don't enjoy sarcasm. I found sarcastic Hawke jarring, and didn't like him at all.

#34
labargegrrrl

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i could eat sarcasitic hawke with a spoon.

but only if i'm out of pancakes.

#35
Melca36

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Hated the Boneless flopping women line. Hated it with a passion.

#36
Guest_Rojahar_*

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Sylvius the Mad wrote...

I don't enjoy sarcasm. I found sarcastic Hawke jarring, and didn't like him at all.


I love you, Sylvius.

#37
Dave of Canada

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"Funny" Hawke was rarely funny (except for the BEES).

The reactions to his attempts at being funny, however...

Modifié par Dave of Canada, 13 juillet 2012 - 01:01 .


#38
Guest_Puddi III_*

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I enjoyed the sarcastic lines, though I do not consider there to be a "sarcastic Hawke." I never just pick the same tone every single time.

#39
JudeDismas

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Dave of Canada wrote...

"Funny" Hawke was rarely funny (except for the BEES).

The reactions to his attempts at being funny, however...


"Oooo, Cloack and Danger phrases, how about: the quesy crow flies at midnight?"

"How about: The smart-mouthed Ferelden gets slapped across the face?"

Modifié par JudeDismas, 13 juillet 2012 - 01:11 .


#40
Gibb_Shepard

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Staarbux wrote...

Gibb_Shepard wrote...


So irl when someone misinterprets you, does that interpretation retroactively change your intent?


IRL your tone carries your meaning. Almost as though you had a dialogue wheel of tones to choose from...;)


Huh?

#41
Sylvius the Mad

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Staarbux wrote...

IRL your tone carries your meaning.

Does it?  Is there some sort of reference manual I can consult?

#42
Sabariel

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Purple was my least favorite tone. I hardly ever used it.

#43
Cultist

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Sarcastic Hawke was one of the most awful part of DA2.

#44
Zubie

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Some of the sarcastic lines were great but quite a few really made me cringe. I don't really like it as a dominant personality. I prefer going with either diplomatic or aggressive and throw in a sarcastic line here and there when appropriate. Otherwise, for me, it was hard to get immersed in the story when Hawke and co were making a big joke out of everything constantly.

#45
cactusberry

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Most of the sarcastic lines are my favorite lines. Some are really cruel and insensitive, but I usually pick sarcastic lines with a handful of diplomatic lines, and maybe one or two of the aggressive lines.

#46
Chiramu

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I wish we could have an "Apathetic <Main character name here>" character instead. I hate being forced into a corner and forced to play a way I don't want to play. Yes, lets all walk around at night with our pockets jangling with gold! That's a good idea!

#47
Dwarva

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Sylvius the Mad wrote...

Staarbux wrote...

IRL your tone carries your meaning.

Does it?  Is there some sort of reference manual I can consult?


:huh:

If, in real life, I say 'you're so dead' or something similar, you don't think the tone I use conveys my meaning? The way you say it makes it quite clear what you were inferring. :)

That's what I meant. Sorry if I wasn't clear.

Modifié par Staarbux, 13 juillet 2012 - 09:55 .


#48
eroeru

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Gibb_Shepard wrote...

Maclimes wrote...

leborum wrote...

Yeah, only sometimes I didn't know they weren't sarcastic until the NPC's reactions.  There were a couple of times I thought I was being snarky to Leliana ("Omigod, I love shoes too!") only to find out it was apparently totally sincere.


That's the reason I'm in favor of maintaing the "mood" icons on the dialogue wheel. I had a similar reaction many times in DA:O. I thought I was being serious, turned out to be sarcastic. Thought I was being funny, turned out to be cruel. Thought I was being kind, turned out to be patronizing. 


So irl when someone misinterprets you, does that interpretation retroactively change your intent?



This. Irl people Always interpret you (somewhat) wrong, it's just a matter of pragmatics if they laugh in the right place. In fiction, there can be very blunt "purely pragmatic acting" though, and that's what DA2 tones represented. Characters that are as unambiguous as possible. Frankly, this equals to "characters who are as one-dimensional as possible".

Blank-slate character really served well as "you stepping into the character's shoes" - as it had a more believable phenomenological attitude/attributes to it. You Actually (edit: in real life) make calculated choices in the brain, and utter sentences that have in large part arbitrary tones and propositions - you don't have ascertained tones or sentences to choose from, as was in DA2, moreso - not so few.

(and yes, sincerity can be as calculated as witty irony, and witty irony can be as "natural" or unreflected/unconscious as sincerity).

What's really important is the intent. And making the intent as player-chosen as possible is key to making a better (more believable and involving) bioware-ish role-playing game. As in "not an interactive movie".

Yet, Bioware, if you're really so fond of making a "cinematic experience" (there can be no other redeeming facts other than you for some reason really love the direction you're going towards), then at least try to hold some artistic viability to it, video games have often had more qualities than Hollywood, are loved because of this. And these games are the ones that really stand out, not some poor real-time-action sequencing soap opera.

Underestimating the video-gamer is a bit appalling. ^_^

Modifié par eroeru, 13 juillet 2012 - 10:47 .


#49
Aggie Punbot

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I love sarcastic Hawke and I don't care who knows it. :-)

#50
Gibb_Shepard

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Staarbux wrote...

Sylvius the Mad wrote...

Staarbux wrote...

IRL your tone carries your meaning.

Does it?  Is there some sort of reference manual I can consult?


:huh:

If, in real life, I say 'you're so dead' or something similar, you don't think the tone I use conveys my meaning? The way you say it makes it quite clear what you were inferring. :)

So, if someone then misinterprets what you're inferring, does that retroactively change your intent?