Aller au contenu

Photo

Sarcastic Hawke might be the greatest innovation (Update)


  • Veuillez vous connecter pour répondre
168 réponses à ce sujet

#101
TEWR

TEWR
  • Members
  • 16 987 messages

rapscalliones wrote...

Silent PC games are the only games that have been good to you. In your opinion. Your opinion is not God's word.

And so, I was right, you do just want a silent PC. You don't care about tone.


Sylvius is all for voiced PCs, provided the voiced PCs are done well. That's certainly my stance, but whether it's Sylvius' general stance on the matter I don't know. But that's the impression I've gotten from him over the last year or so when this topic has come up.

I wasn't a fan of DAII's dialogue system on principle, more or less. There's a great deal of lack of control over what Hawke says, from the paraphrases to the autodialog.

Modifié par The Ethereal Writer Redux, 14 juillet 2012 - 01:01 .


#102
Reznore57

Reznore57
  • Members
  • 6 144 messages
I love Snarky Hawke. :D
I mean everything is pretty much crazy in Kirkwall , so I love having a pc who's like "let's laugh about it".
I played ME 2 after DA2 and i miss the snarky tone so much.Shepard seemed really dry ...

If they drop the snarky lines for pc in DA3, I'm gonna be really disappointed.

But anyway i always love snarky characters in fictions , specially when they're dealing with hard things.

#103
Urazz

Urazz
  • Members
  • 2 445 messages

The Ethereal Writer Redux wrote...

rapscalliones wrote...

Silent PC games are the only games that have been good to you. In your opinion. Your opinion is not God's word.

And so, I was right, you do just want a silent PC. You don't care about tone.


Sylvius is all for voiced PCs, provided the voiced PCs are done well. That's certainly my stance, but whether it's Sylvius' general stance on the matter I don't know. But that's the impression I've gotten from him over the last year or so when this topic has come up.

I wasn't a fan of DAII's dialogue system on principle, more or less. There's a great deal of lack of control over what Hawke says, from the paraphrases to the autodialog.

Meh, it had plenty of options actually in alot of cases.  Generally, in DAO, alot of the options were the same, just worded differently.  Some of the other options were just questions which the the investigate option pretty much was.

It's just the way it was handled that made it seem like there were fewer options in most cases.  The only thing that you lacked control over was that you didn't know exactly what was going to be said.  I certainly wouldn't mind the Dragon Age 2 conversation method with the option to hit a button to see what exactly is going to be said.

I myself tend to pick snarky options a bit too often that all my playthroughs end up being snarky hawke as dominant and so I have to use the console to change it back to the personality I was aiming for if I wasn't going for snarky hawke as the dominant personality.

Modifié par Urazz, 14 juillet 2012 - 02:27 .


#104
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Urazz wrote...

Meh, it had plenty of options actually in alot of cases.  Generally, in DAO, alot of the options were the same, just worded differently.

That makes them not the same.  That your character can say a different thing makes it a different option.

That's all I want.  I want to be able to say things that suit my character and not say things that don't suit my character.

#105
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

rapscallioness wrote...

Silent PC games are the only games that have been good to you. In your opinion. Your opinion is not God's word.

My opinion aspire's to be Reason's word.  That's even better.

And so, I was right, you do just want a silent PC. You don't care about tone.

I don't care about tone.  That doesn't mean I demand a silent PC, but it does mean that the primary supposed benefit of a voiced PC is something that benefits me not at all, and as such I'm not willing to give up anything in order to get it.

You know, I'm all for not giving up on something that's important to you. But it seems like everytime anyone has anything good to say either about Hawke, or DA2 in general, you pounce.

You're relentless with it. Like a zealot trying to purge the forums of its heretics.

I'm trying to purge not just the forum, but the world, of errors of reasoning.  Just as Socrates said that an unexamined life is not worth living, nor is an unexamined opinion worth holding.  And confirmation bias makes unexamined opinions especially dangerous.

If you're going to express an opinion where I can here it, I'm going to try to ensure that you've given that opinion considerable thought.

#106
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

The Ethereal Writer Redux wrote...

Sylvius is all for voiced PCs, provided the voiced PCs are done well.

Yes.  Though, a well done voiced PC, by my definition, would allow me to control the PC's opinions without risk of contradiction, and would allow me to play vastly different PCs in different playthroughs without being saddled with a voice that suits one better than the other.

A good PC voice is a voice that constrains my character design no more than a silent PC does.  Everything short of that is a design failure.

#107
eroeru

eroeru
  • Members
  • 3 269 messages

aldien wrote...

eroeru wrote...

Staarbux wrote...
snip


snip


What what? That is some major double talk backslash with a twist of lemon. No... DA2 doesn't abhor creativity because that would imply you understand, without predjudice, exactly what the creators of DA2 emotionally had in mind. Also, it would suggest that no one could use their imagination if words and voice were mixed.

Well... there are no mind readers on planet Earth as far as I know. You can still have the internal dialogue even if stated by a female/male va. She, perhaps he (that's debatable) just happens to deliver the lines better than what most of us hear in our minds. I guess we get jealous.

What is pragmatic about a sarcastic Hawke? Nothing. Pragmatism is out the door on this one. But a mix of cinematic and traditional might be a good compromise for the new generation of rpg fans and the old. To dismiss it entirely is to say you have all the answers. No one does.

Human psychology has already decided that speaking is less communicative than body language. Tonal inflection would definitely be understood on a higher cognitive level than emotionless words. Some people prefer voice and other prefer to read words. I suspect these two are at odds, like apples and oranges, but the idea to mix the two should not be dismissed because one prefers the other.



Aah, yes, sorry for the encrypted-like reply.

...

(edit)
The main thing I argued for in the previous post was that pragmatics' in others' responses are insignificant in giving the protagonist's lines firm meaning - thus it isn't Origins' "fault" as was claimed - and this position of course helps and is helped in turn by my overall stance on things, which I draw out in this current post.
...

I was talking about pragmatics as in communication or maybe information studies, not pragmatism. When a person responds to another in a way that "works normally" that's "good" pragmatics. When playing Hawke you get only good pragmatics for the whole situation, including the acting of the protagonist - and none of the choice and creating of character - that's my stance, and I believe the reason for one of the more crucial differences in the two games.

This is because you don't get the previously common perspective of giving the character intent, meaning AND tone yourself. If meaning is only in the level of quite common 3-way pragmatics, and no possibilities of near-infinite protagonist-interpretation are even possible, if you don't get to choose intent nor tone in a significant way, then all that's good in DA:O dialogue is gone. You cannot play AS the character as well with mostly predefined intent (which follows from the 100% predefined tone). Thus creativity in creating meaning is abhorred. If it were only the reactions (on a level of pragmatics'), like in Origins, then you do not play ANOTHER character, but you yourself can think up one. 


So giving tone to the character in a Bioware game is a no-go for me.
Surely there is preferrence at play - but only on the level of "enjoying someone else's story" vs "enjoying your own".



PS even if I do sometimes enjoy "someone else's story" in RPG's (The Witcher for example), it's all that you get nowadays - that's a bit sad and frustrating. I loved older Bioware for their previous trademark system - and there's much reason to that - this is the always underlying point of my posts, against posts that (falsely) need to prove the opposite. The system was not simply constrained by technical possibilities, it had and still has many merits that are impossible without silent PC. And if Bioware will scrap their legacy entirely and erase from their games' dialogue that they really excelled in (which was imo giving the player a blank yet interesting character to mess with), that's not entirely ok.

What's more, I didn't enjoy DA2 even in the aspect of "someone else's story". It's probably because I cannot relate to the snarky/aggressive/boring type so much as for example Geralt, nor believe in the character-types as much (Geralt had the sort of angsty yet calm/intelligent thing going on that goes well with so-called dark fantasy, Hawke didn't go well with the setting at all, and made it even worse, imo). I always had the impression from previous games that the protagonist and the world that responds to him were not so unprobable and... simple (I do think Bioware has come the intristically awful direction of simplicity=good, from some money-making reason alone - as I cannot imagine anyone truly loving creating games with less abundant "life" and content to them).



triple-edit: in order to make the voiced system work almost as well, you'd need to have the most commonly liked and "used" character types. I'd say there's hundreds if not thousands - but if you're optimistic, you could say 10 (at least). In order to have ONE character my type of player enjoys you need one of these (insufficiently explained with one-word descriptions but oh well): 1. an intelligent character with quirks (e.g. flegmatic intelligent, excentric intelligent, stern intelligent or empathetic intelligent etc - I have many more types and shades I've played in BW games), 2. angsty yet calm, with compassion and purpose - yet he has grown weary to the ways of the world (Geralt), 3. mad-man or evil character.

There are loads of others, and this is why I think the project of BW with voice has failed from the start-go - but I did think it would be important to name a few character-types I would actually enjoy (as opposed to DA2 protagonist-types).

With voice I cannot feel them my own, but I think "realating to the main character" (as we cannot have "creating and being one" significantly if with VO) should also be even if only a bit enjoyable.

Modifié par eroeru, 14 juillet 2012 - 03:00 .


#108
vallore

vallore
  • Members
  • 321 messages

Urazz wrote...


Meh, it had plenty of options actually in alot of cases.  Generally, in DAO, alot of the options were the same, just worded differently.  Some of the other options were just questions which the the investigate option pretty much was.



They obtained the same results but reflected different motivations, character mood and/or personality, and that is not irrelevant when you are role playing. Imo, DA2 three options system was extremely limiting in this regard, not only because they limited the options available, but because they were often very blunt and allowed for no nuances.

#109
Sarcastic Tasha

Sarcastic Tasha
  • Members
  • 1 183 messages
I usually prefer a deadpan snarker (like Tuvok or Seven of Nine from Star Trek Voyager) but I did really like Hawke's smug delivery, makes her come across as a complete arse but in a good way. I've always liked my sci-fi and fantasy to have a generous helping of humour and I think its something Bioware does well so having a snarky player character just makes sense.

The Warden did have plenty of great lines but its not the same without a voice. I've also fell into the trap of thinking a comment is sarcastic and then offending someone. Maybe sometimes people don't get the Warden's deadpan delivery.

#110
gangly369

gangly369
  • Members
  • 441 messages
Sarcastic Hawke was hilarious. I really hope that the team brings back the option to have a sarcastic PC again

#111
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
It's funny when anti DA2 people use sarcastic dialogue lines in order to ridicule the game, especially when they put the screenshot next to super serious scenes from other videogames for mature grown up adults of age.

What were you thinking, Bioware? Everybody knows humor is for kids! :blush:

#112
eroeru

eroeru
  • Members
  • 3 269 messages

Nyoka wrote...

It's funny when anti DA2 people use sarcastic dialogue lines in order to ridicule the game, especially when they put the screenshot next to super serious scenes from other videogames for mature grown up adults of age.

What were you thinking, Bioware? Everybody knows humor is for kids! :blush:


Well, I for one haven't found humor in it.

Correction, there isn't any good humor in ][ for me - and I'm pretty much dazzled by the quotes from sarcastic Hawke. Are they really supposed to be funny?

#113
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
Regardless of how you find them, what's funny is the contrast they make of humor and seriousness (that is, the fact that the idea of humor is on the table at all, as opposed to the grave sobriety of their preferred choice) when they want to illustrate how some other RPG is really mature and adult.

Adults are serious! >:-(

Look at those screenshots... always a sarcastic line highlighted.

#114
eroeru

eroeru
  • Members
  • 3 269 messages

Nyoka wrote...

Regardless of how you find them, what's funny is the contrast they make of humor and seriousness (that is, the fact that the idea of humor is on the table at all, as opposed to the grave sobriety of their preferred choice) when they want to illustrate how some other RPG is really mature and adult.

Adults are serious! >:-(

Look at those screenshots... always a sarcastic line highlighted.


I'd be pretty interested in a link of an example. Without it I probably won't understand your point (which seems interesting enough). :)

#115
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages

Nyoka wrote...

Regardless of how you find them, what's funny is the contrast they make of humor and seriousness (that is, the fact that the idea of humor is on the table at all, as opposed to the grave sobriety of their preferred choice) when they want to illustrate how some other RPG is really mature and adult.

Adults are serious! >:-(

Look at those screenshots... always a sarcastic line highlighted.


The sarcasm didn't even make sense in many occasions. The sarcasm option should definitely be contextual. Instead of having a humorous reply when dealing with loved one's deaths, there should be a more apt tone that can further craft your Hawke's reaction. The sarcasm option in places that it felt utterly out of context wasted a dialogue space. 

I personally think in the future all tones should be generally contextual with a couple staple ones (Kind/Stern). I don't see a reason why BW should cater to those who play their games for ****s and giggles. I know that's what my pure sarcasm playthrough was, just laughing constantly out how utterly absurd Hawke was in contrast to the seriousness of the situation.

#116
Maclimes

Maclimes
  • Members
  • 2 495 messages

eroeru wrote...

Well, I for one haven't found humor in it.

Correction, there isn't any good humor in ][ for me - and I'm pretty much dazzled by the quotes from sarcastic Hawke. Are they really supposed to be funny?


I would say you're in the minority on that one. I think you are letting your hatred of other aspects of DA2 bleed over into EVERY aspect of DA2. I'm not saying it's a fault in your reasoning: Someone tells a funny joke at a funeral for someone you love, and you might not find it so funny. Bioware crafted an environment that, for you, was too negative to feel receptive to silly jokes. I'm not saying "You have a terrible sense of humor". I'm saying, that maybe if the rest of the game had been better, and you had genuinely been enjoying yourself, you might have enjoyed the humor more.

#117
eroeru

eroeru
  • Members
  • 3 269 messages
^^ True. :)

#118
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Maclimes wrote...

eroeru wrote...

Well, I for one haven't found humor in it.

Correction, there isn't any good humor in ][ for me - and I'm pretty much dazzled by the quotes from sarcastic Hawke. Are they really supposed to be funny?


I would say you're in the minority on that one. I think you are letting your hatred of other aspects of DA2 bleed over into EVERY aspect of DA2. I'm not saying it's a fault in your reasoning: Someone tells a funny joke at a funeral for someone you love, and you might not find it so funny. Bioware crafted an environment that, for you, was too negative to feel receptive to silly jokes. I'm not saying "You have a terrible sense of humor". I'm saying, that maybe if the rest of the game had been better, and you had genuinely been enjoying yourself, you might have enjoyed the humor more.

I couldn't stand the voice actor for male Hawke. I pretty much hated just about everything he had to say. Female Hawke wasn't much better.

#119
eroeru

eroeru
  • Members
  • 3 269 messages
^^ Also true - as for myself and many others. :)

Modifié par eroeru, 14 juillet 2012 - 03:12 .


#120
Maclimes

Maclimes
  • Members
  • 2 495 messages

EpicBoot2daFace wrote...

I couldn't stand the voice actor for male Hawke. I pretty much hated just about everything he had to say. Female Hawke wasn't much better.


Male Hawke really ONLY worked as Sarcastic. His voice was terrible for the "Nice/Mean" options.

#121
Annie_Dear

Annie_Dear
  • Members
  • 1 483 messages

Nyoka wrote...

It's funny when anti DA2 people use sarcastic dialogue lines in order to ridicule the game, especially when they put the screenshot next to super serious scenes from other videogames for mature grown up adults of age.

What were you thinking, Bioware? Everybody knows humor is for kids! :blush:


Yes, joking about a serial killer who's killing women and cutting up the bodies? Hillarious. Cracking jokes after you've seen your younger brother or sister being killed by an oger? Awsome. Sending Isabela with the Qunari, knowing how badly they'll treat her? Lulz. Image IPB

There's a place and time for humor.

#122
fchopin

fchopin
  • Members
  • 5 067 messages

sUiCiDeKiNgS13 wrote...

This is the only game where I just can't wait to hear what my sarcastic ass Hawke has to say. i was literally waiting for people to finish talking so I could be a smart-ass. This was one of the best innovations they put in this game. Bravo!



Yep you got it right, waiting to find out what Hawke will say.
 
That is exactly what is wrong with the game, we are supposed to pick what our character says and not wait until Hawke speaks before we find out.
 
Remember bioware that to play an rpg we have to pick what our character says and not wait to find out after the fact.

#123
sUiCiDeKiNgS13

sUiCiDeKiNgS13
  • Members
  • 647 messages
Whoever's hiding better come out. Unless your a dragon, then keep hiding.

#124
eroeru

eroeru
  • Members
  • 3 269 messages
^^ How is that line even remotely funny? I mean, why does Hawke look there... to kill somebody? If it's a dragon, so what? The protag can deal with it if he/she takes his flying opponent seriously - and he would be happy to if the quest was meaningful. If the quest isn't meaningful, why bother?

It is implied that whoever is there will fight or will be fought. Why? I understand that this kind of line would work if the main was eccentric and unsure in stance, but Hawke stands tall as a brute and mocks whomever is hiding - yet implies that it would be scary if it was a dragon. I don't understand the appeal - the "joke" is not witty, it doesn't refer to anything, nor does it have noteworthy (psychological) connections... It simply is. Maybe a child would say that, simply because it doesn't know much more than the concept of a scary dragon and unimportant duty.

This feels like Prometheus all over.

#125
Maclimes

Maclimes
  • Members
  • 2 495 messages
It's a joke. That's the point. It's not meant to be taken seriously. It's like action stars or comic book characters tossing off a one-liner.