How do I pull?
#1
Posté 16 décembre 2009 - 07:46
My main is a warrior, specialized in sword and shield; I don't now have a rogue in the party. I am just starting, and currently on the second floor of the Tower of Ishal. Party members are Alastair, Dog, and the spectacularly useless Circle Mage. Mostly melee, in other words. I'm down to my last lesser injury kit, and I'm not certain that at this stage there's an opportunity to return to the quartermaster and get more.
How do I avoid taking on the entire army at once? I've tried breaking line of sight, but often the archers refuse to budge. I did manage to get the Hurlock Emissary on the first floor to follow me by breaking line of sight, but he ran away randomly as soon as I closed with him.
#2
Posté 16 décembre 2009 - 07:53
Pulling is simply shooting at the nearest enemy so that he rushes you, leaving his dumb AI allies behind. You have ranged weapons, use'em.
#3
Posté 16 décembre 2009 - 07:56
#4
Posté 16 décembre 2009 - 07:56
You can use a Bow with normal attacks very effectively as Warrior/Rogue, even if you dont have Bow-talents.
#5
Posté 16 décembre 2009 - 07:57
#6
Posté 16 décembre 2009 - 07:58
Dog have the AOE stun that should get you out of most tough spot. Chain (don't spam it all at once) shield bash & shield pummel should lock a few DS out of action.
#7
Posté 16 décembre 2009 - 07:58
Modifié par metatrans, 16 décembre 2009 - 07:59 .
#8
Posté 16 décembre 2009 - 08:01
corners and doors are great for this, just make sure the mobs cant see you and they will follow you into the room.
once they do unload on them.
also choke points are good. stick your warrior in the door and he will block most of it.
also, if you dont have it yet get taunt.
when the mobs get close to you, blow taunt and they will all turn and focus on you.
there are some great posts about tactics on the boards, see if you can search for them.
#9
Posté 16 décembre 2009 - 08:07
Going through the entrance with PC and Alistair, both with Bows.
Stay in the gate and snipe 1 enemy after another.
The Mage heals you both; Dog stays ready, when s.o. wants to charge them.
The Emissarys Fireball will be the only danger for you. Just sip a drink each and heal + continue
#10
Posté 16 décembre 2009 - 08:14
Modifié par Herakleia, 16 décembre 2009 - 08:14 .
#11
Posté 16 décembre 2009 - 09:02
The mage's paralysis was more important to me. Also, remember to strip him of his stuff before lighting the beacon.
Modifié par Dark83, 16 décembre 2009 - 09:03 .
#12
Posté 16 décembre 2009 - 09:32
Dark83 wrote...
Remember that pulling out isn't actually an effective form of- no wait, nevermind. :innocent:
The mage's paralysis was more important to me. Also, remember to strip him of his stuff before lighting the beacon.
morrigan set to controller makes the game soooo much easier. having her lock down mobs so I can kack them at my leisure is just too much fun.
sleep and waking nightmare are my favorites right now. seeing the mobs killing each other makes me smile
#13
Posté 16 décembre 2009 - 09:38
I just simply hide my party behind cover, then get the tank to run up to them, beat his chest, show his behind to the enemy and slap it... and then running like a lunatic back to my party where they are all waiting for ambush. It's a nice tactic especially in indoor areas, plenty of cover.
Only problem is if there are mages there with holding spells, or they spam pinningshot or scattershot at the tank. Then thats a problem...
#14
Posté 16 décembre 2009 - 09:46
Even easier way is to do what I mention above. Keep your companions at a corner. Take your tank and just run towards the NPCS till they attack then turn around. Your basic body pull.
#15
Posté 16 décembre 2009 - 09:59
#16
Posté 16 décembre 2009 - 10:26
Ambaryerno wrote...
FYI, it's been my experience that there's really no such thing as a "choke point." It doesn't matter if you have a path completely blocked, enemies will STILL be able to push through your line to get at the units in the rear as if they don't exist. Which oh yeah, the instant you start laying down your more powerful attack spells that's what EVERY enemy melee unit is going to do....
That is why the all warriors come with a handy little spell called Taunt.
As long as enemies are in range of it you will have a really hard time losing agro
#17
Posté 16 décembre 2009 - 10:51
#18
Posté 16 décembre 2009 - 10:58
#19
Posté 16 décembre 2009 - 11:11





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