Lotion Soronnar wrote...
MichaelStuart wrote...
Lotion Soronnar wrote...
Of course, since non-mages wouldn't have acess to mage-skills there would have to be a few restrictions for mages too.
Like mages wouldn't have acess to the higest tier of "warrior" skills. Or templar skills.
In other words (and for example), they can't max out the sword skill.
Similarly how in D&D Greater Weapon Focus was restricted to only fighters.
A non-mage could put (for another example) 5 points in weapons proficiency with blades, while mage could "only" 3.
I rather Mages not have they skills limited.
I rather the downsides to being a mage be story related, like people are afraid to trade with you, Templars hunt you and demons try to possess you.
It is story/lore related.
A mage in order to develop his gifts has to train with magic. Which means he can't dedicate as much time to weapon training.
And also, mages are far less likely to get martial training in the first place OR find people willing to train them.
If you put absolutely no limit on a mage whatsoever, then why pick a non-mage at all?
You want a mage to be a better warrior than a warrior.
So some SENSIBLE limits really do have their place.
I actually do not agree with you on that one.
It's like saying just because I'm a former meteorologist and currently an engineering student, I can't be in good shape or practice martial arts. I do all of those things, and I do them well.
Now someone with a masters in meteorology is better than me at that, and someone who is a professional MMAist is better than me at that.
Because they've focused on that.
This principle will naturally translate itself. Let's say we can only max out 2 skill trees from DAO.
A non-mage character would be able to max out: (Professional MMA)
- Two-Handed skill tree.
- Warrior skill tree
A hybrid-mage character would be able to max out (Me)
- Two-Handed skill tree
- Primal skill tree
A pure-mage character would be able to max out (Master's degree meteorology)
- Arcane skill tree
- Primal skill tree.
This is of course a simplified example, but it demonstrates the basic principle. All of them would be viable and effective, in different ways, and for different reasons. Clearly the hybrid mage is not a better warrior than the pure warrior, nor is he a better mage than the pure mage. The hybrid mage wasn't able to dedicate as much time to each, and was only able to master some mage techniques and some warrior techniques.
Lotion Soronnar wrote...
It is story/lore related.
A mage in order to develop his gifts has to train with magic. Which means he can't dedicate as much time to weapon training.
What I gave you exactly meets the criteria you wanted. There are innate drawbacks to not specializing, especially in a party setting where you might actually prefer a pure warrior and a pure mage over two hybrids for min/max purposes. In the scenario I gave you, for example, the hybrid mage-warrior would be unable to taunt.
This isn't even talking about how the Hybrid will have to divide his Attributes between MAG, STR, CON, WIL. Even if there were an Arcane Warrior option in DA3, this would only bring the Hybrid's issue of spreaing out his attributes up to par with the pure mage and pure warrior, and still wouldn't change the fact that the pure warrior would be a better warrior, and the pure mage would be a better mage.