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What sort of epilogue (if any) would you like in DA3?


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#1
Dwarva

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Obviously there were some pretty major differences in epilogue style between DAO and DA2. Having just done another playthrough of DAO/A, I can understand why they wanted to move away from the more 'conclusive' epilogues given the sheer amount of information that was then contradicted in DA2. I was surprised to read the wiki and see other options I'd never seen (like 'A few years later, the Warden vanishes. Nobody knows why, but "neither does anyone think her tale is complete..."' which indicates the Warden abandons her husband King Alistair and buggers off :P). I hadn't noticed a lot of these the first time round and hadn't appreciated just how 'tied up' they made the story.

So did you prefer the definitive conclusions the DAO epilogues presented? (ie X did this with Y and they lived happily ever after) Or did you prefer the 'open for interpretation' DA2 epilogue (Varric is pretty vague at the end...)?

#2
bloodmage13

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I personally would prefer a epilogue that actually told me what happened to the characters. DAO did a great job at that. I liked knowing how each character ended up. I also like knowing that my choices affected the epilogue 

#3
TheShadowWolf911

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what bloodmage13 said, no 'leave it up for interpretation' garbage.

#4
MichaelStuart

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I want to actually see what happens.
Clips showing how the people/places are doing.

#5
Plaintiff

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For me, the epilogue in DA:O was quite pointless "Here's a few short paragraphs giving you a rundown of every single choice you made, because we couldn't be bothered to show in-game conequences". If it didn't affect the story while I was playing it, then it's not important. I don't need to know all the consequences. I really, really, really do not care who Bann Teagan marries.

Simple, like DA2 had, is fine. Knowing that Hawke and Anders ran off into the sunset to have more adventures and hot man-sex is all the payoff I need.

I don't want or need Varric to tell me that "By the way, Keran formed a group of pro-mage Templars called the Thraskettes. And remember that Ferelden kid who was woking with Athenril? Well because Hawke let him go, he grew up to be a succesful cabbage farmer or whatever. Viveka went on to become the madam of the Blooming Rose. As for Ella, well, she's like a housewife or something, who gives a crap?"

And with the whole importing of choices, being too specific will just cause Boware to write themselves into a corner. They should leave themselves as much room as possible to tell the story they want.

Modifié par Plaintiff, 12 juillet 2012 - 01:28 .


#6
Forst1999

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I don't like this definitive epilogues. Firstly, i like to speculate a bit, and secondly, when they have to show consequences, that's much better done in the next installment. Show, don't tell. Thirdly, it frees the writers to use the things the epilogue would settle in future games the way they see fit.

#7
nightscrawl

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Staarbux wrote...

So did you prefer the definitive conclusions the DAO epilogues presented?

For a single game, I really liked the DAO epilogues and how they were crafted for all of your choices throughout the game. That said, I think they were bad in the long run in terms of a series of games. People ended up putting too much stock in them and then were just disappointed by Awakening or DA2.

On the other hand, I felt that the ending of DA2 was just too vague. It went from one extreme to the next. There has to be some middle ground here...

#8
LeBurns

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I would have liked to have seen DA:O and it's DLC a single game that concluded within itself. Then all the epilogue would make sense because nothing else followed it. That's still how I play it anyway.

I am not sure why BioWare feels the need to make all their games trios. It is kind of cool to have some things follow from game to game, but DA2 is solid proof enough that it makes a very complex problem that will seldom be fixed satisfactory.

I don't mind there being more than one DA game, but they could be completely independent of each other, much like The Elder Scrolls games are. I think that DA2 proves that BioWare is just biting off more than it can chew trying to connect all the games (and don't get me started on how meaningless my choices were in ME1 and ME2).

Another advantage of making the games completely separate is when they make drastic changes like were done with DA2 it is not such a slap in the face to those that loved the prior games.

#9
brushyourteeth

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For a character whose story is supposed to be concluded, I expect a conclusion.

DA:O obviously did a much better job at this with the dialogue cards and the concluding sequence.
However, insisting that we're done with the Warden and Hawke and yet announcing that they've both disappeared and are being hunted by possibly the most powerful person in Thedas does not give us any kind of closure with characters we've spent so much time with and are supposedly not to concern ourselves much with. I wish Bioware had chosen one solid direction or the other - leaving both heroes' endings open to use later or tying them neatly up. So I'm still holding out for a proper ending to Hawke's story, and now to the Warden's since mine lived and Bioware obviously decided to drag her tale out.

So I guess in short, when we've heard the last from a character I want to know what happens to him/her. If we're never to see Sten again I want to know what happened to him. If Bioware's never going to use Shale again I want to know what happened to her. If they don't have big plans for my Warden I wish they'd just let her stay home and eat cheese with Alistair. If Hawke isn't going to play a role in the next game and Varric knows where she ran off to and just didn't want to share that info with Cassandra, I wish the game had ended with a letter from Hawke and a wink from our favorite dwarf.

Modifié par brushyourteeth, 12 juillet 2012 - 03:23 .


#10
Gibb_Shepard

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I want the epilogue back. I care about the outcomes for particular characters; especially Bann Teagen, and by extension, who he married.

#11
Maclimes

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nightscrawl wrote...

On the other hand, I felt that the ending of DA2 was just too vague. It went from one extreme to the next. There has to be some middle ground here...


Nailed it for me. I don't need to see the result of every snot-nosed kid I saved and what they did. (Leave them for sequels, in case you need fodder quest NPCs). On the other hand, saying "Everybody went away" is not a satisfying ending, either. Somewhere in between, I think.

Show me the fate of certain major characters... and that's it.

#12
MagmaSaiyan

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it could be likely they left everything out so they can show some of the characters again in DA3 and have them tell us what they gone through and what theyve been up to. honestly anyone who played and hated this game, i mean really, did you really care what happened to other characters that had no point in the story?

#13
sUiCiDeKiNgS13

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Open ended endings are becoming the norm. Everybody wants things left "up for discussion" or "what do you think happened". What happened when something ended. Actually ended. Don't try to give me The Sopranos. Instead give me The Tudors. Stop shooting for Inception (though it was well done) and try hitting Return of the King.

What's wrong with closure for characters?

#14
nightscrawl

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MagmaSaiyan wrote...

... i mean really, did you really care what happened to other characters that had no point in the story?

Have any specific examples of someone you don't care about?

I would argue that, in the grand scheme of things, Merril is one of those main characters who had no point in the story. Her issues and she herself did not contribute at all to the overall plot; her clan was only important insofar as Flemeth's deal made them important. Neither did Fenris, Aveline, Sebastian, or your sibling. Varric contributed because he was your way into the Deep Roads Expedition. Isabela contributed because of (no spoiler) stuff in Act 2. Anders contributed because of (no spoiler) stuff in Acts 2 and 3.

That said, there are people who care a great deal about Merrill, Fenris, Aveline, Sebastian, and your sibling. There are also people who can't stand any one, or all of those followers.

If you're talking about side quest NPCs like Lia, that's certainly subjective, and each player will vary between each quest and based on the level of their emotional involvement in the game.