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Set Phasers to Suck; The Particle Rifle's Stats


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#1
1337haxwtg

1337haxwtg
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 Thanks to Eckswhyzed...

Damage [17.2-21.4]
ROF [800]
weight [2.0-1.4]
magsize [100]
rechargeratepersecond [0.35f]
recoil [0.0f]
timetoheatup [2.f]

This does not take into account that the effective damage increases as you fire (RoF or damage? to what point?).

The dps at X is 285.33. Even if it DOUBLED in damage after a certain period of time spent firing, it would still suck. I could get better results from most other guns in the game, and with instant gratification to boot. (as a frame of reference, the friggin' Avenger does over 400 dps at X).

Accuracy isn't really a huge benefit because other guns are just as accurate and hit harder. Unlimited ammo isn't all that great unless you are farming FBWGG (the only situation where ammo should ever become a real issue, aside from maybe the Harrier). Neither of these are worthy tradeoffs for horrible damage and medium-high weight.

This is just another PoS slowing down my UR progression. Fun.

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EDIT: The gun charges up to a 4x multiplier after 50 rounds are shot. So...

Dps for the first 3.75 seconds is 285.33
Dps after 3.75 seconds is 1141.32


So the gun is basically a Locust that turns into a Harrier after nearly 4 seconds. That still  sucks because 4 seconds is a long time to get atttacked, and the weapon has a big list of other issues (running ou tof ammo = excruciating cooldown period). Why would I not just use a Harrrier over it, for better DPS on mooks and the same DPS on bosses?

There is a solution. Change the base damage to TWICE what it is now (for 570.66 for the first 3.75 seconds) and reduce the modifier from 4x to 2x. The end result is the same, the buildup period is less excruciating.

This would make the gun preform like a Harrier that requires damage buildup in exchange for unlimited ammo. The Harrier would still be the better choice for small enemies but the PPR would be a viable option for bosses.

I'd also consider reducing the time it takes for the gun to cool down once you hit 0. You shouldn't have to stop shooting at a low number, essentially wasting usable ammo just to let it recharge without crippling you.

Modifié par 1337haxwtg, 13 juillet 2012 - 08:10 .


#2
Brenon Holmes

Brenon Holmes
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I believe the "hot" multiplier is currently something like 4x.

Modifié par Brenon Holmes, 12 juillet 2012 - 07:17 .