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Set Phasers to Suck; The Particle Rifle's Stats


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#226
1337haxwtg

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Transairion wrote...

So we actually get a Bioware post that says it does not twice, but FOUR TIMES the damage in High-power mode, and yet most people still think it sucks because it has a charge mechanic?


Yes. I edited the post and I think we have clearly explained over and over again that the charge mechanic is a significant hindrance when you compare the weapon to any other decent gun.

... And what the hell are you talking about? Buff, then nerf? Krysae? :pinched:

#227
PaperAlien

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The particle rifle should retain charge for about 3 seconds of not firing. As well as a damage buff.

#228
Computron2000

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Transairion wrote...

So we actually get a Bioware post that says it does not twice, but FOUR TIMES the damage in High-power mode, and yet most people still think it sucks because it has a charge mechanic?


Start up ME3
Select Multiplayer
Select any class you want, select the particle rifle as your weapon
Select Private, Unknown, Unknown, Gold
Play wave 1

Then come back and answer this question. How long does it take for you to drop to the ground when out of cover and there are mooks (any mook other than husks) coming in from different directions?

Compare to the amount of time you need to spend outside of cover to fire this gun.

But you have a team you say? Yeah but 2 things happen
i) You team goes everywhere in all directions from incoming cover wreckers like Banshees, Hunters, Brutes, phantoms. You need to take care of yourself until your decoys, ahem "teammates" come back to be bullet shields to let you reach "MAXIMUM POWER!!!"
ii) Many times you might be the last guy standing and everyone will come for you. Yeah same as the solo situation

But you have a secondary weapon you say? Yeah good luck with that weapon unless you're a class that doesn't need any power use at all due to the cooldown from the stupidly heavy particle beam rifle

#229
LandoCalrisian

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People, it's a situational gun. Deal with it. Not good at close range against phantoms and banshees (use a shotgun), but AT LONG/MEDIUM RANGE against ravages, brutes, atlases, primes and banshees distracted by decoys/drones, it will kill targets faster than the Harrier and pretty much every other gun out there.

The achilles heal is that it takes 3.5 seconds to get to max DPS, but when it gets there, it's one of the best in the game, plus it has lots of ammo and is super accurate.

Every weapon has its drawbacks; there are so many weapons already in the game, that bioware is now releasing some with extreme pros/cons. See also the Harrier with it's very limited ammo and the Reegar with its very limited range.

Don't hold your breath for a weapon with instant 1000 DPS, great range, accuracy and enormous spare ammo reserves....

#230
rmccowen

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LandoCalrisian wrote...

People, it's a situational gun. Deal with it. Not good at close range against phantoms and banshees (use a shotgun), but AT LONG/MEDIUM RANGE against ravages, brutes, atlases, primes and banshees distracted by decoys/drones, it will kill targets faster than the Harrier and pretty much every other gun out there.

Actually, not faster than the Harrier. Or faster than much else, actually, once you factor in the charge time.

It also has a definite outer range limit (like the Reegar)--for instance, it didn't reach from the lower LZ on Dagger to the entrance to the central bunker. So not so much with AT LONG RANGE.

#231
Killahead

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rmccowen wrote...

LandoCalrisian wrote...

People, it's a situational gun. Deal with it. Not good at close range against phantoms and banshees (use a shotgun), but AT LONG/MEDIUM RANGE against ravages, brutes, atlases, primes and banshees distracted by decoys/drones, it will kill targets faster than the Harrier and pretty much every other gun out there.

Actually, not faster than the Harrier. Or faster than much else, actually, once you factor in the charge time.

It also has a definite outer range limit (like the Reegar)--for instance, it didn't reach from the lower LZ on Dagger to the entrance to the central bunker. So not so much with AT LONG RANGE.


What? I've been killing things across Giant and Dagger and never experienced this.

#232
bob2.0

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Computron2000 wrote...

Transairion wrote...

So we actually get a Bioware post that says it does not twice, but FOUR TIMES the damage in High-power mode, and yet most people still think it sucks because it has a charge mechanic?


Start up ME3
Select Multiplayer
Select any class you want, select the particle rifle as your weapon
Select Private, Unknown, Unknown, Gold
Play wave 1

Then come back and answer this question. How long does it take for you to drop to the ground when out of cover and there are mooks (any mook other than husks) coming in from different directions?

Compare to the amount of time you need to spend outside of cover to fire this gun.

But you have a team you say? Yeah but 2 things happen
i) You team goes everywhere in all directions from incoming cover wreckers like Banshees, Hunters, Brutes, phantoms. You need to take care of yourself until your decoys, ahem "teammates" come back to be bullet shields to let you reach "MAXIMUM POWER!!!"
ii) Many times you might be the last guy standing and everyone will come for you. Yeah same as the solo situation

But you have a secondary weapon you say? Yeah good luck with that weapon unless you're a class that doesn't need any power use at all due to the cooldown from the stupidly heavy particle beam rifle


Yup.

3.75 seconds to reach overcharge.
3.75 seconds of every enemy within LOS and not currently engaged with someone else now shooting you.
3.75 seconds of you not killing anything because you want to be a crappy Prothean version of a Void Ray.

#233
rmccowen

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Killahead wrote...

rmccowen wrote...

LandoCalrisian wrote...

People, it's a situational gun. Deal with it. Not good at close range against phantoms and banshees (use a shotgun), but AT LONG/MEDIUM RANGE against ravages, brutes, atlases, primes and banshees distracted by decoys/drones, it will kill targets faster than the Harrier and pretty much every other gun out there.

Actually, not faster than the Harrier. Or faster than much else, actually, once you factor in the charge time.

It also has a definite outer range limit (like the Reegar)--for instance, it didn't reach from the lower LZ on Dagger to the entrance to the central bunker. So not so much with AT LONG RANGE.


What? I've been killing things across Giant and Dagger and never experienced this.

Lag on my part, then, maybe, or just the weak "cold" beam... but I was sitting in cover shooting at troopers and an Atlas pouring out and doing zero damage.

#234
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As I've said elsewhere, the cons outweigh the pros on any difficulty but Bronze. It's mediocre on Silver and it is a signed death warrant on Gold. If it was an uncommon or even a rare weapon, I would say no problem, but as an ultra-rare it is decidedly substandard.

#235
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rmccowen wrote...

Killahead wrote...

rmccowen wrote...

LandoCalrisian wrote...

People, it's a situational gun. Deal with it. Not good at close range against phantoms and banshees (use a shotgun), but AT LONG/MEDIUM RANGE against ravages, brutes, atlases, primes and banshees distracted by decoys/drones, it will kill targets faster than the Harrier and pretty much every other gun out there.

Actually, not faster than the Harrier. Or faster than much else, actually, once you factor in the charge time.

It also has a definite outer range limit (like the Reegar)--for instance, it didn't reach from the lower LZ on Dagger to the entrance to the central bunker. So not so much with AT LONG RANGE.


What? I've been killing things across Giant and Dagger and never experienced this.

Lag on my part, then, maybe, or just the weak "cold" beam... but I was sitting in cover shooting at troopers and an Atlas pouring out and doing zero damage.


No, you were right, it stops doing damage after a medium range.

#236
Krantzstone

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The secret to the Particle Rifle:

You need all four players to wield it...

... and then cross the streams. ;)

/too bad that doesn't set off an epic techsplosion

#237
Computron2000

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rmccowen wrote...

Killahead wrote...

rmccowen wrote...

LandoCalrisian wrote...

People, it's a situational gun. Deal with it. Not good at close range against phantoms and banshees (use a shotgun), but AT LONG/MEDIUM RANGE against ravages, brutes, atlases, primes and banshees distracted by decoys/drones, it will kill targets faster than the Harrier and pretty much every other gun out there.

Actually, not faster than the Harrier. Or faster than much else, actually, once you factor in the charge time.

It also has a definite outer range limit (like the Reegar)--for instance, it didn't reach from the lower LZ on Dagger to the entrance to the central bunker. So not so much with AT LONG RANGE.


What? I've been killing things across Giant and Dagger and never experienced this.

Lag on my part, then, maybe, or just the weak "cold" beam... but I was sitting in cover shooting at troopers and an Atlas pouring out and doing zero damage.


Perhaps it suffers the same problem as the Krysae and gets blocked by invisible barriers in the environment?

#238
Arppis

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Krantzstone wrote...

The secret to the Particle Rifle:

You need all four players to wield it...

... and then cross the streams. ;)

/too bad that doesn't set off an epic techsplosion


This would be awesome. :o

#239
Conduit0

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Krantzstone wrote...

The secret to the Particle Rifle:

You need all four players to wield it...

... and then cross the streams. ;)

/too bad that doesn't set off an epic techsplosion

Actually it does, but only when Gozer spawns.

#240
Striker93175

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So, after all the rage here I decided to blow some credit and unlocked it. Put it on my AJ and respected for defensive bubble and area pull/reave/assault reduction. With power recharge amp its not terrible... allows you to make stuff go boom and strip shields to set up booms... wasn't quite what I expected. Still I love this gun. Tried it on a vorcha, still not bad but prefer my saber... And then my friends, I found the Krogan sentinel... Tank: armor... lift 'nades. God yeah. One of my first tries with mr Krogan was gold, and ironically we ALL had the gun.... teamwork... is where this gun REALLY shines (pun... laser, shines, ha!  okay okay I know its bad lol). There is no question to what your team is shooting at, allowing you to focus beams which simply obliterate any and all in its path. 2 of us used cryo, 2 used incin... they both compliment each other and the cryo will slow/freeze while the incin will do DoT.

Being overly familiar w/ this weapon from single player... you must keep in mind you have unlimited ammo. W/ a krogan tank as you walk around... even if theres nothing there keep that laser on/off so you are ready to go into max power at any moment... When enemy advances to the point they are too close thats when you go all krogan on 'em and smack em away and continue to go all shoop da whoop on it and continue to firin' ya lazer! I had 0 problems using this on gold... after using it on gold it made using it on silver seem OP.

In fact ... my regular group of friends I play with ended up callin it OP. I told them the rage on here about it, they said whatever. lol.

Now no, this is in no way more powerful per say then a QMI w/ a Harrier warfighter V + amps etc... Nor is it as powerful per say as a GI claymore build... but it most certainly has its uses and its extremely fun putting on a laser light show and even more deadly when all 4 of you are shining lasers in the enemies eyes.

Could it use a buff? Sure... and I wouldnt complain either. I mean, who doesn't want a portable deathstar beam eh? Does it NEED a buff to be a viable weapon choice? No. The user simply HAS TO has to HAS to know how to use it effectively.

Modifié par Striker93175, 13 juillet 2012 - 12:54 .


#241
spudspot

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I've actually calculated some pretty weird numbers for the average DPS per magazine on the Turian Soldier...

So until I get it and check if I'm able to make it work, I won't call it bad anymore.

Please don't take that as an offense 1337haxwtg, your thread title more than justifies whatever anybody has to say about this gun. :P

Modifié par spudspot, 13 juillet 2012 - 01:00 .


#242
KosmoZero

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I know that for you guys that haven't unlocked this, math wars are the only thing you can go on. But the one bit that's slightly puzzled me is peeps saying it takes 3.75 seconds to get to full charge. As much as some people are complaining about this lovingly calculated number I could swear it does not take that long. I'll play some more later to check

I suppose in a game time goes faster, but the charge up time is nothing to really worry about (inb4 not playing gold, not getting swarmed by ninjas, not getting stunned by primes. Try a decoy)

#243
Stance Punk

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I'd prefer a consistent rate of 500 DPS. No intensified beam.

#244
GroverA125

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I played thoroughly with a group of old friends. Two of which were using using level 1 Particle Rifles. I'd like to note that these are all N7 3000+, and have all but one or two weapons unlocked, including several level X UR weapons each. They all decided that it was an excellent firearm, using them on Gold Reaper matches (practicing for the event). From their comments and in-game testing, they mentioned about it being about, if not a tad less effective as a Harrier, however with the lack of need to go refill, if combined with AP and Clip capacity mods, has less of a dependency on location.

#245
Disciple888

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Try solo'ing Gold with the Particle Rifle. Specifically, try firing it with two Atlases raining flak cannons down on you, making it impossible to charge the wide beam, or Geth staggering you out of the wide beam, etc. Then come back here and tell us how good it is.

#246
MajorBlazkowicz

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I like how all the people who hate it think it should do instant major damage and be gold solo viable.

It's a co-op game people! this gun works better with a team, just like the Turian Soldier, which is my favorite character, needs team mates to raze hell!

#247
rmccowen

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MajorBlazkowicz wrote...

I like how all the people who hate it think it should do instant major damage and be gold solo viable.

If you can name a single person who said that in this thread, I'll eat my hat. And it's not a small hat.

It's a co-op game people! this gun works better with a team, just like the Turian Soldier, which is my favorite character, needs team mates to raze hell!

A shield-restore spec Geth Engineer needs teammates; what the average Turian Soldier needs is targets.

#248
Pete Zahut

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Does the extended magazine affect this gun? because if the damage increases as you fire, with 80% more ammo you could increase the damage a ton more

#249
Striker93175

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Disciple888 wrote...

Try solo'ing Gold with the Particle Rifle. Specifically, try firing it with two Atlases raining flak cannons down on you, making it impossible to charge the wide beam, or Geth staggering you out of the wide beam, etc. Then come back here and tell us how good it is.


Side arm?  Image IPB  Rockets? Image IPB Gernades (I carry 9 so yeah extra rockets basically) Image IPB


What people do not understand is it has INFINATE ammo.  Start shooting, don’t even aim as your move around....  nothing there, release trigger recharges fast...  Start shooting... nothing there, release trigger recharges fast...  start shooting... enemy in sights, bam you’re at full power already. Drain till 1-25ish, fast recharge, still in cover... start shooting aiming at nothing, bam full power TARGET with laser.....  etc.  Pulsing it to prime the main beam is a crucial part of understanding the handling of the weapon.

Unless your walking around firing the low beam intermittently getting it ready for the full pulse, your not doing it right.  No lie I outscored a widow wielding SI with it last night.  I may not be as good as you to solo gold, but I do play alot of golds.  It's also a amazing support weapon.  It also is better with cryo or incin ammo as the applies the effect immediatly, incin ammo DoThelps while reloading and takign cover whle cryo is nice to freeze multiple mobs and immobilize all others while you lay the beam on em.

Just saying, when I was using it last night once my friends got on they called it OP.  Perspective I guess.  And user competency as it is definatly a weapon that requires a learning curve to use efficently.

#250
MajorBlazkowicz

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rmccowen wrote...

MajorBlazkowicz wrote...

I like how all the people who hate it think it should do instant major damage and be gold solo viable.

If you can name a single person who said that in this thread, I'll eat my hat. And it's not a small hat.




It's a co-op game people! this gun works better with a team, just like the Turian Soldier, which is my favorite character, needs team mates to raze hell!

A shield-restore spec Geth Engineer needs teammates; what the average Turian Soldier needs is targets.


What I'm trying to get at with the second sentence is that the Turian Soldier is not very good at solo runs becuase he has no roll and is a big easy target, he needs distractions to do good. The Turian Sentinal is a better solo choice because of tech armor with overload and warp.

I also read at least 2 or 3 people who said try to solo Gold with it, but I'm not naming names, becuase that violates BSN rules.

Modifié par MajorBlazkowicz, 13 juillet 2012 - 05:51 .