Set Phasers to Suck; The Particle Rifle's Stats
#76
Posté 12 juillet 2012 - 01:53
#77
Posté 12 juillet 2012 - 01:53
#78
Posté 12 juillet 2012 - 01:54
Ashen Earth wrote...
Nissun, if you think you can make better use of the gun than the guy I just played with, I would like to see.
I'm almost certain he can. I hate this thing with a passion after you kept reviving me. I keep shooting but nothing happens to the phantom! *shudder*
#79
Posté 12 juillet 2012 - 01:55
SkreeMalicious wrote...
Good thread Ashen. Numbers are hard to argue against.
This isn't my thread.
Modifié par Ashen Earth, 12 juillet 2012 - 02:00 .
#80
Posté 12 juillet 2012 - 01:56
#81
Posté 12 juillet 2012 - 01:56
#82
Posté 12 juillet 2012 - 01:57
*dies a little inside*SkreeMalicious wrote...
Good thread Ashen. Numbers are hard to argue against.
himohillo wrote...
Slap on Cryo ammo, play bronze and pretend you're Mr. Freeze.
EVERYBODY CHILL!
Modifié par 1337haxwtg, 12 juillet 2012 - 01:58 .
#83
Posté 12 juillet 2012 - 01:57
Welcome to tha Ice age!himohillo wrote...
Slap on Cryo ammo, play bronze and pretend you're Mr. Freeze.
#84
Posté 12 juillet 2012 - 01:59
-
Good thread 1337haxwtg. Numbers are hard to argue against.
#85
Posté 12 juillet 2012 - 01:59
You guys have it wrong, this gun is an Ultra Rare piece of ***t so it deserves its place amongst UR weapons
/troll off, as I don't even have the weapon myself.
#86
Posté 12 juillet 2012 - 02:00
Bahroo3 wrote...
Ashen Earth wrote...
Nissun, if you think you can make better use of the gun than the guy I just played with, I would like to see.
I'm
almost certain he can. I hate this thing with a passion after you kept
reviving me. I keep shooting but nothing happens to the phantom!
*shudder*
To be fair, Phantoms are annoying as hell with all of the damage reduction, and evading. Almost all high RoF sustained DPS weapons are crap against them, that doesn't apply to just the Particle Rifle. The only ones I've been able to use to kill Phantoms with any regularity (without stacking on a bunch of consumables) are the Hurricane, the Harrier, and the Tempest. (on a GI with RoF and accuracy bonuses from Hunter Mode..)
#87
Posté 12 juillet 2012 - 02:00
*pats head*1337haxwtg wrote...
*dies a little inside*
#88
Posté 12 juillet 2012 - 02:01
1337haxwtg wrote...
Thanks to Eckswhyzed...
Damage [17.2-21.4]
ROF [800]
weight [2.0-1.4]
magsize [100]
rechargeratepersecond [0.35f]
recoil [0.0f]
timetoheatup [2.f]
....
can you put the avengers stats sidebyside with this thing, the full stats i mean>? or maybe even the collector rifle? o.O
#89
Posté 12 juillet 2012 - 02:02
This is good research. I support a buff for sure.
Lolz, haxwtg you might need to bold the part that mentions you don't have the numbers for it's boosted power mode; I think a lot of people are ignornant it even has another mode right now.
Guys, pay attention here. The current numbers are PRE-CHARGED dps. It's bad, because it's meant to be bad. You're meant to shoot it in charged mode, just like sniper rifles are meant to be aimed at the head *shots Krysae in the foot for non-conformance*. Let's actually get the charged-mode numbers before we beg for buffs, get it buffed, then get it nerfed down to Falcon-level. That thing's ROF was halved or more, right?
Modifié par Transairion, 12 juillet 2012 - 02:03 .
#90
Posté 12 juillet 2012 - 02:08
Congrats, you have a weapon that's great against brutes, assuming there's nobody else around to shoot at you.
#91
Posté 12 juillet 2012 - 02:10
As far as these stats go, they're unfinished, and without the statistics of the weapon at full power, no meaningful conclusions can be reached from the numbers. With the right build this weapon is definitely usable (and far better than the Avenger), that much I can say from experience, and it is a mistake to call it a bad weapon, even if it isn't better than good, which it isn't. Give it a damage buff to make it as effective on Gold as it is on Insanity in SP, and it would be worth it's UR status, right now I'd say it's more like a Rare.
Having spent last night playing U/U/G for several hours with the PR on my GE "Soldier" Build (no Overload, max HP, healing turret, accuracy/RoF/speed+vision, full weapon damage on passives) and continually come up with 100,000+ in a lobby of Krysae, GPS, and Harrier users (non infiltrators) who all scored about the same from one game to the next, I have to say It's definitely a fine weapon (and mine's lv. I), albeit not as fine as it should (and admittedly the 100,000 dependent upon getting at least a killstreak or two and firing all my missiles, usually the same went for the others though, so it evened out).
I'd hardly call it groundbreaking or conclusive, but my score was the same as I usually get, even had I used the Harrier I'd have done marginally better at best, and spend a lot of time running back and forth from ammo crates. So a damage buff is needed to make it a proper UR, but not nearly the sort of significant buff those statistics would have people believe is necessary. I don't need numbers to know the Particle Rifle is better than most other guns in the game (although only on a proper build, the most proper of which IMO is a Soldier), which is a low bar in and of itself, but is nonetheless a higher position than most people in this thread seem to believe the weapon holds. I suggest people practice more/experiment more with builds before declaring it to be so bad as all that.
#92
Posté 12 juillet 2012 - 02:10
Dokteur Kill wrote...
You have to fire for nearly four seconds before getting charged damage. That's enough time to die on gold. And on bronze and silver, there are tons of other weapons that can kill stuff just as fast.
Congrats, you have a weapon that's great against brutes, assuming there's nobody else around to shoot at you.
Defensive AJA laughs at anything that isn't a sync kill, and gets a passive weight reduction to Assault Rifles.
Modifié par Ashen Earth, 12 juillet 2012 - 02:10 .
#93
Posté 12 juillet 2012 - 02:10
SkreeMalicious wrote...
1337haxwtg wrote...
Thanks to Eckswhyzed...
Damage [17.2-21.4]
ROF [800]
weight [2.0-1.4]
magsize [100]
rechargeratepersecond [0.35f]
recoil [0.0f]
timetoheatup [2.f]
....
can you put the avengers stats sidebyside with this thing, the full stats i mean>? or maybe even the collector rifle? o.O
Avenger
Damage [38.6 - 48.2]
DPS [321.67 - 401.67]
RoF [ 500]
weight [ 1 - .5]
magsize [30]
capacity [ 210-262]
recoil [0.1]
Modifié par Bahroo3, 12 juillet 2012 - 02:11 .
#94
Posté 12 juillet 2012 - 02:13
1337haxwtg wrote...
Thanks to Eckswhyzed...
Damage [17.2-21.4]
ROF [800]
weight [2.0-1.4]
magsize [100]
rechargeratepersecond [0.35f]
recoil [0.0f]
timetoheatup [2.f]
....
[EDIT: repeated stats removed for great :ph34r: justice.]
The OP skips some stats like aim error (looks like none for the Particle Rifle, and [2 - 6.2] for the Avenger). Nevertheless, what the Particle Rifle has going for it is aim/handling and a relatively long magazine--even without the Extended Magazine, it lasts 7.5 seconds, which is a nice long duration. What it doesn't seem to do is very much damage--285 DPS for the PR versus 401 for the Avenger.
That's not a fair comparison, considering that the weapon charges up, but let's use a 3x multiplier for the secondary mode. That puts you at 856 DPS after the first 3.75s, for a total of 9416 damage per (extended) magazine over 13.5 seconds--for average of 697 DPS, which isn't such a bad number considering 0 aim error and 0 recoil.
But against Gold armor, with Gold enemies firing at you, and considering you'll rarely get that whole magazine out before you have to duck back behind cover or use a power... I don't know.
Modifié par rmccowen, 12 juillet 2012 - 02:14 .
#95
Posté 12 juillet 2012 - 02:14
You have to fire for nearly four seconds before getting charged damage. That's enough time to die on gold. And on bronze and silver, there are tons of other weapons that can kill stuff just as fast.
There is basically little difference between this and other chargable weapons in the game already: non-charged does bad (or good/decent/great) damage, and charged does a boatload more damage. Honestly, what IS the problem with shooting into a wall for a few seconds? There isn't a whole lot of difference between that and charging your GPS behind a wall anyway (I think you can do that in cover though).
The only real difference between this weapon and the other chargers is this one does crummy damage without being charged. So you charge it, simple. The extra-clip-size mod is of course required, otherwise you're using 50 out of 100 ammo, when you should be just using 50/180, giving a whole 130 ammo of BLAAAAAAAAARGH laser.
But against Gold armor, with Gold enemies firing at you, and considering you'll rarely get that whole magazine out before you have to duck back behind cover or use a power... I don't know.
I feel like this is already a huge problem for the Revenant though, which also slows you to a crawl if you're anything but a Krogan. But yeah, I wouldn't call it a weapon for power-spam classes... but I wouldn't call the Revenant that either.
If it WAS fantastic on Gold right now, wouldn't that mean it was incredibly OP? I'd rather it be underpowered than nerfed into the ground...
Modifié par Transairion, 12 juillet 2012 - 02:19 .
#96
Posté 12 juillet 2012 - 02:17
rmccowen wrote...
1337haxwtg wrote...
Thanks to Eckswhyzed...
Damage [17.2-21.4]
ROF [800]
weight [2.0-1.4]
magsize [100]
rechargeratepersecond [0.35f]
recoil [0.0f]
timetoheatup [2.f]
....
[EDIT: repeated stats removed for great :ph34r: justice.]
The OP skips some stats like aim error (looks like none for the Particle Rifle, and [2 - 6.2] for the Avenger). Nevertheless, what the Particle Rifle has going for it is aim/handling and a relatively long magazine--even without the Extended Magazine, it lasts 7.5 seconds, which is a nice long duration. What it doesn't seem to do is very much damage--285 DPS for the PR versus 401 for the Avenger.
That's not a fair comparison, considering that the weapon charges up, but let's use a 3x multiplier for the secondary mode. That puts you at 856 DPS after the first 3.75s, for a total of 9416 damage per (extended) magazine over 13.5 seconds--for average of 697 DPS, which isn't such a bad number.
But against Gold armor, with Gold enemies firing at you, and considering you'll rarely get that whole magazine out before you have to duck back behind cover or use a power... I don't know.
I would say that depends more on the class you're using than anything. Human Soldiers, Turian Sentinels, Krogan classes, and especially defensive AJAs can take an absurd amount of damage if you spec them for it, and 3 of the above listed can opt for a passive weight reduction to the weapon.
2 of them have Anti-Armor abilities to somewhat compensate for the gun's weakness to armor.
#97
Posté 12 juillet 2012 - 02:21
1337haxwtg wrote...
*dies a little inside*SkreeMalicious wrote...
Good thread Ashen. Numbers are hard to argue against.himohillo wrote...
Slap on Cryo ammo, play bronze and pretend you're Mr. Freeze.
EVERYBODY CHILL!
WHAT KILLED DA REAPAS?
DA ICE AGE!
#98
Posté 12 juillet 2012 - 02:37
#99
Posté 12 juillet 2012 - 02:39
1337haxwtg wrote...
Why do people keep saying uncharged weapons do bad damage? Maybe that applies to the Arc Pistol or Kishock, but those two weapons suck as well. Try the uncharged dps on the GPS and Graal again before you make those claims.
The Kishock only sucks if you use it off host, or have really bad aim.
#100
Posté 12 juillet 2012 - 02:39
1337haxwtg wrote...
Why do people keep saying uncharged weapons do bad damage? Maybe that applies to the Arc Pistol or Kishock, but those two weapons suck as well. Try the uncharged dps on the GPS and Graal again before you make those claims.
Not to mention that GPS ignores armor unlike the PPR which gets crippled even further by it.
Modifié par Bahroo3, 12 juillet 2012 - 02:40 .





Retour en haut






