Set Phasers to Suck; The Particle Rifle's Stats
#101
Posté 12 juillet 2012 - 02:40
lolled.
#102
Posté 12 juillet 2012 - 03:07
I guess that's sort of my point. It's a gun that works best on defensively minded PC, with either no powers to use or the chance for a weight reduction, and preferably some anti-armor power. Tactically, it requires you to be able to devote several seconds to continuous fire, without interruption--no active powers, no grenades (I think), no taking cover.Ashen Earth wrote...
rmccowen wrote...
But against Gold armor, with Gold enemies firing at you, and considering you'll rarely get that whole magazine out before you have to duck back behind cover or use a power... I don't know.
I would say that depends more on the class you're using than anything. Human Soldiers, Turian Sentinels, Krogan classes, and especially defensive AJAs can take an absurd amount of damage if you spec them for it, and 3 of the above listed can opt for a passive weight reduction to the weapon.
2 of them have Anti-Armor abilities to somewhat compensate for the gun's weakness to armor.
That's a lot of requirements. I've argued previously against the use of the Crusader, on the basis that it's not a bad gun at all, but that everything it does can be done better by something else--and the something else is almost always lighter. Why are you using the Crusader instead of a BW, Paladin, or Saber? In the testing I've done with the PR, I'm getting the same feeling. There's nothing wrong with it, exactly, but there don't seem to be any particularly effective use cases.
Modifié par rmccowen, 12 juillet 2012 - 03:08 .
#103
Posté 12 juillet 2012 - 03:44
I need to get this in the MP so I can see for myself. All of the people saying it sucks don't ever actually explain how they use it.
#104
Posté 12 juillet 2012 - 03:47
I need to get this in the MP so I can see for myself. All of the people saying it sucks don't ever actually explain how they use it.
I think the main issue/s are that there is a LOT more foes than in SP maps, those foes have been buffed repeatedly so have huge health/shield/barriers/armor bars, and using the charging feature out of cover is instant-death. The latter is a decent point, but then you just need to charge it in cover or by shooting while behind a wall (AP mod ftw).
#105
Posté 12 juillet 2012 - 03:47
This makes my Collector Rifle look good.
#106
Posté 12 juillet 2012 - 03:50
Wow.
This makes my Collector Rifle look good.
The Collector Rifle does not get twice/three/four times as powerful after 50 ammo is fired.
The current weapon stats in the OP make a point of NOT INCLUDING THE STRONGER MODE, only the weak mode (which sucks because you're not meant to be using it like that).
Come on people, at least try to read. I'm losing what little faith I had in these forums over League of Legend's.
#107
Posté 12 juillet 2012 - 04:00
Transairion wrote...
I need to get this in the MP so I can see for myself. All of the people saying it sucks don't ever actually explain how they use it.
I think the main issue/s are that there is a LOT more foes than in SP maps, those foes have been buffed repeatedly so have huge health/shield/barriers/armor bars, and using the charging feature out of cover is instant-death. The latter is a decent point, but then you just need to charge it in cover or by shooting while behind a wall (AP mod ftw).
I plan to throw it on a Kroguard, or maybe a Vorcha soldier. They can pop their heads out for a decent amount of time. The only problem with the Vorcha is the animation that plays when the stack increases, since it'll interrupt the beam. I want to try it, though.
#108
Posté 12 juillet 2012 - 04:04
#109
Posté 12 juillet 2012 - 04:05
#110
Posté 12 juillet 2012 - 04:05
xSNPx ZoDiaC wrote...
Do you people ever stop whining like little kids? Jesus Christ!
Ummmm... no. This is the internet and these are forums after all. And besides, isn't whining a prerequisite for being allowed to post here?
As for the Prothean particle rifle, it was "meh" in the SP and it seems likely to be "meh" in MP as well. How many guns in MP are "meh" anyway? I know I feel like quite a few, if not the majority, are "meh" in my opinion, but I'd be curious to see what others think what qualifies to be on the "meh" list.
#111
Posté 12 juillet 2012 - 04:08
No matter what they do, the mechanics of it, even on Single player, leave me out of cover for too long compared to other guns. Infinite ammo isn't really that great of a perc. Running to crates really isn't that difficult, and has probably gotten me killed twice overall.
If they don't like my suggestion, then the ramp-up needs halved, baseline damage needs doubled (prior to ramp-up) since staying out of cover for as long as those first 50 rounds take usually would net me 3-4 head shots with a harrier.
#112
Posté 12 juillet 2012 - 04:17
#113
Posté 12 juillet 2012 - 04:21
#114
Posté 12 juillet 2012 - 04:28
#115
Posté 12 juillet 2012 - 04:32
#116
Posté 12 juillet 2012 - 04:34
#117
Posté 12 juillet 2012 - 04:39
#118
Posté 12 juillet 2012 - 04:45
#119
Posté 12 juillet 2012 - 04:47
xSNPx ZoDiaC wrote...
This is getting real old...
They copy & pasted the gun from single-player, without taking into account multiplayer enemies being buffed to god-hood. It's not the end of the ******* world! Give BioWare some time to buff the gun for multiplayer.
This was not completely intentional, BioWare are still only human unfortunately.
Do you people ever stop whining like little kids? Jesus Christ!
Lets leave Jesus out of this. And he put out some numbers that would agree with his opinion. Do you ever stop whining like a little kid ?
#120
Posté 12 juillet 2012 - 04:54
The OP forgot to mention one line from stats, which is protheandmgmultiplier. Which is 4 and activates for charged up beams
Modifié par zeypher, 12 juillet 2012 - 05:00 .
#121
Posté 12 juillet 2012 - 05:02
#122
Posté 12 juillet 2012 - 05:15
#123
Posté 12 juillet 2012 - 05:22
1337haxwtg wrote...
No. It IS crap. What special trick is there to using it? Every gun is the same. You shoot, you deal damage; end of story. This one takes time to build up, just to deal sub-par damage. There is no special skill to master that makes it a decent gun.
There is nothing anyone can say or do to make the numbers lie. There is no trick to using the gun. It is inferior to any other UR on the table.
You are being really narrow-minded. "Shoot, deal damage, end of story" is the overly simplified equation for guns and it is not clear enough to be any real argument. What about the Scorpion? That doesn't do the damage immediately, does that make it a bad gun? What about the Javelin? It can only fire one shot per reload and that one shot is almost always eaten up by shield-gate. Because the Javelin can do the most damage per shot, does that make it the best gun? No, because you are forgetting that there are more factors than just damage when judging a gun's usefulness. The Particle Rifle has infinite ammo, perfect accuracy and a relatively high rate of fire. That alone would make it fairly useful, but to top it off, it also gets a significant damage increase after the sustained fire of 50 rounds, leaving 50/130 leftover with the supercharged damage. This makes it unique from the other weapons and requires strategy to use to its full potential. One of the people who responded to you gave you an exact citation of the reccommended usage of it and you ignored it. Here is what it said:
Transairion wrote...
From the wiki:■The Particle Rifle's initial DPS is very low, but goes up dramatically after 50 units of energy (half the initial clip size) has been consumed. This property makes it well-suited for long, sustained fire against targets and can do very high amounts of damage in a short time. Pre-charging the weapon behind obstacles can be useful on higher difficulties, where you might get killed while your weapon is charging to full power. Using active powers will interrupt the charge, however, as well as depleting ammo reserve. This strategy is best used with a thermal clip capacity mod.
I underlined the part that you evidently didn't bother to read. By beginning to fire before engaging the enemy, you can receive your supercharged weapon power on the first strike. This gun isn't useless, it just has a learning curve. I used it in the SP and it was difficult at first but later became a valuable asset, especially considering the lack of ammo in Insanity.
#124
Posté 12 juillet 2012 - 05:25
#125
Posté 12 juillet 2012 - 05:49
Nvm, it doesn't work.............





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