Set Phasers to Suck; The Particle Rifle's Stats
#201
Posté 12 juillet 2012 - 10:34
#202
Posté 12 juillet 2012 - 10:39
bob2.0 wrote...
Never minding the fact that in SP this weapon hits overcharge mode after consuming only 30 ammo, which is way more acceptable to me due to exposure times in gold, it has the flaw of having a finite range.
Even with it being a x4 damage multiplier when firing in overcharge mode, that exposure time prior to it is unacceptable to me when firing from cover. 3.75 seconds is a long time. The other (personal taste) issue is that once charged, there is no window where it will remain in overcharge mode before reverting to default damage.
Edit: And in my experience, games that didn't balance around the highest levels of play didn't last long. I'm glad that things are balanced around gold play, and if that means things are very strong or OP or brokenly OP in the lower tiers (i.e. bronze), then so be it. When you don't balance around the highest levels of play or the hardest difficulty, then you get games with severe pidgeon holing of character/class/build/gear/whatever.
I'm quoting this guy because I have this gun in mutilplayer and I have tested this gun in game. It does take 30 rounds to activate charge mode which means you get quite the damage dealer with extended mags!
#203
Posté 12 juillet 2012 - 10:42
Seems like a good weapon, looking forward to unlocking it. Oh wait. It actually sounds like a super heavy geth smg with a long reload time that's also an ultra rare :/
Also the whole ''unlimited ammo'' thing is not really much of a benefit unless you're playing condor. It's not exacly hard to refill ammo in this game.
#204
Posté 12 juillet 2012 - 10:43
Someone's stealing ideas from Borderlands...Bahroo3 wrote...
Nissun wrote...
The particle rifle is a nice weapon. You just need to know how to use it.
Let me guess. Throw the gun at the enemy for extra damage?
#205
Posté 12 juillet 2012 - 10:44
Modifié par A Wild Snorlax, 12 juillet 2012 - 10:44 .
#206
Posté 12 juillet 2012 - 11:52
#207
Posté 13 juillet 2012 - 12:43
Unlimited ammo sounds like a welcome perk as well.
#208
Posté 13 juillet 2012 - 12:45
#209
Posté 13 juillet 2012 - 01:03
1337haxwtg wrote...
^ Any "Master Tactician" would rather use a Harrier and kill everything in no time at all, without required buildup.
Being chained to an ammo box doesn't seem like a very masterful tactic to me.
#210
Posté 13 juillet 2012 - 01:06
#211
Posté 13 juillet 2012 - 01:09
#212
Posté 13 juillet 2012 - 01:10
#213
Posté 13 juillet 2012 - 01:12
BoomDynamite wrote...
Double uncharge damage, make charge multiplier x2 instead of x4 so it stays the same, make the weight [1.75 - 1.25] instead of [2.0 - 1.4]
I like this idea as well. There are many ways to approach the issue.
#214
Posté 13 juillet 2012 - 01:13
#215
Posté 13 juillet 2012 - 01:15
#216
Posté 13 juillet 2012 - 01:17
A Wild Snorlax wrote...
So it does pathetic damage, is heavy, you need to charge it for a few seconds to do maximum damage and the reload time is really long.
Seems like a good weapon, looking forward to unlocking it. Oh wait. It actually sounds like a super heavy geth smg with a long reload time that's also an ultra rare :/
Also the whole ''unlimited ammo'' thing is not really much of a benefit unless you're playing condor. It's not exacly hard to refill ammo in this game.
Yep.
Lucius likes it but he had to specialize a specific character to accommodate it. It does poorly on 99% of classes and okay on a few, but even those few would be better served by taking the harrier.
#217
Posté 13 juillet 2012 - 01:18
#218
Posté 13 juillet 2012 - 01:48
1337haxwtg wrote...
It is very easy to get more ammo on this game. I've never felt chained to ammo boxes as long as I stay mobile. Plus, if you use the Harrier conservatively, you are still getting a ton of damage per trip to the ammo box.
Firebase Condor would like a word.
And I'm not saying it is hard to get ammo normally, but when you are pinned down, whether it be during a hack or in a favorite camping spot, your Harrier is going to be depleted before you see the first boss tier enemy fall. That is not an issue the Particle Rifle needs to deal with.
#219
Posté 13 juillet 2012 - 01:52
#220
Posté 13 juillet 2012 - 04:14
I was thinking very much along these lines--some combination of a boost to "cold" damage, a weight reduction, and a possible reduction in charge time (meaning number of rounds to charge).BoomDynamite wrote...
Double uncharge damage, make charge multiplier x2 instead of x4 so it stays the same, make the weight [1.75 - 1.25] instead of [2.0 - 1.4]
The Graal and GPS charge for 2s; 30 rounds in "cold" mode would work out to 2.25s.
#221
Posté 13 juillet 2012 - 04:30
#222
Posté 13 juillet 2012 - 05:19
#223
Posté 13 juillet 2012 - 05:47
BSN, impossibru to please. Just wait until this gun is buffed to meet your standards of "good", it becomes the best weapon in the game by far (4 PPR's on Platnium), and then gets nerfed into the ****ing ground. That's League of Legends balancing all right.
I pray I unlock this weapon in MP before it gets the Krysae treatment (I unlocked that the day before it was nerfed).
Modifié par Transairion, 13 juillet 2012 - 05:49 .
#224
Posté 13 juillet 2012 - 06:09
#225
Posté 13 juillet 2012 - 06:20
I've still not used the gun. Saving for the DLC. I didn't realize it did that in SP.





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