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Bioware has done it again!


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#1
Trajan60

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And when I say done it again I mean churned out another derivative, cliche ridden masterpiece. Bioware deserves some credit for its diligent adherence to the green movement, however. No other company can recycle plots and characters quite so well. Bioware's writers seem to write by rote, with the effect being that every game is more and more like its predecessors, a decaying curve asymptotically approaching total blandness.

This is not dark fantasy. This is Tolkien with the paint scuffed up and buckets of chicken blood slopped about. This is Glen Cook with the hardcases and sarcastic tone ripped out and replaced with concentrated Carth Onasi-grade whinging and faux moral ambiguity. This is Martin without the ever present dread and the conniving characters.

Much ado was given to the mature tone of the writing in this game. Well, here's the thing. You don't hear GRRM plugging his books like that. "Hey, check it out, the main character DIES at the end of this one. Isn't that like, so dark and mature?" Maturity isn't something that you can just flip on and on, it's not something that you can just
declare. Maturity means writing situations with an eye to realism and a realization that your audience isn't stupid (and if they are they shouldn't be your audience) and can handle things not working out, can handle feeling empathy for a guy who's not quite a hero because, hey, at least he's human.

They did it all wrong. Let's write a real mature and dark and gritty game, they said. Maybe they could. Maybe they have the chops. But they screwed the pooch here. Because this game reads like a bunch of fourteen year olds trying to be edgy. This is manufactured maturity, and maturity only works as a natural outgrowth of actual skill, not something slapped over the same thing you've been doing the past decade.

This is KOTOR, Jade Empire, Mass Effect...

And the sad thing is I'd be lying if I said this wasn't one of the best RPGs of the past five years. Which tells you something about the pathetic state the single player RPG genre is in.

There were glimmers of the old school in this one, of quests with multiple solutions and choices that have actual consequences beyond cosmetic changes. Redcliffe comes to mind. I can only describe my feelings of transcendent joy when I discovered Bioware wasn't going to railroad me into playing Seven Samurai and allowed me to leave the hapless villagers to their own devices. I returned to find the town desolate but my spirits buoyed. "Good job, Bioware," I thought.

My good will lasted all of five minutes, however. Because as inevitably happens with Bioware, it all comes down to killing things. Room after room of baddies to kill. Here's your choice--would you like to spend a half hour killing these or a half hour killing those? This or that? Pick your relative pronoun. Brutal Legend lampooned the Bioware "choice" better than I can: Want to kill the bad guys now? Or later? Because the majority of your time, you will be killing things. There's simply too much filler combat in this game. If the combat were at all interesting, well, it wouldn't matter. It would still be boring. But the combat is not at all interesting.

RTwP is truly the worst of both worlds. Either give me pure turn based, with precise control and time to work out tactics and interesting, set piece battles, or let me mash away at my fast attack button. Make it an Action RPG and call it a day. It was a noble effort to meld these two time scales but I feel enough is enough. Combat in Dragon Age amounts to mashing your spacebar and issuing orders, if you care to micromanage. If not, it's even less compelling, watching your dudes kill those dudes while you tap at your number keys and sigh forlornly, leg thrown out over your armrest and Diet Coke in your other hand. One or the other, please. Enough of this bastardized combat. And after, that, less combat in general.

Here's where I blow my credibility. I didn't finish this game. Hell, I didn't get even a quarter of the way through. Here's why: the combination of combat that feels like work and writing that makes one look forward to the combat is just too much. In a way I wish there hadn't been glimmers. I wish this had just stuck to the tried and true Bioware shtick of fake choices and even faker (or downright nonexistent) consequences. Instead I had the inestimable pleasure of having my hopes raised and then brained on the concrete. As in their failed attempts at creating a "mature" narrative, Bioware got scared. They flirted with making a true RPG. And just when that elusive Muse was cracking a smile they ran off.

Modifié par Trajan60, 16 décembre 2009 - 08:33 .


#2
andybuiadh

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Trajan60 wrote...

I didn't finish this game. Hell, I
didn't get even a quarter of the way through.


If only you'd opened your post with this line. It'd have saved me 3-4 minutes of my life.

My precious, precious life.

Modifié par andybuiadh, 16 décembre 2009 - 08:23 .


#3
Darpaek

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Dude, you've been trolling these forums for weeks - all to work up for THIS?

It even looks like you copy/pasted it outta a word procesor? Did this little essay go through multiple drafts?

I don't believe you. You've finished this game. You've prolly played it thru 4 or 5 times. You're prolly tooling around the Deep Roads as I type this, alt-tabbing to see how many responses your lil essay gets.

It's not gonna work this time, buddy. We don't believe you!

Edit:  Note, he editted out the word processor formatting after I posted my reply.

Modifié par Darpaek, 16 décembre 2009 - 08:27 .


#4
Sylvius the Mad

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Real-Time with Pause is the best of both worlds. You're not bound to an arbitrary round structure, and you have the freedom to micromanage as much as you want.

I don't see how you think the combat feels like work. The combat feels exactly like the best of BioWare's games. The games that deviate from this (in NWN you control only one character, KotOR and ME lack tactical movement control) are diminished by it.

#5
Dolomite808

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Forcing your own expectations on someone else's work will always lead to disappointment.

#6
JRCHOharry

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Can anyone make this speech into a GOW fanboy voice pluzz?

#7
Sloth Of Doom

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To sum up the OP:



Posted Image




#8
Sarevok Anchev

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Merry Christmas!



Here, that's for you:



><o(((°>

><o(((°>

><o(((°>



DONT eat it at once!^^

#9
Trajan60

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I knew my review was going to stir up a hornet's nest but I stand by my words.

#10
Sarevok Anchev

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Sloth Of Doom wrote...

To sum up the OP:

Posted Image


Thats not true!
He doesnt hate Masala Chai!
You dont, do you? Please tell me im right!!! :(

#11
Darpaek

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Sloth Of Doom wrote...

To sum up the OP:

Posted Image



Lies.

Nobody hates masala chai.

#12
Darpaek

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Sarevok: JINX!!!!!!!!!!!!!!!!!!!!!

#13
Bullets McDeath

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While it's true that videogame storytelling is often woeful, Bioware produce the best written video games on the market. No real question there. That's still a bit like being the tallest and prettiest of all the mutant midget hookers, but nevertheless. There are plenty of instances of great writing in this and other Bioware games. However, they are action games... so the writing is always going to be fenced in by the need to give the player something to kill. Until Hamlet: The RTS, you're likely to be disappointed.

Modifié par outlaworacle, 16 décembre 2009 - 08:31 .


#14
AiyanaLindari

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Even I hate the traffic in Delhi. But don't knock Masala Chai.

#15
andybuiadh

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Darpaek wrote...

Sloth Of Doom wrote...

To sum up the OP:




Lies.

Nobody hates masala chai.


Sarevok Anchev wrote...

Sloth Of Doom wrote...

To sum up the OP:



Thats not true!
He doesnt hate Masala Chai!
You dont, do you? Please tell me im right!!! [smilie]../../../images/forum/emoticons/sad.png[/smilie]



My mind just exploded. =]

Modifié par andybuiadh, 16 décembre 2009 - 08:32 .


#16
wonko33

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I only watched the opening credits of "The Sixth sense" but what a crappy movie that was... Popcorn was good though but a bit of a cliche since most movies have good popcorn.

#17
Sarevok Anchev

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Darpaek wrote...

Sarevok: JINX!!!!!!!!!!!!!!!!!!!!!


LOOOOOOOOOOOOOOOOOOOOOOOOL!!!

#18
Sloth Of Doom

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Trajan60 wrote...

I knew my review was going to stir up a hornet's nest but I stand by my words.


Dude, I think peple would have something a bit more constructive to say if your rambling rant was based on any facts.  The fact that you have not even got a quarter of the way through the game yet completed all of the origins and have killed over 1000 darkspawn tells me you have the attention span of an overcafinated chihuahua on speed.

#19
Sarevok Anchev

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outlaworacle wrote...

While it's true that videogame storytelling is often woeful, Bioware produce the best written video games on the market. No real question there. That's still a bit like being the tallest and prettiest of all the mutant midget hookers, but nevertheless. There are plenty of instances of great writing in this and other Bioware games. However, they are action games... so the writing is always going to be fenced in by the need to give the player something to kill. Until Hamlet: The RTS, you're likely to be disappointed.


Meee thiiiink you played too much Borderlands! =]

#20
deadrockstar

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Trajan60 wrote...

An interesting essay


I think you should fire up the toolset and give it a go yourself. I am being absolutely sincere.

#21
Dolomite808

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I hate masala chai.

#22
Guest_Ethan009_*

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The only thing you got right was cliche storm. >_>



I love when people here diss jrpgs for being those. Pot calling kettle black much?



Though the battle system to me is incredibly boring the cliche abound story is actually pretty good. There's nothing wrong with cliche storms as long as their done right.



Though the game did fall flat on its *** though.

#23
Darpaek

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Sarevok Anchev wrote...

Darpaek wrote...

Sarevok: JINX!!!!!!!!!!!!!!!!!!!!!


LOOOOOOOOOOOOOOOOOOOOOOOOL!!!



::Slugs Sarevok in the arm as hard as he can::

I called JINX!!!!!!!!!!!!!!!!!!!   Posted Image

#24
Lycidas

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Wow there can't be much joy in the OP's life...sorry for you dude

#25
Tarante11a

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Look! The Good Year Blimp!! *points*