Bioware has done it again!
#26
Posté 16 décembre 2009 - 08:38
Better than some famous books / movies about a wizard with a scar for example.... Or better than every soap opera in the German TV program..
#27
Posté 16 décembre 2009 - 08:39
#28
Posté 16 décembre 2009 - 08:39
Sloth Of Doom wrote...
Trajan60 wrote...
I knew my review was going to stir up a hornet's nest but I stand by my words.
Dude, I think peple would have something a bit more constructive to say if your rambling rant was based on any facts. The fact that you have not even got a quarter of the way through the game yet completed all of the origins and have killed over 1000 darkspawn tells me you have the attention span of an overcafinated chihuahua on speed.
In my defense, this is more a symptom of chronic rerolling as opposed to your diagnosis of ADD.
#29
Posté 16 décembre 2009 - 08:39
Dolomite808 wrote...
I hate masala chai.
Interweb liez.
You're also 6'2", 195 lbs with 4% body fat, and your posting from your blackberry at the local Indian teashop RIGHT NOW!
#30
Posté 16 décembre 2009 - 08:41
Modifié par Felix_Domestica, 16 décembre 2009 - 08:42 .
#31
Posté 16 décembre 2009 - 08:42
Sloth Of Doom wrote...
To sum up the OP:
lol. I think i have an e-crush on Sloth
#32
Posté 16 décembre 2009 - 08:44
2nd don't go on a rampage about the game when you never even finished a quarter of the game. You are right you banished your credibility just like so many curses. lol
I understand about the combat somewhat it can seem like work at times. But modders are already working on tweaks for that, and the overall story and game experience make that just a minor annoyance.
All and all I would just advise you to give the game another shot and play it all the way through with some mods perhaps. I think you will change your mind. By the way yes there is a lot of lord of the rings overtones to the game. but in the end it is a great story and top notch voice acting throughout.
#33
Guest_Crawling_Chaos_*
Posté 16 décembre 2009 - 08:44
Guest_Crawling_Chaos_*
Ethan009 wrote...
The only thing you got right was cliche storm. >_>
I love when people here diss jrpgs for being those. Pot calling kettle black much?
Though the battle system to me is incredibly boring the cliche abound story is actually pretty good. There's nothing wrong with cliche storms as long as their done right.
Though the game did fall flat on its *** though.
I diss JRPG's because they're boring s***, and the cliche's they embody are s***.
As far as cliche's go, I like me a good one.
Modifié par Crawling_Chaos, 16 décembre 2009 - 08:46 .
#34
Posté 16 décembre 2009 - 08:46
Dolomite808 wrote...
Forcing your own expectations on someone else's work will always lead to disappointment.
Yep. Expectations are the hooks we hang our resentments on.
#35
Posté 16 décembre 2009 - 08:48
montana_boy wrote...
Expectations are the hooks we hang our resentments on.
Wow, that was deep.
The OP really doesn't merit that sort of mental exertion.
#36
Posté 16 décembre 2009 - 08:51
montana_boy wrote...
Dolomite808 wrote...
Forcing your own expectations on someone else's work will always lead to disappointment.
Yep. Expectations are the hooks we hang our resentments on.
*Nods*
Well said.
#37
Posté 16 décembre 2009 - 08:51
Trajan60 wrote.
Here's where I blow my credibility. I didn't finish this game. Hell, I didn't get even a quarter of the way through.
Yes, that is where you blew your credibility.If you didn't even mange to get 1/4 of the way through, not only did you miss massive amounts of the story and the game, but you pretty much missed out on anyone taking your opinion of the game as a whole very seriously at all.
#38
Posté 16 décembre 2009 - 08:51
Stopping at 25% and saying it's awful is like those old "how many licks does it take to get to the center of a tootsie pop" commercial!
#39
Posté 16 décembre 2009 - 08:53
Darpaek wrote...
Sarevok Anchev wrote...
Darpaek wrote...
Sarevok: JINX!!!!!!!!!!!!!!!!!!!!!
LOOOOOOOOOOOOOOOOOOOOOOOOL!!!
::Slugs Sarevok in the arm as hard as he can::
I called JINX!!!!!!!!!!!!!!!!!!!
Hey Buddy, not everyone is english-main-language-standard-guy
Dunno wtf of a Witch-spell y'ar taling about!
But if you wanna fight with Sarevok: "Mess with the best, die like the rest!":devil:
Modifié par Sarevok Anchev, 16 décembre 2009 - 08:54 .
#40
Posté 16 décembre 2009 - 08:54
#41
Posté 16 décembre 2009 - 08:54
Darpaek wrote...
montana_boy wrote...
Expectations are the hooks we hang our resentments on.
Wow, that was deep.
The OP really doesn't merit that sort of mental exertion.
lol
For all the indignation about cliches in fantasy rpgs, as mentioned in this post and others and in reviews, i have yet to see a viable detailed alternative offered. It is pretty easy to complain about this topic in general but it isa whole different undertaking to actually provide specifics that break the mold and will be successful with the fans of traditional fantasy rpgs. This model works very well and is enjoyed by the fans.
#42
Posté 16 décembre 2009 - 08:57
VanDraegon wrote...
This model works very well and is enjoyed by the fans.
That is open to debate.
#43
Posté 16 décembre 2009 - 09:02
Darpaek wrote...
montana_boy wrote...
Expectations are the hooks we hang our resentments on.
Wow, that was deep.
The OP really doesn't merit that sort of mental exertion.
Don't know how "deep" it is. Only know for certain is... you didn't write it!
#44
Posté 16 décembre 2009 - 09:03
What debate? You yourself said that its been used in how many games in the past? And everyone one of those games was a great seller and has droves of fans.Trajan60 wrote...
VanDraegon wrote...
This model works very well and is enjoyed by the fans.
That is open to debate.
#45
Posté 16 décembre 2009 - 09:05
Trajan60 wrote...
VanDraegon wrote...
This model works very well and is enjoyed by the fans.
That is open to debate.
Perhaps, but we have the success of this very game to back up that statement, as well as all the other successful rpgs of this type. Where are the successful ground breaking rpgs that break the cliche mold you are ranting about?
#46
Posté 16 décembre 2009 - 09:05
Trajan60 wrote...
And when I say done it again I mean churned out another derivative, cliche ridden masterpiece. Bioware deserves some credit for its diligent adherence to the green movement, however. No other company can recycle plots and characters quite so well. Bioware's writers seem to write by rote, with the effect being that every game is more and more like its predecessors, a decaying curve asymptotically approaching total blandness.
This is not dark fantasy. This is Tolkien with the paint scuffed up and buckets of chicken blood slopped about. This is Glen Cook with the hardcases and sarcastic tone ripped out and replaced with concentrated Carth Onasi-grade whinging and faux moral ambiguity. This is Martin without the ever present dread and the conniving characters.
Much ado was given to the mature tone of the writing in this game. Well, here's the thing. You don't hear GRRM plugging his books like that. "Hey, check it out, the main character DIES at the end of this one. Isn't that like, so dark and mature?" Maturity isn't something that you can just flip on and on, it's not something that you can just
declare. Maturity means writing situations with an eye to realism and a realization that your audience isn't stupid (and if they are they shouldn't be your audience) and can handle things not working out, can handle feeling empathy for a guy who's not quite a hero because, hey, at least he's human.
They did it all wrong. Let's write a real mature and dark and gritty game, they said. Maybe they could. Maybe they have the chops. But they screwed the pooch here. Because this game reads like a bunch of fourteen year olds trying to be edgy. This is manufactured maturity, and maturity only works as a natural outgrowth of actual skill, not something slapped over the same thing you've been doing the past decade.
This is KOTOR, Jade Empire, Mass Effect...
And the sad thing is I'd be lying if I said this wasn't one of the best RPGs of the past five years. Which tells you something about the pathetic state the single player RPG genre is in.
There were glimmers of the old school in this one, of quests with multiple solutions and choices that have actual consequences beyond cosmetic changes. Redcliffe comes to mind. I can only describe my feelings of transcendent joy when I discovered Bioware wasn't going to railroad me into playing Seven Samurai and allowed me to leave the hapless villagers to their own devices. I returned to find the town desolate but my spirits buoyed. "Good job, Bioware," I thought.
My good will lasted all of five minutes, however. Because as inevitably happens with Bioware, it all comes down to killing things. Room after room of baddies to kill. Here's your choice--would you like to spend a half hour killing these or a half hour killing those? This or that? Pick your relative pronoun. Brutal Legend lampooned the Bioware "choice" better than I can: Want to kill the bad guys now? Or later? Because the majority of your time, you will be killing things. There's simply too much filler combat in this game. If the combat were at all interesting, well, it wouldn't matter. It would still be boring. But the combat is not at all interesting.
RTwP is truly the worst of both worlds. Either give me pure turn based, with precise control and time to work out tactics and interesting, set piece battles, or let me mash away at my fast attack button. Make it an Action RPG and call it a day. It was a noble effort to meld these two time scales but I feel enough is enough. Combat in Dragon Age amounts to mashing your spacebar and issuing orders, if you care to micromanage. If not, it's even less compelling, watching your dudes kill those dudes while you tap at your number keys and sigh forlornly, leg thrown out over your armrest and Diet Coke in your other hand. One or the other, please. Enough of this bastardized combat. And after, that, less combat in general.
Here's where I blow my credibility. I didn't finish this game. Hell, I didn't get even a quarter of the way through. Here's why: the combination of combat that feels like work and writing that makes one look forward to the combat is just too much. In a way I wish there hadn't been glimmers. I wish this had just stuck to the tried and true Bioware shtick of fake choices and even faker (or downright nonexistent) consequences. Instead I had the inestimable pleasure of having my hopes raised and then brained on the concrete. As in their failed attempts at creating a "mature" narrative, Bioware got scared. They flirted with making a true RPG. And just when that elusive Muse was cracking a smile they ran off.
..and...?
#47
Posté 16 décembre 2009 - 09:06
montana_boy wrote...
Don't know how "deep" it is. Only know for certain is... you didn't write it!
Behold! The power of Cliche!
#48
Posté 16 décembre 2009 - 09:06
addiction21 wrote...
What debate? You yourself said that its been used in how many games in the past? And everyone one of those games was a great seller and has droves of fans.Trajan60 wrote...
VanDraegon wrote...
This model works very well and is enjoyed by the fans.
That is open to debate.
Including this one no less.
I think the OP is either:
1) Projecting.
2) Troll.
My spidey sense (honed through almost 4 years of WoW forums) is saying the latter...
#49
Posté 16 décembre 2009 - 09:10
Darpaek wrote...
Edit: Note, he editted out the word processor formatting after I posted my reply.
What is the big deal about using Word or whatever and copy and paste?
#50
Posté 16 décembre 2009 - 09:12
addiction21 wrote...
What debate? You yourself said that its been used in how many games in the past? And everyone one of those games was a great seller and has droves of fans.Trajan60 wrote...
VanDraegon wrote...
This model works very well and is enjoyed by the fans.
That is open to debate.
It has worked in the past. The question is whether it will continue to work. This is the year 2009 going onto 2010 soon. Games are expected to evolve and improve from previous installments. The point I'm trying to make and the principle reason my review takes on a negative tone, is because DA:O is essentially an old house with a new coat of paint. An old hooker wearing a new dress. The gameplay and story elements are recycled, the mature themes contrived, and the characters bland with an overall crammed and diluted edge to them.





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