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N7 Demolisher


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100 réponses à ce sujet

#26
PMAC10

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Off topic but, Nice avatar Op!

#27
Loladan79

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BoomDynamite wrote...

To me Homing Grenade sounds like a Prox. Mine that needs to be locked onto a target.


I agree with this.  I'm thinking homing grenade will be an ability like Prox Mine.

#28
xXdmndmnXx

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SalvationThroughDestruction wrote...

Lokiwithrope wrote...

Need a dispenser here!

Quarian's sappin' mah dispenser!


You bet! ;)

#29
Someone With Mass

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YOU MUST CONSTRUCT ADDITIONAL PYLONS!

#30
Transairion

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Homing Grenade
Arc Grenade
Supply Pylon

The (possibly) game breaking part is that supply pylon restores grenades (ROFL)


I don't know if anyone else played War for Cybertron (PS3/Xbox), but the "horde mode" character of Demolisher actually was the only character ('Con) I remember having an Ammo Beacon, which restored ammo which you otherwise had to buy (in this case, wait for grenade ammo to respawn in boxes).

Subtle reference? Probably not, but in any case it will either have a HUGE cooldown or only provide a limited number of nades before poofing away.

#31
Master Xanthan

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SalvationThroughDestruction wrote...

 I quite literally soiled my pants when I saw his move set.

Homing Grenade
Arc Grenade
Supply Pylon

The (possibly) game breaking part is that supply pylon restores grenades (ROFL)

Better not nerf it, I want to feel like Chuck Norris
Thoughts?


Eh, we should wait and see how the supply pylon works, first. For all we know its nothing more than an extra ammo box that you can place anywhere you want. 

#32
L.ast L.ife

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nicethugbert wrote...

variobunz wrote...

nicethugbert wrote...

I hope it's female because I want to say Spawn Bomma Momma.

#

It's female.


Spawn Bomma Momma FTW!


Her name is RAMBY BOOM BOOM. <_<

Ahem.

#33
Spectre-61

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Loladan79 wrote...

BoomDynamite wrote...

To me Homing Grenade sounds like a Prox. Mine that needs to be locked onto a target.


I agree with this.  I'm thinking homing grenade will be an ability like Prox Mine.


Or it could be enemy seeking. You throw the grenade in the general direction of the enemy and it will find its target all by itself.

Well, we'll see next week.

#34
UKStory135

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xXdmndmnXx wrote...

SalvationThroughDestruction wrote...

Lokiwithrope wrote...

Need a dispenser here!

Quarian's sappin' mah dispenser!


You bet! ;)


With apologies to Valve:

Hey, look buddy. I'm an engineer. That means I solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'.I solve practical problems. [/b] F'r instance, how am I gonna stop some big, mean Mother Hubbard from tearing me a structurally superfluous new behind? The answer? Use Grenades. And if that don't work? Use more grenades. Like these little old numbers designed by me, built by me, and you best hope... [deadly serious][/i] not thrown at you.[/b]

#35
FergGref

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xcrunr1647 wrote...

I'm betting the pylon has a fat cooldown.

Since grenades don't have cool downs this probably won't be a problem

#36
TacoknightIV

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Im going to hedge my bets with really limited duration and very long cooldown for the pylon.

#37
LiarasShield

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What would be wrong with the supply pylon I mean it kinda would make sense because some of the ammo in these boxes around the map go pretty fast and getting grenades quicker would be kinda cool but if complaining about grenades is problem then what about spaming throws and warps I mean it would be the same thing if you complain about a ability to restores ammo or grenades

#38
lessthanjake

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It's probably either one of two things:

1. Just an ammo crate you can place anywhere. This does not mean unlimited grenades. It just means the Demolisher won't have to make mad dashes around the map to fulfill her huge need for grenades. You can just throw it down wherever you want to be, take the grenades and wait for them to refill to get more without having to make a mad dash. If this is the case, it's important that the ability have a high cool down because it probably starts with 2 grenades, and if you can spam it all the time, you'd basically be able to get 2 free grenades every time the power cools down. A high cool down wouldn't really affect the class in any other adverse way since its other two powers are grenades.

2. It could be like the Geth Turret, and add grenades/ammo to all allies near it with a timer just like the Geth Turret adds shields. In this case, the Supply Pylon could be attacked and destroyed. The evolutions for this type of Supply Pylon could be to have some sort of shock attack to those near it, or to give more grenades/ammo, or to give them more frequently. There are a lot of options.

The hope it's the second one. I think that's a marginally better idea, but I'll be happy no matter what.

#39
RequiemPrime

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FergGref wrote...

xcrunr1647 wrote...

I'm betting the pylon has a fat cooldown.

Since grenades don't have cool downs this probably won't be a problem


It could also give you a cool down as to how long the next "resupply" will be.

#40
LeandroBraz

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TheWout wrote...

It's MOST likely just a mobile Ammo Crate, maybe with a slightly faster respawn.
Don't expect it to be instant refills FOREVER



It certainly have some kind of limitations, unlimited grenades would be too OP. I think it have cooldown like the ammo crates on the map. It probably work exactly like an ammo crate (from the new maps, the ones that work properly), but you can place it wherever you want to.

#41
LiarasShield

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LeandroBraz wrote...

TheWout wrote...

It's MOST likely just a mobile Ammo Crate, maybe with a slightly faster respawn.
Don't expect it to be instant refills FOREVER



It certainly have some kind of limitations, unlimited grenades would be too OP. I think it have cooldown like the ammo crates on the map. It probably work exactly like an ammo crate (from the new maps, the ones that work properly), but you can place it wherever you want to.



Saying getting more ammo is overpowered is like saying unlimited warps and throws are overpowered why not have major cool down times for those or have limits on those?

#42
TheWout

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Liaras, you can kill a single spawn with a well placed grenade, you can't do that with a single warp

#43
LiarasShield

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TheWout wrote...

Liaras, you can kill a single spawn with a well placed grenade, you can't do that with a single warp



To me if this thing restores 1 or 2 grenades each time it is used depending on a fair cool down and it mostly restores ammo I do not see this being op at all and to me complaining about more ammo espically in high risk dangerous situations where alot people make the regular map ammo boxes empty saying more ammo is overpowered


might as well nerf throws and warps because they can be spammed and may be considered overpowered as well

#44
LeandroBraz

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LiarasShield wrote...

LeandroBraz wrote...

TheWout wrote...

It's MOST likely just a mobile Ammo Crate, maybe with a slightly faster respawn.
Don't expect it to be instant refills FOREVER



It certainly have some kind of limitations, unlimited grenades would be too OP. I think it have cooldown like the ammo crates on the map. It probably work exactly like an ammo crate (from the new maps, the ones that work properly), but you can place it wherever you want to.



Saying getting more ammo is overpowered is like saying unlimited warps and throws are overpowered why not have major cool down times for those or have limits on those?


grenades don't have cooldown. If you can have as many as you want, wherever you want, it would be OP. I mean, without any limitation, you touch the pylon, it fulfill all your grenades, it would be OP. That's why I'm saying it will work like ammo crates, with a cooldown, releasing two grenades at a time, that kind of limitation.

#45
LiarasShield

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LeandroBraz wrote...

LiarasShield wrote...

LeandroBraz wrote...

TheWout wrote...

It's MOST likely just a mobile Ammo Crate, maybe with a slightly faster respawn.
Don't expect it to be instant refills FOREVER



It certainly have some kind of limitations, unlimited grenades would be too OP. I think it have cooldown like the ammo crates on the map. It probably work exactly like an ammo crate (from the new maps, the ones that work properly), but you can place it wherever you want to.



Saying getting more ammo is overpowered is like saying unlimited warps and throws are overpowered why not have major cool down times for those or have limits on those?


grenades don't have cooldown. If you can have as many as you want, wherever you want, it would be OP. I mean, without any limitation, you touch the pylon, it fulfill all your grenades, it would be OP. That's why I'm saying it will work like ammo crates, with a cooldown, releasing two grenades at a time, that kind of limitation.



If it only mostly refills regular ammo for my guns which I need since alot of randoms depelete the supply boxes fairly often I can't see how this op at all espically since I doubt bioware would let us get infinite grenades I mean we already have more with the gear

#46
Cloaking_Thane

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I'm not sure if I'll like this class or not, TBD for me

#47
LeandroBraz

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LiarasShield wrote...

LeandroBraz wrote...

LiarasShield wrote...

LeandroBraz wrote...

TheWout wrote...

It's MOST likely just a mobile Ammo Crate, maybe with a slightly faster respawn.
Don't expect it to be instant refills FOREVER



It certainly have some kind of limitations, unlimited grenades would be too OP. I think it have cooldown like the ammo crates on the map. It probably work exactly like an ammo crate (from the new maps, the ones that work properly), but you can place it wherever you want to.



Saying getting more ammo is overpowered is like saying unlimited warps and throws are overpowered why not have major cool down times for those or have limits on those?


grenades don't have cooldown. If you can have as many as you want, wherever you want, it would be OP. I mean, without any limitation, you touch the pylon, it fulfill all your grenades, it would be OP. That's why I'm saying it will work like ammo crates, with a cooldown, releasing two grenades at a time, that kind of limitation.



If it only mostly refills regular ammo for my guns which I need since alot of randoms depelete the supply boxes fairly often I can't see how this op at all espically since I doubt bioware would let us get infinite grenades I mean we already have more with the gear


You can put it beside a ammo crate from the map, so if it release 2 grenades, you get 3 or 4 with the map ammo crate ^^ About normal ammo, it will be extremely useful in maps like condor, where the ammo crate don't work properly..

#48
DannyBFTW

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What I want to know is how the game will decide which type grenade to refill when you collect a grenade from an ammo box?

#49
Killahead

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I'm not entirely sure the homing grenade will be a grenade like the others, it could be a power with a cooldown. My only reason for saying this is that I can't imagine that a class that "only" has grenades would be very fun to play with.

And I too am pretty sure the pylon will deploy ammo and grenades at the same rate as a regular ammo box, maybe slower. In my opinion it should be slower. Imagine the wonders this will do to playing on Condor, where holding the best spot (the top) makes for risky ammo runs. It needs some drawbacks.

#50
Beatrix Tair

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Assuming both Homing Grenade & Arc Grenade are actual Grenades?

I would imagine it does it on a 1:1 basis.

1 Homing
1 Arc
1 Homing
etc.

Seems logical enough, no?