There was a time, when 75 perfect reviews meant something.
#76
Posté 12 juillet 2012 - 04:18
-Pick up quests by listening to conversations.
#77
Posté 12 juillet 2012 - 04:19
The Interloper wrote...
maaaze wrote...
and no...they break the flow...while keeping the thought.
Periods, comma, semicolons. All denote pauses while keeping varous levels of continuity of thought. They are your friends. Seriously, you use more elipses then Richard Knaak.
Hey i just like making dots...and they work better visualy...
the spaces between thoughts are so much more visible; instead of doing this; does not break; the flow
....these give you time to reflect on what has been spoken...before.
sorry...it is far better than ;,.
Modifié par maaaze, 12 juillet 2012 - 04:47 .
#78
Posté 12 juillet 2012 - 04:28
HagarIshay wrote...
I never read reviews. You know why? Cause the people who write them have different opinion than mine. I don't know if their taste is exactly as mine is, and I don't care enough to find that out. If I want a game, I either find one on my own, or asking people who like the same games as I do.
Anyway, in my personal opinion, Mass Effect 3 deserves 8.5/10.
Agreed. There was a time when the word of reviewers meant a lot to me. And while I till do read reviews over at IGN, I really don't decide based on their judgment. I do my own research (by checking multiple user reviews, YouTube videos etc) and buy them.
ME3 was an awesome game. However I also agree that the Journal was so poorly made. I never thought I'd encounter such an issue from BW, the RPG Gods. And I thought the whole Kai Leng space-ninja thing was so ridiculous. But I hated him with all my heart for killing Thane and the events on Thessia and derived lot of satisfaction from slicing him open
As far as scores go, I would award ME3 8.5/10 too. The things I liked most was the characters (and their quests), their relationship with Shepard. The shooting aspect was something I really loved too. I also loved the Multiplayer mode too. It's so intense
#79
Posté 12 juillet 2012 - 04:32
#80
Posté 12 juillet 2012 - 04:32
Carry on.
#81
Posté 12 juillet 2012 - 04:34
Modifié par BatmanPWNS, 12 juillet 2012 - 04:34 .
#82
Posté 12 juillet 2012 - 04:46
M25105 wrote...
- Return of well loved characters.
The game shafted 10 characters from ME2, including my favorite (Miranda was horrible mutilated in the game). For me, or whoever feel that his real team is the one from ME2 might feel this way.
And my personal score for the game is 4/10.
#83
Posté 12 juillet 2012 - 04:46
AlexPorto111 wrote...
This.ME3 was an amazing game.And it was the longest of the trilogy for me,ME1 was 15 hours,ME2 35 hours and ME3 was 40 hours.
How?
#84
Posté 12 juillet 2012 - 04:50
#85
Posté 12 juillet 2012 - 04:51
#86
Posté 12 juillet 2012 - 04:51
How?SNascimento wrote...
Well, that is what shorter means. I can finish ME1 in less than 4 hours.
It takes me 25 to 30 minutes to get off the Normandy at the beginning of the game.
#87
Posté 12 juillet 2012 - 04:52
1 watermelon and a banana for the whole series.
#88
Posté 12 juillet 2012 - 04:56
#89
Posté 12 juillet 2012 - 04:58
#90
Posté 12 juillet 2012 - 04:58
current-bioware is a clueless mess.
#91
Posté 12 juillet 2012 - 05:04
#92
Posté 12 juillet 2012 - 05:10
Eain wrote...
1) Removal of dialogue wheels and addition of autodialogue to replace 70% of spoken content.
2) Linearity of the game in comparison to the previous two installments.
3) The ramshackle nature of the story and the reliance on a sudden deus ex to drive the plot.
4) The spacebar doing everything at all.
5) The complete removal of minigames rather than trying to make them better.
6) The complete removal of galaxy exploration.
7) The complete removal of vehicle based combat.
8) The massive reduction in player choice.
9) How the renegade/paragon system no longer means anything because we rarely ever put it to practice in dialogue.
10) Kai Leng the space ninja.
11) The lackluster nature of the game's final act and the blatant badness of the Priority Earth mission.
Eain wrote...
10) Kai Leng the space ninja.
Eain wrote...
space ninja.
<_<
#93
Posté 12 juillet 2012 - 05:12
Skullheart wrote...
M25105 wrote...
- Return of well loved characters.
The game shafted 10 characters from ME2, including my favorite (Miranda was horrible mutilated in the game). For me, or whoever feel that his real team is the one from ME2 might feel this way.
And my personal score for the game is 4/10.
This is correct ME 3 shaft the entire cast of ME 2 and Miranda might have gotten the worst of because she was high ranking Cerberus officer and she had almost no kind of role to play in dealing with Cerberus.
The main plot of ME 3 is a complete and utter joke.
I give it a 6/10 and the six is just because gun play is that fun, Tuchanka and Rannoch are rather good parts of the game. But other than that... no kind thought put into the side quest system... you have entire galaxy at work and we are running doing fetch quest.
ME 3 is by far one of laziest AAA games I seen released, it clear shows that there was a "lets just get it over with"
menatility.
#94
Posté 12 juillet 2012 - 05:16
#95
Posté 12 juillet 2012 - 05:17
#96
Posté 12 juillet 2012 - 05:20
http://www.joystiq.c...-and-lynch-rev/
It's the same in the movie, music, and TV industry. It's all about access. If you give my client a bad review. We will not advertise or grant access to screenshots, previews, interviews, or any other content that these magazines and gaming websites rely on. So if you want any of those things. You will have to play ball
#97
Posté 12 juillet 2012 - 05:24
#98
Posté 12 juillet 2012 - 05:27
Eain wrote...
1) Removal of dialogue wheels and addition of autodialogue to replace 70% of spoken content.
2) Linearity of the game in comparison to the previous two installments.
3) The ramshackle nature of the story and the reliance on a sudden deus ex to drive the plot.
4) The spacebar doing everything at all.
5) The complete removal of minigames rather than trying to make them better.
6) The complete removal of galaxy exploration.
7) The complete removal of vehicle based combat.
8) The massive reduction in player choice.
9) How the renegade/paragon system no longer means anything because we rarely ever put it to practice in dialogue.
10) Kai Leng the space ninja.
11) The lackluster nature of the game's final act and the blatant badness of the Priority Earth mission.
All of these are bad design decisions. All of these.
1) Removal? The only thing removed was the netural option, which makes SENSE because it wasn't often picked. Also, pretty much all the auto-dialog is character netural and/or goes along with the theme of the choice made previously. ME2 had some auto-dialog as well, remember.
2) Linearity? ME1 and 2 were both fairly linear as well. ME1 less so. Basically, only a certain number of sidequests were ever unlocked at one time, and you had to complete parts of the main quest to get access to more sidequests. Also that linearity might be the result of player feedback. There were multiple complaints about ME1 having too many sidequests, often all of which were the same thing.
3) Debateable. Also, once again, the Crucible and the Catalyst have already been definitively proven to NOT be DEMs. Plot devices yes. But not DEMs.
4) That's a mechanics issue, and a minor one at that. Hardly an unforgiveable design flaw. I've rarely seen complaints about it.
5) Considering how infrequently the Bypass is used in-game, it wouldn't make much sense to keep using it.
6) ME1's "exploration" wasn't really "exploration", the planets were all copy-pasted palette swaps with awful terrain maps. The only "exploration was using the map to mark the objective. There was a reason it was removed in ME2: Fans didn't like it.
7) Again, same thing as ME1. People didn't like the Mako. And people disliked the Hammerhead as well. Now, it's possible we'll see a DLC with a return of vehicle-based gameplay, but it's removal was once again, player input.
8) Debateable. You still have plenty of places where choices can be made. Unless you mean specifically Renegade/Paragon (Red/Blue) choices, in which case I'm still pretty sure there's more than ME2.
9) But you can. And that might also be player complaints. Remember the complaints about ME2 where you supposedly had to min-max in order to complete the loyalty checks?
10) What's wrong with him, exactly?
11) Again, debateable. Priority Earth was easily the most nerve-wracking mission for me.
Overall, most of your complaints fall under your preferences and personal beliefs. I feel ME3 deserves it's high scores, and I'd easily nominate for GOTY, especially in light of Bioware going the extra mile for the Extended Cut.
#99
Posté 12 juillet 2012 - 05:29
spiros9110 wrote...
People will think a review is honest if it agrees with what they believe in and the opposite if they don't. I only listen to what my friends have to say because we tend to like similar games. I haven't taken reviews seriously since, forever ago, haha.
This. It's like how people are suddenly turning on AngryJoe because he likes the EC. You hold up people and/or their views because it agrees with your own. As soon as they disagree, you say they don't understand or don't get you.
It's the same song and dance routine.
#100
Posté 12 juillet 2012 - 05:30
- Plotholes
- Character inconsistencies
- Overall bad writing
- Choices don't matter
- Laughable sidequests
- Useless journal
- ham-fistes "emotions"
- Broken ending
- Linear as f*ck
10/10 GOTAEY WOULD BUY AGAIN
In my book, Mass Effect 3 deserves a 7, at the very, very most.
If you're interested, here's a very insightful video about current video game journalism:
Modifié par Helmschmied, 12 juillet 2012 - 05:30 .





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