Currently I'm building one using CEP 2.4, NWNCQ and two small haks I chopped up myself... are people OK with that, or is having a laundry list of mods to download a nuisance that will turn people away?
Modules requiring mods
Débuté par
TheButterflyEffect
, juil. 12 2012 04:33
#1
Posté 12 juillet 2012 - 04:33
Are people OK with downloading modules that require downloading some other haks/mods to work?
Currently I'm building one using CEP 2.4, NWNCQ and two small haks I chopped up myself... are people OK with that, or is having a laundry list of mods to download a nuisance that will turn people away?
Currently I'm building one using CEP 2.4, NWNCQ and two small haks I chopped up myself... are people OK with that, or is having a laundry list of mods to download a nuisance that will turn people away?
#2
Posté 12 juillet 2012 - 05:40
I'm ok with it, even happy as the old contents(tilesets especially) get old after some time.
#3
Posté 12 juillet 2012 - 07:31
Actually, I think I've changed my mind about nwncq, as unfortunately it causes too much breakage of CEP tilesets...
#4
Posté 13 juillet 2012 - 01:00
I actually prefer modules with custom content. It really helps change things up and I love to see how people use custom content. I'm not much of a content creator so I like to use stuff I find on the Vault that haven't gotten much use. It maybe a little more confusing to install the module but it's almost always worth it. Try to remember that you're creating a module in a game that basically requires people to download a number of things anyway, most players won't mind taking extra steps to download your custom content.
How far into development are you with your module? I look forward to perhaps getting to play it.
How far into development are you with your module? I look forward to perhaps getting to play it.
#5
Posté 13 juillet 2012 - 02:22
Don't forget to make it clear exactly what needs to be downloaded to make your module work. Providing links anywhere the site doesn't automatically is even better.
#6
Posté 13 juillet 2012 - 07:37
Admittedly when I look for modules to try, a module with too many downloads- especially too many downloads from too many different places- discourages me from trying the module. So the laundry list of mods would turn me away.
I don't think four is excessive, though. I don't have a clear number in mind as to how many is too many, but I think four isn't too many.
I don't think four is excessive, though. I don't have a clear number in mind as to how many is too many, but I think four isn't too many.
#7
Posté 13 juillet 2012 - 08:31
I have no problem at all with that. Put in your mod all the haks and tilesets that you want. :happy:
Modifié par MaxQuartiroli, 13 juillet 2012 - 08:34 .
#8
Posté 28 juillet 2012 - 01:54
I'd far rather spend an hour downloading a really cool, unique-looking module than five minutes downloading something really derivative. CC is brilliant if it's used properly - go nuts!





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