Ultima is Good but JE Is Still Needed
#1
Posté 12 juillet 2012 - 04:39
First off, Dragon Age III's combat is going to feel more like DAO. That's indeed a good thing but that still leaves out a lot of fans of fast-paced action games. Jade Empire 2 should idealy play like a combination of Devil May Cry and Assassin's Creed as a game that will redefine what a brawler should be. Something that will be able to revitalize the genre in the same way that God of War did except with hub worlds and sidequests.
So please, Bioware, don't abandon the people who actually liked the combat in DA2 as well as the potential for an oper world brawler that can actually compete with Assassin's Creed.
#2
Posté 13 juillet 2012 - 10:48
#3
Posté 13 juillet 2012 - 11:03
#4
Posté 13 juillet 2012 - 11:21
Atakuma wrote...
Jade empire was a flop. There's no incentive to bring it back.
Was it a flop like people around here say DA2 is or did it actually hurt the bottom line?
Anyway I'd like to see a Shattered Steel 2. A cross between Battletech Crecent Hawks Inception and Heavygear... we all have dreams.
#5
Posté 13 juillet 2012 - 11:22
"It plays fast, it's clicky, but the combat's fluid and fun rather than tactical and mind-numbing."
"You can do the entire thing on your own if you want. If you're mildly anti-social."
And the one that really drives home the lunacy:
Kotaku reported...
"It's like when someone tells you to read Chaucer," Barnett (Bioware/Mythic Creative Director) commented. "I know it's supposed to be brilliant, but it's incomprehensible!" Shifting from literature to film, he compared it to Battleship Potemkin, a 1925 Soviet film that pioneered many techniques that nearly all movies have used since. "I mean, I'm aware that Battleship Potemkin defined modern cinema, but it's not a great view. You watch it and go, 'it's black and white and a bit crap, I'd rather watch something else.'"
Modifié par Sylvius the Mad, 13 juillet 2012 - 11:23 .
#6
Posté 13 juillet 2012 - 11:27
Usually its stupidity at its finest.
#7
Posté 13 juillet 2012 - 11:28
I just cannot understand the appeal of having your hits and dodges determent by stats and dice rolls.
#8
Posté 13 juillet 2012 - 11:38
MichaelStuart wrote...
I would love Dragon Age 3 to have a combat system like Assassin Creed.
I just cannot understand the appeal of having your hits and dodges determent by stats and dice rolls.
Snerk. You need to post more often. Quite a number of the people on these forums could use a little perspective.
And, in any case, you can't really have a 4-man player-controlled party in a game like that. It's a different type of game. It's no more correct for you to say that DA ought to be like Assassin's Creed than for people to say that DA ought to be like, um, battle chess. Or whatever. If it's not your personal preference, then don't play it.
Anyway, WHY is this in the Dragon Age forum?
#9
Posté 13 juillet 2012 - 11:45
My hits? No. My character's hits.MichaelStuart wrote...
I would love Dragon Age 3 to have a combat system like Assassin Creed.
I just cannot understand the appeal of having your hits and dodges determent by stats and dice rolls.
His hits and dodges should never be determined by physical ability to do anything, because I don't exist in his reality. Having me exert direct real-time control over his hits and dodges would break the game's setting.
That's the appeal - having a game that makes any logical sense at all.
#10
Posté 13 juillet 2012 - 11:45
PsychoBlonde wrote...
Anyway, WHY is this in the Dragon Age forum?
Its a Dasher101 thread. Its either a copy of a thread allready on the front page or is off-topic.
Anyway people like different things. I like AC, I like DAO, and I like the tactical RPG games like FF tactics or X-com. I would rather they all do their own things then everything being like AC, Skyrim, The Witcher, (insert what ever game you like) etc etc etc...
#11
Posté 14 juillet 2012 - 01:26
EDIT: Meanwhile, the new Ultima game would make Richard Garriot roll in his grave... if he were dead yet. In fact, this new game may push him to an early coffin.
Modifié par Fast Jimmy, 14 juillet 2012 - 01:27 .
#12
Posté 14 juillet 2012 - 01:32
addiction21 wrote...
Atakuma wrote...
Jade empire was a flop. There's no incentive to bring it back.
Was it a flop like people around here say DA2 is or did it actually hurt the bottom line?
Anyway I'd like to see a Shattered Steel 2. A cross between Battletech Crecent Hawks Inception and Heavygear... we all have dreams.
DA2 is acutally quite profitable for EA/BioWare. JE is not doing very well as far as I am concerned.
#13
Posté 14 juillet 2012 - 01:59
suntzuxi wrote...
addiction21 wrote...
Atakuma wrote...
Jade empire was a flop. There's no incentive to bring it back.
Was it a flop like people around here say DA2 is or did it actually hurt the bottom line?
Anyway I'd like to see a Shattered Steel 2. A cross between Battletech Crecent Hawks Inception and Heavygear... we all have dreams.
DA2 is acutally quite profitable for EA/BioWare. JE is not doing very well as far as I am concerned.
Is not doing very well..?
Given it is a five year old game, I'd say it's has passed. Just like KOTOR 1 and 2, Planescape Torment and Crono Trigger. That doesn't mean these aren't great games that deserve discussions of a possible sequel.
#14
Posté 14 juillet 2012 - 03:02
Fast Jimmy wrote...
suntzuxi wrote...
addiction21 wrote...
Atakuma wrote...
Jade empire was a flop. There's no incentive to bring it back.
Was it a flop like people around here say DA2 is or did it actually hurt the bottom line?
Anyway I'd like to see a Shattered Steel 2. A cross between Battletech Crecent Hawks Inception and Heavygear... we all have dreams.
DA2 is acutally quite profitable for EA/BioWare. JE is not doing very well as far as I am concerned.
Is not doing very well..?
Given it is a five year old game, I'd say it's has passed. Just like KOTOR 1 and 2, Planescape Torment and Crono Trigger. That doesn't mean these aren't great games that deserve discussions of a possible sequel.
I mean its profibaility. Planscape Torment was not acutally a profitable game too.
they are great games I agree but just can not do well in the video game market.
#15
Posté 14 juillet 2012 - 06:20
I wouldn't.What I'd really like to see is Jade Empire 2.
Don't get me wrong. Jade Empire is a game that i can play regularly and never get bored. It's the only Bioware game i will openly praise for it's sheer brilliance. It's vibrant, colourful, humorous and uplifting enough that you smile when you're playing. It's story is dark and gritty enough to make you seriously consider the repercussions of Man's greed. It's a masterpiece.
My opinion is: Jade Empire is a one of a kind and no sequel would ever do it justice.
With that out of the way:
Jade Empire itself is a very underrated game. A lot of people didn't like it. Other people haven't played it. Some people haven't even heard of it. Compared to other Bioware games it was a bit of a flop.
I find it unlikely that a sequel to such an unknown/underrated game would prove to be as profitable as Bioware would like.
#16
Posté 15 juillet 2012 - 02:01
I'd love it if they managed it, however.
#17
Posté 15 juillet 2012 - 03:56
Sylvius the Mad wrote...
My hits? No. My character's hits.MichaelStuart wrote...
I would love Dragon Age 3 to have a combat system like Assassin Creed.
I just cannot understand the appeal of having your hits and dodges determent by stats and dice rolls.
His hits and dodges should never be determined by physical ability to do anything, because I don't exist in his reality. Having me exert direct real-time control over his hits and dodges would break the game's setting.
That's the appeal - having a game that makes any logical sense at all.
For many people, myself included, it's the opposite. A game where your character's hits, misses, blocks and dodges is determined by dice rolls feels increadibly unrealistic and world breaking. A game where you activily control those things, where you actually move your character out of the way of an incoming attack instead of crossing your fingers and hoping you get a lucky roll, just feels much more immersive than a dice roll game ever could. For me, having an RPG that uses a dice roll system is the very opposite of logical. In a genre that's supposed to be about bringing people into a world why would you have a combat system that removes people from it?
On the topic of Jade Empire, I wouldn't mind a Jade Empire 2. It's been so long since I played Jade Empire that I can't remember much about it aside from that big plot twist. I remember I did enjoy my time playing it though. Maybe they could make a HD rerelease of Jade Empire? Also a HD rerelease of KoTOR.
Also, that new Ultima game isn't really a BioWare game. EA's just stuck the name BioWare on the studio who's making it in hopes the name will help sell more copies. It's the same thing they did with that RTS game. At the moment BioWare's name is synonymous with great RPGs. Eventually EA's going to stick the name on so many studios who will be turning out many different types of games, some of them great, some not, that the BioWare name will lose all meaning.
#18
Posté 15 juillet 2012 - 04:15
Modifié par jmk1999, 15 juillet 2012 - 04:16 .
#19
Posté 15 juillet 2012 - 04:40
How it feels? Action combat doesn't need to feel world-breaking - it demonstrably is world-breaking.Direwolf0294 wrote...
For many people, myself included, it's the opposite. A game where your character's hits, misses, blocks and dodges is determined by dice rolls feels increadibly unrealistic and world breaking.
Why does Shepard get less good at aiming when you're drunk or injured? Shepard isn't drunk. Shepard isn't injured? What reason could there possibly be for Shepard suddenly being less good at aiming, even though nothing that would cause him to be less good at aiming has occured within his reality?
Explain that to me. Really. How does action combat make any sense at all in the game world? If you and I have characters with identical stats, and we undertake identical strategies, for what reason might your character be significantly better or worse at implementing that strategy than mine, even though their realities are identical and they themselves are identical?
I see no possible such explanation. I await your acquiescence.
I bought Jade Empire from the old BioWare online store. So I'm very lad that I archived the installation files before EA took the BioWare store offline, thus depriving all of the paying customers of their products.jmk1999 wrote...
loved jade empire! my xbox doesn't work anymore, so i'd love to see a new version downloadable, particularly
since i have a ps3. it was because of JE that i even decided to take a chance on dragon age origins. glad i did too since it's become one of my all-time favorite games. i certainly hope JE gets a console-wide re-release as well as a sequel. i really loved the controls. it was so easy to jump between styles.
Modifié par Sylvius the Mad, 15 juillet 2012 - 04:40 .
#20
Posté 15 juillet 2012 - 04:44
Sylvius the Mad wrote...
Some official quotes describing the new Ultima game:
"It plays fast, it's clicky, but the combat's fluid and fun rather than tactical and mind-numbing."
"You can do the entire thing on your own if you want. If you're mildly anti-social."
And the one that really drives home the lunacy:Kotaku reported...
"It's like when someone tells you to read Chaucer," Barnett (Bioware/Mythic Creative Director) commented. "I know it's supposed to be brilliant, but it's incomprehensible!" Shifting from literature to film, he compared it to Battleship Potemkin, a 1925 Soviet film that pioneered many techniques that nearly all movies have used since. "I mean, I'm aware that Battleship Potemkin defined modern cinema, but it's not a great view. You watch it and go, 'it's black and white and a bit crap, I'd rather watch something else.'"
If it isn't too much trouble, could you link me to where you found these quotes? I haven't been able to find them on my own.
#21
Posté 15 juillet 2012 - 05:47
Here you go.wsandista wrote...
If it isn't too much trouble, could you link me to where you found these quotes? I haven't been able to find them on my own.
#22
Posté 15 juillet 2012 - 07:08
I'd argue that it was about as far from old-school RPG mechanics as you could get. It had (terrible, imo) button-mashy combat and if the first Bioware game that I can recall that locked you into an area when fighting, which I hated.Fast Jimmy wrote...
Jade Empire was a great game, much better than DA2, for the above poster who was asking. It was old-school RPG mechanics in a Eastern/Asian type of setting (usually a backdrop for only JRPGs) so, of course, the market didn't accept it. But it is a fun, great game.
It's the only Bioware game other than BG2 (which I've never finished) that I've only finished once (though that's largely because it locks up my computer, requiring a hard restart, when I try and play it now.)
That said, I wouldn't mind a JE2 that had an improved combat system.
#23
Posté 15 juillet 2012 - 07:15
I would love it if DA3 had Assassin's Creed-style combat (or KOA: Reckoning-style combat, which I think has some of the most fun combat, although not very tactical). I am definitely someone who loathes dice rolls and want to be able to REALLY participate in combat. I've had a bad taste in my mouth with dice rolls ever since Morrowind when I would be an inch away from a guy and hit him with a sneak attack but I miss because of a dice roll. Perhaps it's because I view my characters in a lot of roleplaying games as avatars for myself in the game world rather than characters in a game, so I really want to feel like I'm doing the stabbing.MichaelStuart wrote...
I would love Dragon Age 3 to have a combat system like Assassin Creed.
I just cannot understand the appeal of having your hits and dodges determent by stats and dice rolls.
Modifié par DarthChicken, 15 juillet 2012 - 07:23 .
#24
Posté 15 juillet 2012 - 08:35
#25
Posté 15 juillet 2012 - 08:42
Sylvius the Mad wrote...
Here you go.wsandista wrote...
If it isn't too much trouble, could you link me to where you found these quotes? I haven't been able to find them on my own.
Well R.I.P. Lord British, we will avenge your death some time...
Edit: On topic; İm all in for a JA2, since Bioware going for action audiance nowadays they can use all their "awesome buttons" on this game.
Modifié par Cyberarmy, 15 juillet 2012 - 08:45 .




Ce sujet est fermé
Retour en haut






