Sylvius the Mad wrote...
snip.
Hmm, I think I see where we find out differences then. You see RPGs as not really games at all, but rather challenges in terms of 'can I create a character, roleplay as them successfully and enjoy the journey'. I, on the other hand, consider them games like all others. I am following a story, playing a character, some elements of which I can customize, others not, and making key decisions that determine the outcomes of various small and large conflicts. differentiating my character from everyone else's.
The thing is Sylvius, according to your definition, I just don't think there are ANY RPGs like that. Even DA:O had lots of set characters. For example, in the City Elf origin, you ALWAYS were getting married to that one person. You never had choice to attack Duncan, and in Baldur's Gate you could never say 'screw saving Irenicus (?), I'm going home'.
RPGs can never be 'pure' in the way you want them to be. What you want to do is basically write your own story in the game world, with absolute control over everything your character does. There are games, such as Skyrim, in which your character isn't defined by anything, in which you create their background, story etc... If you want to roleplay convincingly, I suggest joining an MMO on a Roleplaying Server, in which you can create backstory, your character never speaks, and there are thousands of others to build stories with, free from the political talk that other MMO servers have.
However a Bioware RPG is a hybrid between the RPGs that you like and a linear action game. There are *some* choices, other elements are set in stone. Some things will always happen, your friends in BG2 will ALWAYS be kidnapped for example. However others, whether I become king or Alistair does, are choices I can make.
Instead of me writing a book, it's more like doing a 'Choose Your Adventure' book with a previously set protagonist. You're not writing your story, you choose from three or four paths available to you.
In another thread, Sylvius, you say "Hawke behaves in a way that contradicts the motives I've already assigned him."
Well that's your fault for creating a character first, and playing the game second. Develop his/her ideas WHEN the game calls on your to develop them. If Bioware says your character doesn't like spiders, he doesn't like spiders- case closed. Instead of saying 'Hawke likes chocolate, oranges and apples, but he hates pie, cake and cookies' and then when the three options are 'Do you like Pie, Cake or Cookies' you complain, what you could do is not decide what he likes from the outset, but figure it out when you get there.
So when you start the game, perhaps say 'I want my Hawke to be generally good, but still care about money.' Do not decide your position on every single development and facet of the game world. Instead, when your character comes to the decision, THEN decide 'you know what, I think he would prefer cookies, since his father was a baker and he got sick of eating cake every evening for desert'. AND IF, LATER IN THE GAME, Bioware says that Hawke's father was actually a Chimneysweep, accept it and move on. They have creative control, but they cannot rein in your imagination. Some elements must be decided.
TL;DR
Maybe that's not perfect, but that's how you're meant to play these kind of game, or I'm pretty sure it is, anyway. Make the decisions WHEN you get there, not in advance.
Modifié par Cimeas, 16 juillet 2012 - 11:53 .