Edit: I don't mean hard difficult, just hard to get myself interested.
Modifié par bzombo, 16 juillet 2012 - 10:14 .
Modifié par bzombo, 16 juillet 2012 - 10:14 .
bzombo wrote...
Jade Empire is so hard to play. I'm bored out of my mind. I have it, but have yet to get really far because it is so boring.
Edit: I don't mean hard difficult, just hard to get myself interested.
Guest_simfamUP_*
Sylvius the Mad wrote...
Some official quotes describing the new Ultima game:
"It plays fast, it's clicky, but the combat's fluid and fun rather than tactical and mind-numbing."
"You can do the entire thing on your own if you want. If you're mildly anti-social."
And the one that really drives home the lunacy:Kotaku reported...
"It's like when someone tells you to read Chaucer," Barnett (Bioware/Mythic Creative Director) commented. "I know it's supposed to be brilliant, but it's incomprehensible!" Shifting from literature to film, he compared it to Battleship Potemkin, a 1925 Soviet film that pioneered many techniques that nearly all movies have used since. "I mean, I'm aware that Battleship Potemkin defined modern cinema, but it's not a great view. You watch it and go, 'it's black and white and a bit crap, I'd rather watch something else.'"
Modifié par simfamSP, 17 juillet 2012 - 11:26 .
Modifié par Cimeas, 17 juillet 2012 - 01:04 .
Cimeas wrote...
Voiced PC is good.
So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'
Modifié par wsandista, 17 juillet 2012 - 04:02 .
wsandista wrote...
Cimeas wrote...
Voiced PC is good.
Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.
Maclimes wrote...
wsandista wrote...
Cimeas wrote...
Voiced PC is good.
Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.
So you're saying it's impossible to have a voiced protagonist that actually works in an RPG?
BobSmith101 wrote...
It's impossible to have one that could cover every possible option.
Maclimes wrote...
BobSmith101 wrote...
It's impossible to have one that could cover every possible option.
It's also impossible to have a silent protagonist that covers every possible option.
BobSmith101 wrote...
Not with regards to the "voice" since it is what you want it to be.
Maclimes wrote...
BobSmith101 wrote...
Not with regards to the "voice" since it is what you want it to be.
True. But that's just one aspect of many that define a character.
They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.
Take DA:O. Even your silent protagonist never had the option to just skip town and forget the blight. Or to ditch Alistair in the woods somewhere. Or to sneak in and assassinate Loghain. Or to murder Morigan in her sleep. Or to submit to the Qun with Sten.
There will always be limiting factors. You are NEVER playing "Your Character". You are playing "Bioware's Character, with certain customizable elements." That has always been true. All that has changed is that the voice is no longer one of those customizable elements.
I'll hapily concede that.Maclimes wrote...
They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.
Guest_simfamUP_*
Sylvius the Mad wrote...
I'll hapily concede that.Maclimes wrote...
They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.
DA2's problem wasn't that it didn't give you enough options. DA2's problem was that you weren't allowed to choose among them.
Sylvius the Mad wrote...
I'll hapily concede that.Maclimes wrote...
They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.
DA2's problem wasn't that it didn't give you enough options. DA2's problem was that you weren't allowed to choose among them.
Cimeas wrote...
I think that the reason things were left out in DA2 was more the fact that it was rushed, rather than a specific effort on the part of the developers.
Guest_Guest12345_*
wsandista wrote...
Cimeas wrote...
Voiced PC is good.
Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'
Yes, I am disappointed that I don't have the freedom to create the character as I see fit.
Modifié par FitScotGaymer, 17 juillet 2012 - 11:28 .
FitScotGaymer wrote...
wsandista wrote...
Cimeas wrote...
Voiced PC is good.
Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'
Yes, I am disappointed that I don't have the freedom to create the character as I see fit.
Um, no offense but Ultima wasn't exactly a game famous for its "character design" process. I mean wasn't The Avatar pretty much a pregenerated character?
There was no real way to create your own version of The Avatar. The Avatar was the Avatar and that was that. Wasn't it?
Modifié par batlin, 18 juillet 2012 - 02:04 .
FitScotGaymer wrote...
Um, no offense but Ultima wasn't exactly a game famous for its "character design" process. I mean wasn't The Avatar pretty much a pregenerated character?
There was no real way to create your own version of The Avatar. The Avatar was the Avatar and that was that. Wasn't it?
Modifié par Shadow of Light Dragon, 18 juillet 2012 - 03:46 .