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Ultima is Good but JE Is Still Needed


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#76
bzombo

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Jade Empire is so hard to play. I'm bored out of my mind. I have it, but have yet to get really far because it is so boring.

Edit: I don't mean hard difficult, just hard to get myself interested.

Modifié par bzombo, 16 juillet 2012 - 10:14 .


#77
ScotGaymer

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Oh I loved JE. So So much.

Its my favourite Bioware game. it's so underrated.

#78
AkiKishi

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bzombo wrote...

Jade Empire is so hard to play. I'm bored out of my mind. I have it, but have yet to get really far because it is so boring.

Edit: I don't mean hard difficult, just hard to get myself interested.


It gets better once you get some more abilities but it's a very easy game which leads to a feeling of tediousness.

#79
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Sylvius the Mad wrote...

Some official quotes describing the new Ultima game:

"It plays fast, it's clicky, but the combat's fluid and fun rather than tactical and mind-numbing."

"You can do the entire thing on your own if you want. If you're mildly anti-social."

And the one that really drives home the lunacy:

Kotaku reported...

"It's like when someone tells you to read Chaucer," Barnett (Bioware/Mythic Creative Director) commented. "I know it's supposed to be brilliant, but it's incomprehensible!" Shifting from literature to film, he compared it to Battleship Potemkin, a 1925 Soviet film that pioneered many techniques that nearly all movies have used since. "I mean, I'm aware that Battleship Potemkin defined modern cinema, but it's not a great view. You watch it and go, 'it's black and white and a bit crap, I'd rather watch something else.'"


That's it. If DA3 is as mediocre as DA2 I'm telling BioWare to **** off.

~ Sincerely, a Bio Drone.

*mutters* bloody EA and their bloody stupid grrr.... *mutters*

Modifié par simfamSP, 17 juillet 2012 - 11:26 .


#80
Cimeas

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Jade Empire I almost never skipped dialogue. Even though much of ME3 and DA/DA2's writing was fantastic (though the plot itself leaves a lot to be desired) I was still tappin' that spacebar every few minutes because conversations dragged on.


Jade Empire, there was just *variety* in quests. In Dragon Age, everything is mages vs. templars, or its a delivery quest, or a 'bandit' quest, or a 'fetch' quest. Jade Empire, I had to play the part of a character in a play, I had to debate with an Outlander who wants to 'civilise' us whether the Jade Empire is an advanced society, and I could rise up the ranks of a martial arts school and decide which master to follow, and which to betray. Or I could help the local criminal boss find a husband.

Those were SIDE QUESTS.


Aww Jade Empire, I miss you already, by far the most interesting, engaging and entertaining universe Bioware has ever created. Dark and cruel, but also bright and hopeful and occasionally hilarious. A game world that didn't take itself too seriously, but still allowed for emotion and depth.

Modifié par Cimeas, 17 juillet 2012 - 01:04 .


#81
wsandista

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What bothers me the most about Ultima Forever is the claim dialogue will be similar to Dragon Age. I assume they mean DA2, so this Ultima may feature a voiced PC. God help us all.

#82
Cimeas

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Voiced PC is good. So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'

#83
wsandista

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Cimeas wrote...

Voiced PC is good.


Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.

So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'


Yes, I am disappointed that I don't have the freedom to create the character as I see fit.

Modifié par wsandista, 17 juillet 2012 - 04:02 .


#84
Maclimes

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wsandista wrote...

Cimeas wrote...

Voiced PC is good.


Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.


So you're saying it's impossible to have a voiced protagonist that actually works in an RPG?

#85
AkiKishi

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Maclimes wrote...

wsandista wrote...

Cimeas wrote...

Voiced PC is good.


Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.


So you're saying it's impossible to have a voiced protagonist that actually works in an RPG?


It's impossible to have one that could cover every possible option.

#86
Maclimes

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BobSmith101 wrote...

It's impossible to have one that could cover every possible option.


It's also impossible to have a silent protagonist that covers every possible option.

#87
AkiKishi

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Maclimes wrote...

BobSmith101 wrote...

It's impossible to have one that could cover every possible option.


It's also impossible to have a silent protagonist that covers every possible option.


Not with regards to the "voice" since it is what you want it to be.

#88
Maclimes

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BobSmith101 wrote...

Not with regards to the "voice" since it is what you want it to be.


True. But that's just one aspect of many that define a character.

They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.

Take DA:O. Even your silent protagonist never had the option to just skip town and forget the blight. Or to ditch Alistair in the woods somewhere. Or to sneak in and assassinate Loghain. Or to murder Morigan in her sleep. Or to submit to the Qun with Sten.

There will always be limiting factors. You are NEVER playing "Your Character". You are playing "Bioware's Character, with certain customizable elements." That has always been true. All that has changed is that the voice is no longer one of those customizable elements.

#89
AkiKishi

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Maclimes wrote...

BobSmith101 wrote...

Not with regards to the "voice" since it is what you want it to be.


True. But that's just one aspect of many that define a character.

They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.

Take DA:O. Even your silent protagonist never had the option to just skip town and forget the blight. Or to ditch Alistair in the woods somewhere. Or to sneak in and assassinate Loghain. Or to murder Morigan in her sleep. Or to submit to the Qun with Sten.

There will always be limiting factors. You are NEVER playing "Your Character". You are playing "Bioware's Character, with certain customizable elements." That has always been true. All that has changed is that the voice is no longer one of those customizable elements.


Never said othewise.
 
A  voice is a pretty big defining element. Which is why I prefer my voiced characters in the mold of Geralt and Adam, rather than the sort of half assed way Bioware did it for Hawke.

#90
Sylvius the Mad

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Maclimes wrote...

They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.

I'll hapily concede that.

DA2's problem wasn't that it didn't give you enough options.  DA2's problem was that you weren't allowed to choose among them.

#91
TuringPoint

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 JE did fine, AFAIK.  As well as being acclaimed by fans and critics.  

It wasn't as successful as KotOR or Mass Effect by any means.  

#92
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Sylvius the Mad wrote...

Maclimes wrote...

They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.

I'll hapily concede that.

DA2's problem wasn't that it didn't give you enough options.  DA2's problem was that you weren't allowed to choose among them.


Hmm... you mean that there were options which were obviously there, but the game decided that they didn't exist? Or something else?

#93
Maclimes

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Sylvius the Mad wrote...

Maclimes wrote...

They ALWAYS have to limit your options, and they ALWAYS have. This is not new. The only thing that's new is the way it is being done.

I'll hapily concede that.

DA2's problem wasn't that it didn't give you enough options.  DA2's problem was that you weren't allowed to choose among them.


And I'll concede that. There were so many headdesk moments in DA2.

One that drove me crazy on my most recent playthrough: The Merril Act 3 quest. You know the one.

In the end, you have two options:

* Defend Merril, taking the blame yourself, and leaving with her.
* Blame Merril, causing the citizens to attack her, leaving you no choice but to kill them all to leave with her.

Where was my option to say, "Yes, what Merril did was wrong. Take her away to punish her as you see fit."?

That's not an absurd example. That's a perfectly acceptable, rational decision to make, that was completely left out for some reason.

#94
Cimeas

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I think that the reason things were left out in DA2 was more the fact that it was rushed, rather than a specific effort on the part of the developers.

#95
Demx

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Cimeas wrote...

I think that the reason things were left out in DA2 was more the fact that it was rushed, rather than a specific effort on the part of the developers.


The thing is we don't know what was left out on purpose and what was left out because the game was rushed. It just comes down to hearsay.

#96
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It drives me nuts to hear people like Drew Karpyshyn or other Bioware devs say that the reason JE2 isn't being made is because it won't be profitable enough. They say the wuxia asian setting isn't popular or profitable enough, and sadly, apparently JE1 proved this assessment by not being very popular or profitable.

I don't know if Bioware would be making decisions like this if they were still privately owned and operated. Taking a risk on a game like Jade Empire might be something Bioware never does again :(

#97
ScotGaymer

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wsandista wrote...

Cimeas wrote...

Voiced PC is good.


Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.

So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'


Yes, I am disappointed that I don't have the freedom to create the character as I see fit.



Um, no offense but Ultima wasn't exactly a game famous for its "character design" process. I mean wasn't The Avatar pretty much a pregenerated character?

There was no real way to create your own version of The Avatar. The Avatar was the Avatar and that was that. Wasn't it?

Modifié par FitScotGaymer, 17 juillet 2012 - 11:28 .


#98
addiction21

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FitScotGaymer wrote...

wsandista wrote...

Cimeas wrote...

Voiced PC is good.


Only if you like characters that are pre-generated, are not controlled by the player, and/or contradict player design.


So not 'god help us all', more like 'I am disappointed because I wanted to play a mute elf with a lisp and now I can't.'


Yes, I am disappointed that I don't have the freedom to create the character as I see fit.



Um, no offense but Ultima wasn't exactly a game famous for its "character design" process. I mean wasn't The Avatar pretty much a pregenerated character?

There was no real way to create your own version of The Avatar. The Avatar was the Avatar and that was that. Wasn't it?


Yes.

The only time I can think of when I could create my own character as I saw fit was with Ice Wind Dale. You could pick everything from race to class and write your own backstory. Not just for the main character but for every party member.
Even then you were stuck with premade avatar photos.

#99
batlin

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Jade Empire had a good story, but people often forget about the absolute crap gameplay.

If you don't remember it, here's how it went:

-Only invest in Thousand Cuts, one ranged magic, and Spirit Theif

-Spam Thousand Cuts style

-Throw fireballs when fighting ranged

-Spam the Spirit Theif style when out of mana

-and if there's a lot of enemies, use Focus and Spirit power.

There, once you've figured this out you've pretty much beaten the game.

Modifié par batlin, 18 juillet 2012 - 02:04 .


#100
Shadow of Light Dragon

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FitScotGaymer wrote...

Um, no offense but Ultima wasn't exactly a game famous for its "character design" process. I mean wasn't The Avatar pretty much a pregenerated character?

There was no real way to create your own version of The Avatar. The Avatar was the Avatar and that was that. Wasn't it?


Yes and no.

For the earlier games you could only choose gender and stats.

Ultimas 4, 5 and 6 you chose gender, and 6 was the first game where graphics got to the point where you could also select a portrait. On top of that, all three games introduced Character Creation based on a series of moral questions, where your answers determined your class (fighter, bard, mage, tinker, druid, paladin, ranger and shepherd) from which stats were decided.

Ultima 7, 7 part 2, Ultima Underworld 1 and 2, and Martian Dreams (Worlds of Ultima) you had gender and portraits.

Ultimas 8 and 9 were the only ones where the Avatar was a set protagonist (blond white male in his 30s or 40s), although Ultima 9 returned to the Character Creation via questions theme to handle stats and class.

Note that 8 and 9 were widely disdained by the fanbase.

But the core series you could indeed create your own Avatar from looks to ethics.

Modifié par Shadow of Light Dragon, 18 juillet 2012 - 03:46 .