Direwolf0294 wrote...
Wait, are you saying KoTOR had more complex gameplay? You could finish the whole game by just spamming one attack.
Hah, maybe if you played on the easiest setting.
Cimeas wrote...
A good example of these people who think that Deus Ex, The Witcher, Mass Effect, any game with a voiced protagonist is not an RPG is the use of the word 'gay'.
Originally, 'gay' did not mean homosexual. It meant 'happy', and you can see examples, for example in on of Enid Blyton's children's books I believe there is a line that goes something like: 'And the threesome walked gayly along, through the forest'. However, in order to project a better image of homosexuality at a time when aids was though to be most rampant among that community, people began using 'gay' as a synonym for that.
Slowly the meaning changed, to the point that if I were to say now to someone that 'I'm feeling gay today', It would be assumed to mean I would be homosexual, rather than happy.
In a similar way, whereas 'RPG' used to mean 'game in which I can define and choose every aspect of my character and meticulously roleplay them in a way I see fit and everything must be stat based and not player-skill based and I need to be able to make every single decision about my character's life',
now it means 'adventure game with some player agency and at least limited character customization and choice in story'.
The definition has changed. If people call CDPR or Eidos Montreal RPG developers, they are RPG developers, and Deus Ex/TW2 *are* RPGs.
-John
No, the definition hasn't changed. Case in point, Skyrim.
The difference in RPGs nowadays is developers are siding with more "action-oriented RPGs" because they feel their customers are too stupid to handle tactical combat and haven't the attention span to role play