The Banshee's tractor beam
#1
Posté 12 juillet 2012 - 05:03
Is anyone else having this problem?
#2
Posté 12 juillet 2012 - 05:04
You will run back to me and I will rip your head off!
Nowhere near as bad as invincible Geth Hunters and Rocket Troopers that launch 8 missiles in 5 seconds while in stasis.
Modifié par Pedactor, 12 juillet 2012 - 05:05 .
#3
Posté 12 juillet 2012 - 05:06
#4
Posté 12 juillet 2012 - 05:12
But yeah, just try to keep your distance. Always have an escape route.
#5
Posté 12 juillet 2012 - 05:13
#6
Posté 12 juillet 2012 - 05:16
#7
Posté 12 juillet 2012 - 05:18
Critchley2010 wrote...
OK, this is really starting to hack me off. I play as a Krogan more often than not, and I get that they have far lass agility than other classes. But seriously, the amount of times when I have run past a Banshee and then had to watch, and 5 seconds later, my Krogan starts, completly beyond my control, moving backwards (often around a corner) into the arms of a Banshee, who then stabs him.
Is anyone else having this problem?
Don't run past them. It's just the server catching up and noticing that you got grabbed as you ran past. The same thing happens if you when you grab enemies on a laggy server. They get sucked back in front of you.
#8
Posté 12 juillet 2012 - 05:19
It's an unfortunate side effect, but I don't know if it'll get fixed. The hit box is larger than normal to compensate, and lag makes it worse too.
#9
Posté 12 juillet 2012 - 05:20
Suzaku4489 wrote...
Everyone has this problem, Bioware basically says they can't figure out a good way to fix it. It's most likely here to stay forever. Just remember, if you wouldn't touch a banshee with a 10-foot pole, she can still touch you with her 15-foot pole. Keep your distance, 'cause prayers won't stop those boney fingers from giving your chest a new breathing hole.
yup. best bet is to dodge past them and even that is iffy. they aren't meant to rfight at close range since they have the upper hand there. at a range they really can't do much to you (espicially a vorcha) which is why the have to charge you.
Problem i think is if you rnu past them and the game decides in that split second taht your gonna die, nothing can sva eyou, you will get sucked in. you can still interupt a OHK though. yesterday i seen a teammate baout to get picke dup and smashed her then when he was picked up i charged and she dropped him
#10
Posté 12 juillet 2012 - 05:21
#11
Posté 12 juillet 2012 - 05:25
Be warned, Phantoms know the trick too, but since they don't move that much fast, it does not happen that much.
Simply hold larger distance. It's not intended behavior, but it would not be easily fixed.
#12
Posté 12 juillet 2012 - 05:28
Modifié par Caratinoid, 12 juillet 2012 - 05:41 .
#13
Posté 12 juillet 2012 - 05:37
Dr.Sid wrote...
It's just a lag. Banshees especily do this .. together with their warping the can merge with your OLD location and 'can I grab it ?' will simply be true. The tractor beam is just a way of adjusting location where you are with the fact that banshee grabbed you on another spot.
Be warned, Phantoms know the trick too, but since they don't move that much fast, it does not happen that much.
Simply hold larger distance. It's not intended behavior, but it would not be easily fixed.
I didn't know singleplayer can lag too... she grabbed my Shepard 4 meters away... so it's not just lag, it's more likely bad programming.
#14
Posté 12 juillet 2012 - 05:39
#15
Posté 12 juillet 2012 - 05:45
#16
Posté 12 juillet 2012 - 05:47
When I burn it with my flamethrower.Kuato Livezz wrote...
The Banshee is pretty hot.
#17
Posté 12 juillet 2012 - 05:53
jamesbrown3 wrote...
Just do enough damage to her so she doesnt have her glowing barrier around her. She doesnt ever instakill anybody ive seen when she doesnt have her glowing barrier. Do all the headbutts you want after, then move the hell back when she shrieks, as this act will rechage the glowing barrier. Have people never figured this out before? Try it!
That, and Biotic explosions cause her to drop team mates. You should always have 2 biotics when knowingly fighting Reapers for chewing through armor and stoping insta-kills. Or, if your scared a teammate will be grabbed, and can't cause a biotic explosion, rockets do the same thing. It's simple matter of hitting her before the 'Bleed Out' message is shown.
#18
Posté 12 juillet 2012 - 05:55
x75dnaflames wrote...
jamesbrown3 wrote...
Just do enough damage to her so she doesnt have her glowing barrier around her. She doesnt ever instakill anybody ive seen when she doesnt have her glowing barrier. Do all the headbutts you want after, then move the hell back when she shrieks, as this act will rechage the glowing barrier. Have people never figured this out before? Try it!
That, and Biotic explosions cause her to drop team mates. You should always have 2 biotics when knowingly fighting Reapers for chewing through armor and stoping insta-kills. Or, if your scared a teammate will be grabbed, and can't cause a biotic explosion, rockets do the same thing. It's simple matter of hitting her before the 'Bleed Out' message is shown.
Shooting them with Harrier with Adrenaline Rush on does the same trick. Any damage will do.
#19
Posté 12 juillet 2012 - 05:58
Arppis wrote...
x75dnaflames wrote...
jamesbrown3 wrote...
Just do enough damage to her so she doesnt have her glowing barrier around her. She doesnt ever instakill anybody ive seen when she doesnt have her glowing barrier. Do all the headbutts you want after, then move the hell back when she shrieks, as this act will rechage the glowing barrier. Have people never figured this out before? Try it!
That, and Biotic explosions cause her to drop team mates. You should always have 2 biotics when knowingly fighting Reapers for chewing through armor and stoping insta-kills. Or, if your scared a teammate will be grabbed, and can't cause a biotic explosion, rockets do the same thing. It's simple matter of hitting her before the 'Bleed Out' message is shown.
Shooting them with Harrier with Adrenaline Rush on does the same trick. Any damage will do.
Simple melee does that too sometimes (Have seen Krogan, Batarian, Asari do it)
#20
Posté 12 juillet 2012 - 06:02
Obelisk888 wrote...
I hate to say it, but fighting a Banshee close-up as a non Vanguard Krogan just seems too risky. Instead, I try to contribute to the fight by eliminating the annoying Marauders and Cannibals that would otherwise pick off my team mates as they engage the Banshee at medium range. Maybe playing as host could help a little? As in, reducing the tractor beam range from 15 feet to 12.
Being a host doesn't help at all. Banshees don't give a **** about it and drag you even if you sneak behind them as a host.
#21
Posté 12 juillet 2012 - 06:08
Run, run! And expect to be cheaply grabbed. It is part of the burden the "tough" characters must bear.
#22
Posté 12 juillet 2012 - 06:19
#23
Posté 12 juillet 2012 - 06:24
Canavar404 wrote...
Buff the Banshee.
nerf the buffer
#24
Posté 12 juillet 2012 - 06:26
Pensrule1985 wrote...
Canavar404 wrote...
Buff the Banshee.
nerf the buffer
But buff the nerfer!
#25
Posté 12 juillet 2012 - 06:38
Star fury wrote...
Obelisk888 wrote...
I hate to say it, but fighting a Banshee close-up as a non Vanguard Krogan just seems too risky. Instead, I try to contribute to the fight by eliminating the annoying Marauders and Cannibals that would otherwise pick off my team mates as they engage the Banshee at medium range. Maybe playing as host could help a little? As in, reducing the tractor beam range from 15 feet to 12.
Being a host doesn't help at all. Banshees don't give a **** about it and drag you even if you sneak behind them as a host.
Very true, banshees don't give a **** about anything (except rockets). Also notice how her teleport distance can change, sometimes you can get away from her just by walking yet sometimes even adrenaline mod won't help you, she will just teleport (trough a wall if neded) and grab you. There are some videos on youtube which show this very clearly. They seem to be even more agressive when you are alone.
Modifié par Caratinoid, 12 juillet 2012 - 06:39 .





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