Anybody else miss the finishing moves from DA:O?
#1
Posté 12 juillet 2012 - 07:29
#2
Posté 12 juillet 2012 - 10:31
But yeah, I'm hoping for a return of the finishing moves. The only problem in DA:O was that it could disturb the pace of combat when your character was stuck in a finishing animation while the fight was still going on. But I still think that should be easy to solve, like only triggering a finishing move for the last enemy standing in each encounter.
#3
Posté 12 juillet 2012 - 11:25
adam1986shadow wrote...
I loved the melee combat in DA:O it just felt more engaging especially when we pulled a finishing move. However I was disappointed by DA 2's repetitive arcade style fighting especially when there was no stylish finishing moves to spice the action up. That said I did prefer DA 2s mage/ranged combat
I agree. There was just something special about them and it was great seeing your companions get them too
#4
Posté 13 juillet 2012 - 01:49
#5
Posté 13 juillet 2012 - 02:37
#6
Posté 13 juillet 2012 - 03:16
#7
Posté 13 juillet 2012 - 07:46
#8
Posté 13 juillet 2012 - 11:24
#9
Posté 13 juillet 2012 - 11:38
#10
Posté 13 juillet 2012 - 12:08
I personally dislike the beheading moves. They seem gratuitous.
Other stuff was cool.
#11
Posté 13 juillet 2012 - 12:13
ps - Skyrim's arrow kill cam is freakin awesome.
#12
Posté 13 juillet 2012 - 12:48
LeBurns wrote...
I was glad when Skyrim added them. In either game they are not perfect and at times fire off at the wrong time, but I wouldn't want the games to not have them.
ps - Skyrim's arrow kill cam is freakin awesome.
Did you call your Skyrim character "Bard"? Bard beat Smaug with one arrow to the chest ;P epic.
#13
Guest_Nizaris1_*
Posté 13 juillet 2012 - 02:08
Guest_Nizaris1_*
i do miss finishing move of DA:O, in DA2 only have cut scene when fighting boss, that is not satisfying.
i hope in DA3 there is finishing move again and for archer too...make it like The Matrix bullet time or something...oh yeah, like Fallout
Modifié par Nizaris1, 13 juillet 2012 - 02:10 .
#14
Posté 13 juillet 2012 - 04:06
#15
Posté 14 juillet 2012 - 12:30
I miss the finishing moves too, they could be fun. I even enjoyed trying to snap screenshots during some of them in DA:O.
#16
Posté 14 juillet 2012 - 09:55
I wanted to kill him.
#17
Posté 14 juillet 2012 - 03:12
#18
Posté 14 juillet 2012 - 03:16
LeBurns wrote...
I was glad when Skyrim added them. In either game they are not perfect and at times fire off at the wrong time, but I wouldn't want the games to not have them.
ps - Skyrim's arrow kill cam is freakin awesome.
I'm assuming you don't mean the arrow kill cam that misses the enemy and doesn't do damage, let alone kill them? Just kidding...
I'm also a fan of the arrow kill cams (that do connect), especially when you shoot someone off of a bridge from a mile away and get to see them fall.
It would have been nice if decapitations weren't tied to a perk.
#19
Posté 14 juillet 2012 - 03:20
When I fight the Queen of the Blackmarsh in Awakening, I'll turn off everyone's tactics and make them do nothing, just so my warden gets the kill. I like that Hawke always gets to finish off the High Dragon, even if they weren't the one that got the last hit.Chipaway111 wrote...
It was pretty cool watching my Warden finish off a high dragon... I remember the last battle with the Archdemon, tortuously whittling down it's health, getting poised to fire off a finishing move... then Zevran steals it.
I wanted to kill him.
#20
Posté 14 juillet 2012 - 06:25
I find them as annoying as people who dance after every small victory.
#21
Posté 15 juillet 2012 - 03:21
Arthur Cousland wrote...
When I fight the Queen of the Blackmarsh in Awakening, I'll turn off everyone's tactics and make them do nothing, just so my warden gets the kill. I like that Hawke always gets to finish off the High Dragon, even if they weren't the one that got the last hit.Chipaway111 wrote...
It was pretty cool watching my Warden finish off a high dragon... I remember the last battle with the Archdemon, tortuously whittling down it's health, getting poised to fire off a finishing move... then Zevran steals it.
I wanted to kill him.
Yeah, I pretty much ended up doing the same thing in DA:O And DA:A. It's a pain when the followers get the glory, but sometimes I let them have it.
#22
Posté 17 juillet 2012 - 05:53
Arthur Cousland wrote...
I liked the decapitations from Origins, but hated when my warden would be stabbing an ogre while fighting was still going on. As long as the finishing moves don't take my character away from the combat, I'm all for them returning.
I think that's why Bioware removed them but as you and others have said, they could return if they are quick finishing moves such as decapitations. Other finishing moves which take longer could be saved for the last enemy in a group and even then, it could be random like it was in DA:O so you don't always perform a finishing move on every last enemy in a group.
I personally didn't have a problem with the ogre finishing moves and I just lol'd when my character was performing them against every ogre near the end. To me it kinda showed how great my character was at that point.
In conclusion:
Bring back the finishing moves. Realistic dismemberment is better than bodies exploding. When playing the rogue class in Dragon Age 2 there was just so much lolz especially when I kicked someone once and they exploded. That's just silly.
Modifié par Elton John is dead, 17 juillet 2012 - 05:54 .
#23
Posté 17 juillet 2012 - 06:18
But, I play mage characters, anyway.
#24
Posté 17 juillet 2012 - 07:22
Ryllen Laerth Kriel wrote...
Arthur Cousland wrote...
When I fight the Queen of the Blackmarsh in Awakening, I'll turn off everyone's tactics and make them do nothing, just so my warden gets the kill. I like that Hawke always gets to finish off the High Dragon, even if they weren't the one that got the last hit.Chipaway111 wrote...
It was pretty cool watching my Warden finish off a high dragon... I remember the last battle with the Archdemon, tortuously whittling down it's health, getting poised to fire off a finishing move... then Zevran steals it.
I wanted to kill him.
Yeah, I pretty much ended up doing the same thing in DA:O And DA:A. It's a pain when the followers get the glory, but sometimes I let them have it.
I recall when fighting the first ogre at the top of the tower that I had stripped all the armor off the added NPC's so I could just sell it later. Well the ogre fight there went as normal but then all the sudden the ogre went into the kill-cam mode. Lo and behold it was the naked NPC, an old man with a long grey beard, doing the final blow. I literally clapped and shouted Hurrah! Wish I could have took that guy with me...
#25
Posté 18 juillet 2012 - 05:19
Alexandrine Delassixe wrote...
Sure, but not the finishing moves for the Ogre or just with out the slomo.
But, I play mage characters, anyway.
If they bring back finishing moves then mages will need finishing moves. At least for bosses. I remember Awakening had The Warden killing The Mother in different ways based on their class. A mage would charge up a spell and set it upon her killing her instantly whereas the rogue and warrior would stab The Mother but in different ways from one another.





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