Aloren wrote...
Well, maybe the reapers are not all in the same place, but we basically are when we attack those above Earth, and yet it didn't look like a victory at all... We broke 2 arms on one of them (that still shoots afterwards) and with luck destroyed a few offscreen with all our firepower combined. Most of them were still intact, not to mention the rest of them still destroying the rest of the galaxy.
Now, let's say you're right and that our Dreadnoughts could easily outmanoeuver capital Reapers (which remains to be seen) and hide in Asteroid fields to surprise small group of reapers and manage to do it with few casualties. How many groups of Dreadnoughts could we make ? How long would it take for the Reapers to start avoiding asteroid fields? How many times would it work before reapers start regrouping in larger groups ? How would our dreadnought escape the swarms of small reaper fighters in an asteroid field ? How many hundred additional dreadnoughts would we need to build in emergency to even stand a chance ? How long could we hide the spaceyard that's building them before an endoctrinated scientist reveals its position ? (you could say we managed to build the crucible, but maybe it is part of the cycle, and they let us build it)
I agree it would have been nice if the game gave us a chance to defeat them conventionally, but it would need a lot more than a clever strategy
(though they could have at least given us a better cinematic in the refuse ending) . As of today, giving us a chance to defeat them conventionally with what we have would be a lot less coherent than the crucible some of you hate so much. You don't sink an aircraft carrier with a bunch of Toyota Prius.
Now if the Leviathan DLC is a full expansion that allows us to build reaper-like dreadnoughts while being concealed from the other reapers thanks to Leviathan's own separate indoctrination, dreadnoughts we could use later as part of Sword to destroy the lot (or most) of them in a refuse ending (including the Citadel and Shepard, so that BW can keep their destroy canon ending) that would be great. But until then, I really don't see how a conventionnal victory would be possible.
Well, attacking them full force above earth was really ludicrous. If we didn't have the crucible it would have been senseless.
Most of all, I'd like to get rid of the notion that only dreadnoughts have a chance against Reapers. Sure, you'd need a lot of cruisers, but they are far more manouverable.
The questions you ask are all good ones. And I won't say that I know the answer to all of them. there are however a few things to note.
- pull everybody in the war. Put refugees to work, stop usless jobs like store clerics etc.
- built as many ships as you can, size is not really important, as long as it can carry a thanix gun.
- as soon as the Reapers evade a system, get the hell out of there. preferably before.
Start pilfering off Reapers that are solitary and in small groups. When this start working they will pull together, of course. But there is a problem. If they all group together they can't control all the systems. And if they want to control all the systems they're too thinly spread (of course, this depends on the number of systems. If the Reaper's numbers are enough to put 50 Reapers in every system, then we're pretty much toast).
Flood the Reapers with information, sent beacons to every planet you can find, duplicate messages from real shipyards/mining facilities/fuel centres. Set traps, set traps in traps in traps. Find ways to exterminate a lot of Reapers are the same time. hell, blow up the Charon relay if you want. Try the same with every other Relay in a system with more than a certain amount of Reapers.
Create minefields of magnetic nukes near Relays (if the mines merely float they'll pass the Reapers shields, since kinetic barriers only stop things at high enough speeds). I'm reasonably sure that a Reaper wouldn't like a nuclear explosion upon its hull.
The Quarian fleet managed 300 years without any solid base. This means that it's possible to manouver fueling stations. Do that. Always be on the move, don't let yourself be pinned down and don't plan for more than a jump ahead.
These are only a few examples I can come up with. I'm sure that people can find others that have atleast a chance of working. The strength of the Reapers is their lack of supply lines. This also means that they're stuck at fighting one way. They are to arrogant to evolve, to start using new weapons, tactics. Once you find tactics to minimalize their damage (e.g. flying BEHIND the Reaper as you shoot it). and find ways to maximize your own damage (There is no friction in space guys, any weapon fired will continue with the same speed until it hits something or gets caught in a gravity well.). Due to our manouverability we can dance outside their effective weapon range (e.g. we can evade pretty much anything they shoot at us), while their slow manouvers keep them in ours. Use that to seperate them, or even those occuli from the rest.
There is so much possible in space, so much can be achieved when everybody pulls their weight and tries their best. Do you know what the Allies did in WW II? They wanted to land on several places in France, but of course all harbours were taken over by the Germans. What did they do? They created special ships and managed to make their own portable harbour at a French beach.
The logistic horror behind that makes me shiver. But it's possible.
Shaigunjoe wrote...
There is also gravity in space, things do not move in a straight line once you fire them.
That's why you have targeting computers for calculating the optimal trajectory. We humans think way to linearly. Computers do not.
spiriticon wrote...
So you're OK with mass genocide in this case? But when BioWare kills off EDI and the geth you're going "OH THE HORRORS"?
It doesn't even make sense.
Your reply doesn't make sense either. We're talking about two different situations. Either you built the crucible, meet the catalyst and get to choose.
Or you don't built it, have no clue about the Catalyst and accept that in a war there will be casualties. There is a large difference between RISKING a group of lives or ABSOLUTELY terminating them.
Modifié par Naerivar, 13 juillet 2012 - 01:19 .