spiriticon wrote...
Tritium315 wrote...
spiriticon wrote...
D24O wrote...
3 just ended up s***ing on 2's relevance to the story. Such a shame.NoUserNameHere wrote...
Let's look at it this way:
If Reaper dreadnoughts are 100% impervious to conventional weaponry, then Mass Effect 2 should have been about R&D into weaponry that could destroy them. Would provide better buildup than our 3rd-act Crucible, that's for sure.
I think most Alliance ships were already fitted with Thanix Cannons, which could hurt the Reapers far more than any weapon done before. In terms of updating weaponry R&D, I think the forces were already maxed out.
Except for the big ass gun that Cerberus found that one shots Reapers and leaves ****ing canyons on planets that you can see from space.
There's a big ass gun that one shots the Reapers and leaves canyons?? Can you even put that on a ship? Whay doesn't the Normandy have it?
The only thing I can remember that can one hit kill a Reaper is Kalros, the hugest mofo thresher maw one has ever seen.
I believe it was a one use type of deal as the force of the blast caused too much damage on the Cannon itself.





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