Death should be meaningful and rare. Companions shouldn't be treated as expendables, allowing them to die out of convenience should never happen. It would add to strategy to the game to make players protect the weaker party members instead of just allowing fighter classes to hammer away at enemies, allowing squishies to die because they know they'll res after combat is over. I remember in BG2, a party member dying was big, especially so if you didn't have access to resurrection spells. I often reloaded, even though I won the battle because I lost a party member. In DA2? I often used party members as sacrificial meatshields for tanking assassin backstabs in order for my main character to survive and win the battle.
Dragon Age 3 should make death relevant again. Resurrection spell should be very high level and lower level parties should have to carry the body of their companion to a temple and pay a hefty cost to have the body resurrected. Make actual party tactics relevant again, instead of your companions being meatshields.
Alternatively, make injury kits extremely costly and non viable to use after every fight. Death should matter. In DA universe, death means absolutely nothing.
Second issue is full healing after every battle. This should be removed. Why would you instantly heal and regenerate mana/stamina after every fight? This screams console action game to me and has no place is slower paced RPG world. The monsters who depleted some of party members' resources such as mana/health should carry an impact for the next battle. In DA/DA2 if you win a fight without losses, you lose nothing. You are instantly at full health/mana after the combat. I propose in DA3, characters should not full heal after every fight. Healing HP's should only be done via items/spells/potions. Regeneration of mana could be accomplished with something like meditation (chance to be interrupted by monsters when your character is meditating) and mana potions. In Baldur's Gate 2, you didn't even full heal after resting if you didn't have healing spells or regeneration items. Why is DA universe dumbed down to istantly full heal you after every battle? Because kids don't want to be inconvenienced?
In short: Remove instant ressing (or make injury kits prohibitively expensive), remove full healing/full mana after every fight. Make death relevant again.





Retour en haut







