I'm not remotely casual, and I want full healing after every battle. I'm ambivalent about instant rezing, though rezing in general doesn't make sense in DA's setting, given that dead is dead. If it's nothing more than an annoyance like casting an unlimited spell (i.e. no rare/hugely expensive components), using an unlimited item (not necessarily unlimited on hand, but unlimited and cheap to acquire), or just clicking)I'm pretty darn opposed to it. If we're going to have death and rezing in a game, it needs to be important, a major drain on resources or a hard quest to pull it off (which of course means 95% of people will just reload, making it kind of pointless.)wowpwnslol wrote...
How about a compromise?
No instant ressing/full healing on nightmare difficulty. I think it makes perfect sense.
Let casuals have their softcore RPG experience with zero frustration, effort and instant gratification, but allow real fans of RPG games to be frustrated and ultimately rewarded for their efforts.
I think in this case everybody wins.
Anyway, the reason I want full healing after every battle is because I want every battle to be relentlessly difficult. If the designers don't know what resources in terms of health/mana a player is going to have in every fight, they can't tune the fight to be as hard as it can possibly be. Instead you end up with something like BG or BG2 where the vast majoirty of the fights are uninteresting trash that you just kind of wade through without really having to try. Unfortunately, Bioware has pretty much proven that the only way they can come up with a challenging fight is through massive use of cheese on the part of the enemies.
What I want is for every fight to be potentially lethal, painfully challenging and without full healing after fights (or a real live DM), that simply isn't something that can happen.





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