Should everything be balanced around Platinum now?
#26
Posté 13 juillet 2012 - 09:48
#27
Posté 13 juillet 2012 - 09:49
Sdrol117 wrote...
No, everything should be balanced around gold.
Yep, they should be.
#28
Posté 13 juillet 2012 - 09:50
Where's the fun in doing Platinum if there's only a handful classes and weapons I can choose because the rest sucks/is sub-par?
I want game diversity, and not be shoerned into the only class and weapon that works.
#29
Posté 13 juillet 2012 - 09:53
SinerAthin wrote...
It should be balanced around Platinum.
Where's the fun in doing Platinum if there's only a handful classes and weapons I can choose because the rest sucks/is sub-par?
I want game diversity, and not be shoerned into the only class and weapon that works.
It's suposed to be hard. And I'm sure you can find a way to make every class work there. Some will be better ofcourse.
#30
Posté 13 juillet 2012 - 10:02
So in terms of class/weapon effectiveness, it shouldn't be balanced for Platinum. But it's alright for relative class/weapon effectiveness to be balanced based on Platinum mechanics, though I am not sure if this is ideal. As has been mentioned, it could lead to things like the Striker/Avenger vastly outclassing say the Saber in lower difficulties, which probably isn't desireable.
#31
Posté 13 juillet 2012 - 10:06
#32
Posté 13 juillet 2012 - 04:04
Arppis wrote...
It's suposed to be hard. And I'm sure you can find a way to make every class work there. Some will be better ofcourse.
It's Platinum, the hardest of the hard.
You will need to be at your best, and that is through combining the most powerful game mechanics together in order to survive and prevail.
That effectively leaves you with an extremely small arsenal to choose from.
#33
Posté 13 juillet 2012 - 05:07
I can't imagine classes/weapons that are effective on gold will suddenly become useless on platinum. The only possible exception to this that I can imagine are classes without dodge and with slow mobility. Having a combination of stunlock from geth and instakills from other factions might be just too much to bare Krogans, Batarians, etc.
#34
Posté 13 juillet 2012 - 05:09
Elecbender wrote...
No.
I consider it a "bonus" difficulty.
No.
I consider it a game mode. Not a difficulty one.
Cos we fight against all three factions. It is a extra mode. Cos that all things will not to be balance around it.
#35
Posté 13 juillet 2012 - 05:29
SinerAthin wrote...
It's Platinum, the hardest of the hard.
You will need to be at your best, and that is through combining the most powerful game mechanics together in order to survive and prevail.
That effectively leaves you with an extremely small arsenal to choose from.
Your point is that the effective arsenal should be wider- that doesn't mean they should all be balanced around Platinum, though. If your aim is to make more weapons and classes equal in usefulness, they can still achieve that by balancing them around Gold. But using Platinum as the balancing standard means that they are improving weapons with Platinum in mind, and makes every other difficulty far too easy- and makes Platinum, as-per-the-balancing-standard, the new "standard" difficulty level.
.. Which is silly, because as you said, it should be the hardest of the hard. It shouldn't be the standard for most players, or even a considerable chunk of them.
Modifié par InfamousResult, 13 juillet 2012 - 05:30 .
#36
Posté 13 juillet 2012 - 06:02
Zero132132 wrote...
I've seen a lot of nerf herders saying that every weapon should be designed and balanced with gold in mind. I don't really disagree, since bronze is forgiving as ****, and silver is fairly doable even with janky weapons, but the argument is often that things should be balanced around the HIGHEST difficulty.
So does that mean that things should be able to be overpowered and underpowered in Gold come Tuesday, and all balance changes should be made with respect to Platinum instead? If not, why does the 'highest difficulty' aspect no longer hold? If so, does it really make sense to balance with a difficulty that most players won't probably be able to succeed at in mind?
Just curious on the "balance all the things!" crowd's take on Platinum's place in future balance changes.
Many of the nerfers I have seen whining are silver players more often than not. Where are these gold balance kids? Most of the ones i see **** because the GPS is too strong on silver with an SRAIII and SA for gear... LOL
#37
Posté 13 juillet 2012 - 06:19
#38
Posté 13 juillet 2012 - 06:32
#39
Posté 13 juillet 2012 - 06:36
Drummernate wrote...
Everything needs to be balanced around me.
Because if the game doesn't play exactly how I want it to; I will make 9,001 threads on the forum about how a weapon is overpowered until it gets nerfed to suck on Bronze.
/BSN response.
this. my javelin thanks you all.
#40
Posté 13 juillet 2012 - 06:41
I find it really strange that the Javelin is one of the best snipers on silver, but underwhelming on gold, just because of the shieldgate...
#41
Posté 13 juillet 2012 - 06:42
#42
Posté 13 juillet 2012 - 06:55
#43
Posté 13 juillet 2012 - 07:09
Common sense stikes again.Cyonan wrote...
My personal take on it: Yes it should be balanced around Platinum.
If it is balanced on Platinum, they will be balanced on lower levels. This shouldn't even need proving logically.
Keep in mind that being "balanced" does not mean you are now miraculously one-shotting enemies with the Predator or Avenger on Platinum. But if "power to weight" was coherent it should end up being balanced across the difficulty levels, even if that means that using a common weapon still isn't a good idea on Gold or Platinum.
#44
Posté 13 juillet 2012 - 07:24
SinerAthin wrote...
It should be balanced around Platinum.
Where's the fun in doing Platinum if there's only a handful classes and weapons I can choose because the rest sucks/is sub-par?
I want game diversity, and not be shoerned into the only class and weapon that works.
So much this. And frankly, on Gold I already feel like I can't use half the weapons, and when playing U/U/G I can't ever play Krogan, Batarian, or Turian classes. Except Kroguard. Thanks to Charge, stunlocking and slow mobility isn't usually an issue.
Many of the Sentinels and Engineers already feel underwhelming too. Infiltrators, Vanguards, and Adepts are the main three classes I see on Gold. Sure, sometimes we'll get good soldiers and engineers, but... almost never do I see any sentinel that isn't a Vorcha.
#45
Guest_BrookNone_*
Posté 13 juillet 2012 - 07:40
Guest_BrookNone_*
gamedesignconcepts.wordpress.com/2009/08/20/level-16-game-balance/
www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html
#46
Posté 13 juillet 2012 - 11:42
God forbid it be difficult because of something other than the weapons take double the ammo to kill enemies. I mean.. that's all there is too difficulty right? More health, more DR, more enemies.whateverman7 wrote...
Sdrol117 wrote...
thats like saying MMOs dont have to have class balance because a lot of peopple dont PVP.
no it's not...what's it's saying is if you balance the game around the highest level, it makes the other levels pointless....in fact, it makes the highest level pointless because the level wont be hard anymore....which will mkae the game boring....games are unbalanced on higher levels to make those levels, for lack of a better word, hard...
Nevertheless, you don't know to what extent how difficult platinum is. To assume balancing weapons to the new difficulty will make it easy is unwarranted. We should probably all just wait and see how the weapons hold up before suggesting there should or shouldn't be balance.
Modifié par ASmoothCriminalx, 13 juillet 2012 - 11:43 .





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