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You know what I really want in future Mass Effect games? Actual difficulty.


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#1
Mathias

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I'm not trying to come off as a bad*** here, i'm sure some people find these games hard, maybe if they set it to Insanity. But I never felt throughout the entire series that my squadmates made a difference on the battlefield, aside from a few instance on the Insanity modes. Most of the time i'm doing 99% of the kills anyway. Only time I truly needed a squadmates help was in ME1 on Insanity mode when I stormed into a ship filled with Biotic Fanatics. They would just continously spam throw on me until I was dead, nothing I could do. Had to bring Liara to slap down Singularity for CC.

And that's it. Always brought Ashley and Garrus/Wrex and just shot our way through everything. Same thing with the next two games. Never felt like I had to create a good combination of Biotic/Tech/Soldier power on my team. Squadmates only served as flavor for the missions I went on. "Hmm who would have awesome reactions to this particular mission? Garrus or Grunt?" That's what I mean by flavor.

I'm hoping that future games, who you bring for a squad actually makes a big difference. There should be character specialized in healing, power/defensive buffs, tanking, crow control, things like that. I'm not saying it should become like WoW with it's Dps/Tank/Healer system, but I hope you get what I mean. I want to feel like i have to use tactics and proper commands to win battles, instead of just running and gunning through everything.

Modifié par Mdoggy1214, 13 juillet 2012 - 04:24 .


#2
v3paR

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I want to have great story and many conversations and quests instead of just running and gunning through everything in future games.

#3
Ticonderoga117

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v3paR wrote...

I want to have great story and many conversations and quests instead of just running and gunning through everything in future games.


This.
BioWare, you finally made the paragon/renegade bar work with nuetral conversation choices, yet in ME3 it didn't matter because THERE WERE NONE. You can put them back in now.

#4
yukon fire

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Bring back the dialogue wheel and interrupts, and also no bad guys that are unbeatable (Kai Lame on Thessia) either make it fair or make it a cut scene one or the other.

Modifié par yukon fire, 13 juillet 2012 - 04:41 .


#5
teh DRUMPf!!

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I thought ME3 was just about on-point with difficulty/gameplay.

Insanity is rather easy if you're playing with a character at or near maximum level and have upgraded out your weapons, it just keeps you on your toes a little bit but nothing too extreme. But if you're playing with a maxed-out character and have good weapons, the game SHOULD be mostly easy. If you want to challenge yourself, take some of those things away and try new playing styles.

And I think squadmates are about where they should be too. Only problem I have with them is retarded AI doing things like shooting cover or just staying behind cover doing nothing at all.

#6
LaughingDragon

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If you want to try something difficult try to bench press 500 lbs.

Try to run a 5-6 minute mile. There's difficult stuff to do out there!

Try to beat the game using only one hand.

Modifié par LaughingDragon, 13 juillet 2012 - 04:43 .


#7
iSpider-Man

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yeah the newer games are easier to pass i remember the days where it was actually challenging to pass a video hell cod2 is harder to pass in veteran than any of the newer cod's

#8
Cronotis

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I was disapointed in the horde of HP only enemies on insanity for ME3. Also powers like overload taking down barriers and shields this time around.