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So I played on Platinum today. Here are my thoughts.


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#176
AzureSky899

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BP93 wrote...

My kroguard is ready.

It's probably going to be filled with a bunch of people playing infiltrators at first, just like Gold during release.


I'll be using whatever new character I've unlocked.....probably Paladin knowing my luck XD

#177
RedJohn

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BoomDynamite wrote...

RedJohn will never solo Platinum...


Let's hope that, because if I do it, then i won't be that awesome :(

I want this difficulty makes me feel like a noob and force me to camp, YES, CAMP like noobs do in firebase white, that's what I want.

#178
Fliprot

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Soggy-Snake- wrote...

CoolHanc101 wrote...
Players that you deem incompetent (for me it’s
N7 below 350).


Lol.

Hang on let me directly increase my skill by promoting all 6 characters.



This. I'm in the mid 200's and Ive had to teach guys at 1000 how to play.

#179
Holy-Hamster

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There's a certain mod that has gone around, I've played it a couple times. I don't have it personally, I just know a person who has it. It adds all the factions to the game at once. Sounds a lot like this is what it does. It was kind of hilarious because on wave 7, 5 banshees spawned. If you think 2 banshees is bad 5 is just ridiculous. But I don't think it'll be quite that bad.

Honestly I could see someone soloing this provided they put in enough time and tries, but it'll be pretty difficult. The team I played the game that had all factions with was really good, and we kept getting owned on the later waves, but then that mode might have been harder than actual platinum....

Still, it'll be a nice challenge for a while

#180
TheWout

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I think a hacking mission on Platinum will pretty much ensure solo'ing is nigh impossible.

#181
RedJohn

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TheWout wrote...

I think a hacking mission on Platinum will pretty much ensure solo'ing is nigh impossible.


Lot of people said the same about gold and the hack circle on Giant.

But let's hope you are right.

#182
Lucius Aelius

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Sounds awesome, can't wait to play it (I just hope they buff the Protheans Particle Rifle on Tuesday's balance changes).

#183
Lividliver

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UserUnknown85 wrote...


So many errors in just the one post...

Falcon and scorpion DO have better AoE. If you can't see it, I wonder how you aim at all...

The Falcon DOES have a proximity detonation, pretty much the same than the Krysae, in fact. You can shoot at enemies without LoS. The scorpion can, of course, do the same.

The Krysae is one of the worst SR's when it comes to sniping because of the travel delay, very long range engagements are somewhat hazardous. Off the top of my head, the only worst SR is the Kishock.

The Krysae DOES suffer from hipfire penalty (and so does the raptor), it just doesn't suffer as much as other SR's. Don't quote me on it, but I believe it has a 0.85 penalty, like the raptor and kishok? While BW/widow types have 0.65.

SR's are probably going to benefit from higher health/shields the most... Right now guns like the widow/javelin are just way overkill (more than 10.000 points of damage on cloaked headshots with maxed damage!!!). If shotgun's damage diminishes, then people turn back to SR's, assuming you don't "waste" too much damage on basic mooks. That of course is still speculation ;)

A GI claymore character can usually one-shot shielded mooks from cloak without bothering to get a headshot. The headshot bonus is a 2.5 multiplier that applies AFTER every other bonus... They'd need to triple health/shields at least... Every other non-infil non-HS class would be screwed, though... Anyhow, the claymore's strenght isn't just damage, it also doesn't require you to expose yourself as long as, say, the harrier. Even if it requires 2 shots, you're still spending less time out of cover than with any other gun in the game (pretty much).

That ended up WAAAAAYYY longer than I thought it would. I apologize for that.

EDITED for unfortunate copy/paste



First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.

The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.

As for travel delay,when comparing within the family of AOE,staggering weaps, I think the krysae round is still travels the fastest among them,definitely faster than the scorpion at least considering that the mine still needs to stick to something before it can exlode.

As for hipfire,I think the general consensus among players that hipfire penalties for krysae dosen't exist or even if it does,it is so miniscule that it is negligible as compared to other sniper rifles.

Regarding the part on SRs being overkill,that won't really matter that much because of the shield gate mechanics.Unless you want to wait for your teammates to bring down the shields for you first then you start shooting.If my assumption that shields will be boosted holds,then it is going to be a chore using SRs since what you can't take out in a single hit will have the time to run away,hide and regenerate shields.Even one small blue bar is all it takes to turn that 10k into a joke.

As for what you mentioned about the GI claymore,that's precisely what I stated earlier on.My assumption is based on that they have tripled health/shields by 3 folds.

#184
Holy-Hamster

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People solo ridiculous things in MMORPGS like WoW and the like all the time that take 5-20 other people to kill.  Granted this is a different type of game, but it's still similar in that you're playing against a computer AI and given enough times and tries someone will solo it.  Unless there is a mechanic specifically preventing you from doing so.  Which I kinda doubt there would be.  

#185
jae112200

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Sounds interesting. I'll never play on it, mostly because I cringe thinking about gold currently. I wonder if they will start mixing enemies in other levels also, I would love to see some cerebus and geth working together on silver. Also am I the only one excited about the inevitable "go back to gold you noob" threads?

#186
TheWout

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Well, i don't think anyone is solo'ing anything in WOW at end game, maybe pre-end game that is now outleveled with next tier equipment.

I do think that Gold will be silver and bronze will basically be a shooting range once people start maxing out new mods and gears.

Also, i'd love to see Bronze/Silver/Gold with the Platinum mechanic.

#187
Beerfish

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Someone will find a way to solo. They will find that one map with that one nice area in which they can control things or a big enough map in which they can move around enough to do it.

#188
Holy-Hamster

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There were videos of a Russian death knight solo'ing raid content that people were still doing in the early raids of cataclysm. He also solo'd 2 heroic bosses in hard modes that 5 man groups struggled with. Granted that's an extreme example, but it shows you that if a gamer can find a way to do it, someone will.

Platinum will be solo'd unless there's a specific mechanic which requires more than one person. It's just a matter of time and effort

The rest of us "normal" people need not worry though, this mode will be hard

From what I may or may not have experienced :whistle: from a certain mod, phantoms + banshees + geth hunters is painful.  You're going to want a pretty damn good team for Platinum.  

I just hope Bioware does not nerf this once the whining starts.

Modifié par Holy-Hamster, 13 juillet 2012 - 02:44 .


#189
GGW KillerTiger

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Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.

#190
darkblade

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Doesnt sound that bad

#191
Kronner

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Lividliver wrote...
My assumption is based on that they have tripled health/shields by 3 folds.


I guarantee that is not the case. If that happens, I will eat a hat and post pics.

#192
AzureSky899

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GGW KillerTiger wrote...

Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.

 I don't think so, it gets impossible to camp after wave 3 so.......I'll be doing UUP

#193
bult0055

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RukiaKuchki wrote...

I'm really looking forward to the YouTube videos for this..'caus I sure as hell ain't gonna be capable of playing it! It sounds impossible! What will Bioware do next, after you folk start regularly beating platinum (which I have no doubt will happen)?


I do too! :ph34r:

#194
TheWout

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GGW KillerTiger wrote...

Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.


You'll probably find that on day one, created by people who do not devour every bit of news out there.
Then once they noticed that grenades and phantoms mess up their shizzle, it will end quickly.

epic TigerKiller fail

#195
Guest_Air Quotes_*

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Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.

#196
Wordlywisewiz

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Condor will be the new map to play if enemy movement speed is increased then just camp in the spawn with only 1 choke point

#197
GGW KillerTiger

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AzureSky899 wrote...

GGW KillerTiger wrote...

Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.

 I don't think so, it gets impossible to camp after wave 3 so.......I'll be doing UUP

Yet everyone camps that room against reapers because banshees get stuck. everyone camps that room against geth because almost all of them are grabable. everyone camps that room against cerberus because cerberus sits back shooting at the cover ....

Again why is it impossable? ....

#198
TheWout

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Air Quotes wrote...

Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.


It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER

#199
TheWout

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GGW KillerTiger wrote...

AzureSky899 wrote...

GGW KillerTiger wrote...

Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.

 I don't think so, it gets impossible to camp after wave 3 so.......I'll be doing UUP

Yet everyone camps that room against reapers because banshees get stuck. everyone camps that room against geth because almost all of them are grabable. everyone camps that room against cerberus because cerberus sits back shooting at the cover ....

Again why is it impossable? ....


Grenade + Pyro + Ravager

#200
Apollo1450

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This sounds crazy hard...and very awesome with a good team. I'm betting either all infiltrators or a n7 adept + asari justicar boom squad being the most capable.