So I played on Platinum today. Here are my thoughts.
#201
Posté 13 juillet 2012 - 02:57
#202
Posté 13 juillet 2012 - 02:58
Nope FBWGP will consit of teams of:TheWout wrote...
GGW KillerTiger wrote...
Can't wait to see all the:
Firebase White
Geth
Platinum
matches I'll find 24/7/365.
You'll probably find that on day one, created by people who do not devour every bit of news out there.
Then once they noticed that grenades and phantoms mess up their shizzle, it will end quickly.
epic TigerKiller fail
1 Salarian Engineer using Decoy
1 Asari adept with stasis
1 Phoenix adept with smash
1 Asari Justicar built for damage resistance
Oh look they got a powerful close quearters smash, phantoms frozen by stasis, geth being grabbed left and right, banshees getting stuck ..... Uh yea it's going to happen and be all you can find .....
#203
Posté 13 juillet 2012 - 02:58
Until they get nerfed .....TheWout wrote...
I'm sure the new classes will bring something interesting to the mix
#204
Guest_Air Quotes_*
Posté 13 juillet 2012 - 02:59
Guest_Air Quotes_*
TheWout wrote...
Air Quotes wrote...
Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.
It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER
Reapers with Harversters, Praetorians and Scions would be Platinum
Geth with Hopers, Armatures and Juggernauts would be Platinum
Cerberus with various Mechs and Gunships would be Platinum
This is just plain meh. People were doing before Bioware and it looked stupid.
#205
Posté 13 juillet 2012 - 03:01
#206
Posté 13 juillet 2012 - 03:02
GGW KillerTiger wrote...
Until they get nerfed .....TheWout wrote...
I'm sure the new classes will bring something interesting to the mix
Will you please stop pestering the forums with your neverending negativity? Thanks.
#207
Posté 13 juillet 2012 - 03:03
GGW KillerTiger wrote...
Nope FBWGP will consit of teams of:TheWout wrote...
GGW KillerTiger wrote...
Can't wait to see all the:
Firebase White
Geth
Platinum
matches I'll find 24/7/365.
You'll probably find that on day one, created by people who do not devour every bit of news out there.
Then once they noticed that grenades and phantoms mess up their shizzle, it will end quickly.
epic TigerKiller fail
1 Salarian Engineer using Decoy
1 Asari adept with stasis
1 Phoenix adept with smash
1 Asari Justicar built for damage resistance
Oh look they got a powerful close quearters smash, phantoms frozen by stasis, geth being grabbed left and right, banshees getting stuck ..... Uh yea it's going to happen and be all you can find .....
Congratulations, you have beat Platinum mode 5 days before it came out.
This strategy will most certainly work and you might want to spread this on all the websites.
You cannot sit and wait for grabs if you have cannibals/mooks throwing grandes at you.
Most of your team is going to be really annoyed by smoke screens from centurions.
Banshees won't get stuck at the counter, because you won't be there all the time (grenades)
Your Asaris can't just run in and re-bubble because brutes will be smacking you around.
Decoy will be dead in seconds.
#208
Posté 13 juillet 2012 - 03:03
Lividliver wrote...
First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.
The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.
As someone who has used the Falcon extensively, it does proximity airburst like the Krysae - or should we say, the Krysae airbursts like the Falcon. I've killed enemies behind cover with the Falcon simply by aiming it above their heads or to their sides as you describe (useful for killing Guardians), or bouncing a grenade on a wall and letting it bounce towards a target to explode. I've also managed to clear entire groups by shooting Falcon grenades between two enemies with no contact whatsoever. The difference between the two is that the Falcon's grenade does not fly straight like the Krysae, so it's easier to mess up the distance required for the Falcon to airburst, not to mention the Falcon is a bit more sensitive to lag than the Krysae is.
Here's a couple of screenshots I took as proof:


You see that the explosions are not in direct contact with any of the troopers, and as seen in the first screenshot one of the Troopers I killed was behind cover, with the Falcon explosion above him, without any bouncing whatsoever.
Modifié par LGear, 13 juillet 2012 - 03:05 .
#209
Posté 13 juillet 2012 - 03:04
I think the Falcon, Krysae, and Scorpion, weapons with explosive qualities that can stagger an Area and do strong damage are unfortunately going to look very good.
Maybe people will actually coordinate and actually use their mics to assign a Biotic Primer and either a tech or biotic detonator.
Also, since Cerberus has the ability to be in nearly every wave, Stasis is going to be extremely valuable.
#210
Posté 13 juillet 2012 - 03:05
Air Quotes wrote...
TheWout wrote...
Air Quotes wrote...
Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.
It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER
Reapers with Harversters, Praetorians and Scions would be Platinum
Geth with Hopers, Armatures and Juggernauts would be Platinum
Cerberus with various Mechs and Gunships would be Platinum
This is just plain meh. People were doing before Bioware and it looked stupid.
I'd love to fight a gunship inside Reactor.
Also, there is no way we are buying enough PSP's/BW Points that they can just add completely new enemies without having SP freak out.
#211
Guest_Air Quotes_*
Posté 13 juillet 2012 - 03:08
Guest_Air Quotes_*
TheWout wrote...
Air Quotes wrote...
TheWout wrote...
Air Quotes wrote...
Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.
It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER
Reapers with Harversters, Praetorians and Scions would be Platinum
Geth with Hopers, Armatures and Juggernauts would be Platinum
Cerberus with various Mechs and Gunships would be Platinum
This is just plain meh. People were doing before Bioware and it looked stupid.
I'd love to fight a gunship inside Reactor.
Also, there is no way we are buying enough PSP's/BW Points that they can just add completely new enemies without having SP freak out.
All they had to do is make new maps bigger and made for Platinum. All old ones go up to Gold only. Then you can add enemies. And it's not that hard to copy-paste stuff.
This mishmash of enemies is not in the spirit of ME at all.
#212
Posté 13 juillet 2012 - 03:13
#213
Posté 13 juillet 2012 - 03:15
LGear wrote...
Lividliver wrote...
First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.
The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.
As someone who has used the Falcon extensively, it does proximity airburst like the Krysae - or should we say, the Krysae airbursts like the Falcon. I've killed enemies behind cover with the Falcon simply by aiming it above their heads or to their sides as you describe (useful for killing Guardians), or bouncing a grenade on a wall and letting it bounce towards a target to explode. I've also managed to clear entire groups by shooting Falcon grenades between two enemies with no contact whatsoever. The difference between the two is that the Falcon's grenade does not fly straight like the Krysae, so it's easier to mess up the distance required for the Falcon to airburst, not to mention the Falcon is a bit more sensitive to lag than the Krysae is.
Here's a couple of screenshots I took as proof:
You see that the explosions are not in direct contact with any of the troopers, and as seen in the first screenshot one of the Troopers I killed was behind cover, with the Falcon explosion above him, without any bouncing whatsoever.
After trying it again,I stand corrected.
However as you pointed out,it is far more sensitive to lag and its lobbing nature does make it harder to aim at to achieve an airburst.I also noted that it has a lower "contact" radius than the krysae,requiring me to aim the grenade as close to hitting the actual target as possible for the airburst detonation to occur.I have seen my grenades zipping past enemies at distances whereby the krysae round would have exploded instead.
Modifié par Lividliver, 13 juillet 2012 - 03:16 .
#214
Posté 13 juillet 2012 - 03:37
UserUnknown85 wrote...
Lividliver wrote...
LGear wrote...
I really don't see how the Krysae would be the go-to weapon in Platinum. Unless you abuse Tactical Cloak, it's not a very damaging weapon at all - the Falcon and Scorpion have better AoE, and many other high end weapons like the Claymore, Widow and Harrier deal more reliable effective damage in a shorter amount of time, which given the supposed health boosts of your enemies means you'd want to have weapons that dealt the most damage as possible . Also, with the supposed diversity of enemies in Platinum, having your entire squad made up of Geth Infiltrators + Krysae's would be a ludicrous notion, unless you want to get curbstomped by a Brute/Phantom combo or worse due to lacking reliable large-area crowd-control devices.
Of course,TC is needed.In fact,I would even venture to say that infils will be the defacto class even if players wanted to use other weapons.The damage boost from TC and HM(if playing GI) is too good to pass up,maybe even a necessity.
I disagree that Falcon and Scorpion have better AOE,from what I have seen and experienced,they seem to be about the same.The reason why I say the Krysae @ x is better is because:
1)Proximity nature.Less precise aiming needed.As long as the enemy is in the vicinity,boom.For the falcon,you still need to ensure that the projectile you lob will actually come into contact with the enemy along its trajectory or that it will land somewhere near the enemy and explode in time before the enemy runs/dodges away.The scorpion is the same as well.In an enclosed environment,it will be less of an issue.
2)The krysae is a sniper rifle and comes with a scope already.This makes long range engagements easier.Plus the krysae does not suffer from hipfire penalties like other sniper rifles.
As for other weapons you have mentioned....
Sniper rifles like the widow will still have to deal with shield gates.If enemy shields are boosted as well,it is going to be hell.
Shotguns- When a player uses a claymore,it is usually intended that the headshot they fire off at the mook will kill it in one hit.If enemy shields and health are boosted to levels such that a claymore X shot to the head of a shielded mook does not kill it,said player will be in a world of pain.Unless they are playing GI shotties then they can afford to engage at a further distance without worrying about accuracy.
As for the harrier....if both shields and health are boosted to levels I think they will be,then such a player will be chained permanently to a ammo box unless they want to keep running around from ammo box to ammo box killing one mook at a time each stop,not sure how many will be willing to go through that sort of playstyle.
To be fair,this is based on my unfounded assumptions about the level of health and shield boosts.So what I predict might never ever come to pass.
So many errors in just the one post...
Falcon and scorpion DO have better AoE. If you can't see it, I wonder how you aim at all...
The Falcon DOES have a proximity detonation, pretty much the same than the Krysae, in fact. You can shoot at enemies without LoS. The scorpion can, of course, do the same.
The Krysae is one of the worst SR's when it comes to sniping because of the travel delay, very long range engagements are somewhat hazardous. Off the top of my head, the only worst SR is the Kishock.
The Krysae DOES suffer from hipfire penalty (and so does the raptor), it just doesn't suffer as much as other SR's. Don't quote me on it, but I believe it has a 0.85 penalty, like the raptor and kishok? While BW/widow types have 0.65.
SR's are probably going to benefit from higher health/shields the most... Right now guns like the widow/javelin are just way overkill (more than 10.000 points of damage on cloaked headshots with maxed damage!!!). If shotgun's damage diminishes, then people turn back to SR's, assuming you don't "waste" too much damage on basic mooks. That of course is still speculation
A GI claymore character can usually one-shot shielded mooks from cloak without bothering to get a headshot. The headshot bonus is a 2.5 multiplier that applies AFTER every other bonus... They'd need to triple health/shields at least... Every other non-infil non-HS class would be screwed, though... Anyhow, the claymore's strenght isn't just damage, it also doesn't require you to expose yourself as long as, say, the harrier. Even if it requires 2 shots, you're still spending less time out of cover than with any other gun in the game (pretty much).
That ended up WAAAAAYYY longer than I thought it would. I apologize for that.
EDITED for unfortunate copy/paste
too long
#215
Posté 13 juillet 2012 - 03:44
#216
Posté 13 juillet 2012 - 03:47
Lividliver wrote...
UserUnknown85 wrote...
First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.
The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.
As for travel delay,when comparing within the family of AOE,staggering weaps, I think the krysae round is still travels the fastest among them,definitely faster than the scorpion at least considering that the mine still needs to stick to something before it can exlode.
As for hipfire,I think the general consensus among players that hipfire penalties for krysae dosen't exist or even if it does,it is so miniscule that it is negligible as compared to other sniper rifles.
Regarding the part on SRs being overkill,that won't really matter that much because of the shield gate mechanics.Unless you want to wait for your teammates to bring down the shields for you first then you start shooting.If my assumption that shields will be boosted holds,then it is going to be a chore using SRs since what you can't take out in a single hit will have the time to run away,hide and regenerate shields.Even one small blue bar is all it takes to turn that 10k into a joke.
As for what you mentioned about the GI claymore,that's precisely what I stated earlier on.My assumption is based on that they have tripled health/shields by 3 folds.
I understood you perfectly, and that's how the falcon works. Try shooting over an enemy in cover.
Comparing the krysae to a pistol and 2 AR's doesn't make it into a good sniping tool.
All SR's have a hipfire penalty, great or small.
The point is, the more health/shields enemies have, the more interesting SR's become, because of shieldgate. If they have more shields, then other guns have more trouble dealing with them, and the SR's huge damage bonuses suffer less from the shieldgate mechanic. Let me make myself clearer : big shields, less shieldgate problems. Look at it this way : Atlases have shieldgate, but no one cares, amiright?
Lastly, the jump from silver to gold is about 50%. What makes you think gold to
Modifié par UserUnknown85, 13 juillet 2012 - 04:13 .
#217
Posté 13 juillet 2012 - 03:47
Cdr. Pwn wrote...
Lol, wtf. Where do you people find these things
#218
Posté 13 juillet 2012 - 03:51
#219
Posté 13 juillet 2012 - 03:51
seedubya85 wrote...
solo that with a level 1 human soldier without gear or consumables and you are officially far to good at the game.
that would simply not happen
#220
Posté 13 juillet 2012 - 03:55
#221
Posté 13 juillet 2012 - 03:57
#222
Posté 13 juillet 2012 - 03:59
ToaOrka wrote...
People asked for Platinum, and now everybody is going to try it and wipe. This pleases me.
Yup, there will be a good share of 'oh noz it is cheap! From some people who wanted the big challenge and actually get what they ask for. The best players will handle it, take their lumps, learn and then get tactics to beat platinum but I expect to see alot of Gold regs to get a tune in.
#223
Posté 13 juillet 2012 - 04:01
ToaOrka wrote...
This pleases me.
dOES IT arouse you?
#224
Posté 13 juillet 2012 - 04:02
Ogrinash wrote...
Doesn't sound much harder.
More enemies: more stuff to kill
Harder enemies: takes just a fraction longer to kill (even upping a basic Trooper by 1000 points is just a second longer)
Diverse enemies: nothing different (people can't hide behind counters in a small room)
What do you want then to do? Add enemies from other games to make it harder?
#225
Posté 13 juillet 2012 - 04:03





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