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So I played on Platinum today. Here are my thoughts.


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#201
TheWout

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I'm sure the new classes will bring something interesting to the mix

#202
GGW KillerTiger

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TheWout wrote...

GGW KillerTiger wrote...

Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.


You'll probably find that on day one, created by people who do not devour every bit of news out there.
Then once they noticed that grenades and phantoms mess up their shizzle, it will end quickly.

epic TigerKiller fail

Nope FBWGP will consit of teams of:
1 Salarian Engineer using Decoy
1 Asari adept with stasis
1 Phoenix adept with smash
1 Asari Justicar built for damage resistance

Oh look they got a powerful close quearters smash, phantoms frozen by stasis, geth being grabbed left and right, banshees getting stuck ..... Uh yea it's going to happen and be all you can find .....

#203
GGW KillerTiger

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TheWout wrote...

I'm sure the new classes will bring something interesting to the mix

Until they get nerfed .....

#204
Guest_Air Quotes_*

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TheWout wrote...

Air Quotes wrote...

Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.


It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER


Reapers with Harversters, Praetorians and Scions would be Platinum
Geth with Hopers, Armatures and Juggernauts would be Platinum
Cerberus with various Mechs and Gunships would be Platinum

This is just plain meh. People were doing before Bioware and it looked stupid. 

#205
AzureSky899

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How do Banshees get stuck in FBW? I been so busy farming I've forgotten about other enemy tactics and bugs etc....

#206
Killahead

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GGW KillerTiger wrote...

TheWout wrote...

I'm sure the new classes will bring something interesting to the mix

Until they get nerfed .....


Will you please stop pestering the forums with your neverending negativity? Thanks.

#207
TheWout

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GGW KillerTiger wrote...

TheWout wrote...

GGW KillerTiger wrote...

Can't wait to see all the:
Firebase White
Geth
Platinum

matches I'll find 24/7/365.


You'll probably find that on day one, created by people who do not devour every bit of news out there.
Then once they noticed that grenades and phantoms mess up their shizzle, it will end quickly.

epic TigerKiller fail

Nope FBWGP will consit of teams of:
1 Salarian Engineer using Decoy
1 Asari adept with stasis
1 Phoenix adept with smash
1 Asari Justicar built for damage resistance

Oh look they got a powerful close quearters smash, phantoms frozen by stasis, geth being grabbed left and right, banshees getting stuck ..... Uh yea it's going to happen and be all you can find .....


Congratulations, you have beat Platinum mode 5 days before it came out.
This strategy will most certainly work and you might want to spread this on all the websites.

You cannot sit and wait for grabs if you have cannibals/mooks throwing grandes at you.
Most of your team is going to be really annoyed by smoke screens from centurions.
Banshees won't get stuck at the counter, because you won't be there all the time (grenades)
Your Asaris can't just run in and re-bubble because brutes will be smacking you around.
Decoy will be dead in seconds.

#208
LGear

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Lividliver wrote...

First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.

The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.


As someone who has used the Falcon extensively, it does proximity airburst like the Krysae - or should we say, the Krysae airbursts like the Falcon. I've killed enemies behind cover with the Falcon simply by aiming it above their heads or to their sides as you describe (useful for killing Guardians), or bouncing a grenade on a wall and letting it bounce towards a target to explode. I've also managed to clear entire groups by shooting Falcon grenades between two enemies with no contact whatsoever. The difference between the two is that the Falcon's grenade does not fly straight like the Krysae, so it's easier to mess up the distance required for the Falcon to airburst, not to mention the Falcon is a bit more sensitive to lag than the Krysae is. 

Here's a couple of screenshots I took as proof:

Image IPB
Image IPB


You see that the explosions are not in direct contact with any of the troopers, and as seen in the first screenshot one of the Troopers I killed was behind cover, with the Falcon explosion above him, without any bouncing whatsoever. 

Modifié par LGear, 13 juillet 2012 - 03:05 .


#209
Pedactor

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I think this sounds very interesting. Banshees, Brutes, Pyros, Hunters, Phantoms, Guardians, all charging you simultaneously is going to lead to some extremely entertaining Biotic explosions and a lot of grenades.

I think the Falcon, Krysae, and Scorpion, weapons with explosive qualities that can stagger an Area and do strong damage are unfortunately going to look very good.

Maybe people will actually coordinate and actually use their mics to assign a Biotic Primer and either a tech or biotic detonator.

Also, since Cerberus has the ability to be in nearly every wave, Stasis is going to be extremely valuable.

#210
TheWout

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Air Quotes wrote...

TheWout wrote...

Air Quotes wrote...

Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.


It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER


Reapers with Harversters, Praetorians and Scions would be Platinum
Geth with Hopers, Armatures and Juggernauts would be Platinum
Cerberus with various Mechs and Gunships would be Platinum

This is just plain meh. People were doing before Bioware and it looked stupid. 


I'd love to fight a gunship inside Reactor.
Also, there is no way we are buying enough PSP's/BW Points that they can just add completely new enemies without having SP freak out.

#211
Guest_Air Quotes_*

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TheWout wrote...

Air Quotes wrote...

TheWout wrote...

Air Quotes wrote...

Meh. Mixed enemies sounds dumb. I mean it was kinda fun to have Banshees spawn during one weekend as a punishment. But as a default mod? Bleh.


It's not a default mode, it's friggin Platinum
the alternative is MOAR OF X = HARDER


Reapers with Harversters, Praetorians and Scions would be Platinum
Geth with Hopers, Armatures and Juggernauts would be Platinum
Cerberus with various Mechs and Gunships would be Platinum

This is just plain meh. People were doing before Bioware and it looked stupid. 


I'd love to fight a gunship inside Reactor.
Also, there is no way we are buying enough PSP's/BW Points that they can just add completely new enemies without having SP freak out.


All they had to do is make new maps bigger and made for Platinum. All old ones go up to Gold only. Then you can add enemies. And it's not that hard to copy-paste stuff. 

This mishmash of enemies is not in the spirit of ME at all. 

#212
Silky_ZaChaos

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i'm still grinding through the Vet packs :P

#213
Lividliver

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LGear wrote...

Lividliver wrote...

First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.

The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.


As someone who has used the Falcon extensively, it does proximity airburst like the Krysae - or should we say, the Krysae airbursts like the Falcon. I've killed enemies behind cover with the Falcon simply by aiming it above their heads or to their sides as you describe (useful for killing Guardians), or bouncing a grenade on a wall and letting it bounce towards a target to explode. I've also managed to clear entire groups by shooting Falcon grenades between two enemies with no contact whatsoever. The difference between the two is that the Falcon's grenade does not fly straight like the Krysae, so it's easier to mess up the distance required for the Falcon to airburst, not to mention the Falcon is a bit more sensitive to lag than the Krysae is. 

Here's a couple of screenshots I took as proof:





You see that the explosions are not in direct contact with any of the troopers, and as seen in the first screenshot one of the Troopers I killed was behind cover, with the Falcon explosion above him, without any bouncing whatsoever. 


After trying it again,I stand corrected.

However as you pointed out,it is far more sensitive to lag and its lobbing nature does make it harder to aim at to achieve an airburst.I also noted that it has a  lower "contact" radius than the krysae,requiring me to aim the grenade as close to hitting the actual target as possible for the airburst detonation to occur.I have seen my grenades zipping past enemies at distances whereby the krysae round would have exploded instead.

Modifié par Lividliver, 13 juillet 2012 - 03:16 .


#214
CmdrPwn

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UserUnknown85 wrote...

Lividliver wrote...

LGear wrote...


I really don't see how the Krysae would be the go-to weapon in Platinum. Unless you abuse Tactical Cloak, it's not a very damaging weapon at all - the Falcon and Scorpion have better AoE, and many other high end weapons like the Claymore, Widow and Harrier deal more reliable effective damage in a shorter amount of time, which given the supposed health boosts of your enemies means you'd want to have weapons that dealt the most damage as possible . Also, with the supposed diversity of enemies in Platinum, having your entire squad made up of Geth Infiltrators + Krysae's would be a ludicrous notion, unless you want to get curbstomped by a Brute/Phantom combo or worse due to lacking reliable large-area crowd-control devices. 




Of course,TC is needed.In fact,I would even venture to say that infils will be the defacto class even if players wanted to use other weapons.The damage boost from TC and HM(if playing GI) is too good to pass up,maybe even a necessity.

I disagree that Falcon and Scorpion have better AOE,from what I have seen and experienced,they seem to be about the same.The reason why I say the Krysae @ x is better is because:

1)Proximity nature.Less precise aiming needed.As long as the enemy is in the vicinity,boom.For the falcon,you still need to ensure that the projectile you lob will actually come into contact with the enemy along its trajectory or that it will land somewhere near the enemy and explode in time before the enemy runs/dodges away.The scorpion is the same as well.In an enclosed environment,it will be less of an issue.

2)The krysae is a sniper rifle and comes with a scope already.This makes long range engagements easier.Plus the krysae does not suffer from hipfire penalties like other sniper rifles.

As for other weapons you have mentioned....

Sniper rifles like the widow will still have to deal with shield gates.If enemy shields are boosted as well,it is going to be hell.

Shotguns- When a player uses a claymore,it is usually intended that the headshot they fire off at the mook will kill it in one hit.If enemy shields and health are boosted to levels such that a claymore X shot to the head of a shielded mook does not kill it,said player will be in a world of pain.Unless they are playing GI shotties then they can afford to engage at a further distance without worrying about accuracy.

As for the harrier....if both shields and health are boosted to levels I think they will be,then such a player will be chained permanently to a ammo box unless they want to keep running around from ammo box to ammo box killing one mook at a time each stop,not sure how many will be willing to go through that sort of playstyle.

To be fair,this is based on my unfounded assumptions about the level of health and shield boosts.So what I predict might never ever come to pass.


So many errors in just the one post...

Falcon and scorpion DO have better AoE. If you can't see it, I wonder how you aim at all...

The Falcon DOES have a proximity detonation, pretty much the same than the Krysae, in fact. You can shoot at enemies without LoS. The scorpion can, of course, do the same.

The Krysae is one of the worst SR's when it comes to sniping because of the travel delay, very long range engagements are somewhat hazardous. Off the top of my head, the only worst SR is the Kishock.

The Krysae DOES suffer from hipfire penalty (and so does the raptor), it just doesn't suffer as much as other SR's. Don't quote me on it, but I believe it has a 0.85 penalty, like the raptor and kishok? While BW/widow types have 0.65.

SR's are probably going to benefit from higher health/shields the most... Right now guns like the widow/javelin are just way overkill (more than 10.000 points of damage on cloaked headshots with maxed damage!!!). If shotgun's damage diminishes, then people turn back to SR's, assuming you don't "waste" too much damage on basic mooks. That of course is still speculation ;)

A GI claymore character can usually one-shot shielded mooks from cloak without bothering to get a headshot. The headshot bonus is a 2.5 multiplier that applies AFTER every other bonus... They'd need to triple health/shields at least... Every other non-infil non-HS class would be screwed, though... Anyhow, the claymore's strenght isn't just damage, it also doesn't require you to expose yourself as long as, say, the harrier. Even if it requires 2 shots, you're still spending less time out of cover than with any other gun in the game (pretty much).

That ended up WAAAAAYYY longer than I thought it would. I apologize for that.

EDITED for unfortunate copy/paste



too long

Image IPB

#215
molecularman

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I really hope they don't give more credits for completing platinum, that would mess everything up and further increase balance and farming problems

#216
UserUnknown85

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Lividliver wrote...

UserUnknown85 wrote...





First,regarding the proximity thing,I think you misunderstood me.The proximity nature I'm refering to is how the round of the weapon is detonated NOT whether it deals proximity damage which all of them can.For the krysae,it is based on whether there are enemies nearby along its trajectory.If there is an enemy nearby,the round will explode,regardless of whether it reached its intended destination.The grenade the falcon lob does not work on the same proximity mechanics as the krysae.It either explodes on direct contact or after a certain time once it has landed....it does not explode IMMEDIATELY when there is an enemy nearby.As for the scorpion,yes it does explode when an enemy is nearby but it still requires more aim than the krysae in the scenario I outlined below.Also,note that the mine round it fires actually needs to stick to something(be it the enemy or some other inanimate object) before it can explode,it does not explode mid flight like the krysae.

The usefulness of it?If you aim the krysae slightly to the left or the right of the target,even if you are not aiming at the ground,the round will still detonate immediately once it comes within range of the enemy.If you try doing that with the falcon,your grenade will not explode because it did not come into direct contact with the enemy.If you do that up close,your grenade will end up flying past the enemy and landing on the ground too far away for the resulting timed detonation to do any damage.Same goes for the scorpion,if you are not aiming precisely at the enemy or the ground near it,the mine won't explode.

As for travel delay,when comparing within the family of AOE,staggering weaps, I think the krysae round is still travels the fastest among them,definitely faster than the scorpion at least considering that the mine still needs to stick to something before it can exlode.

As for hipfire,I think the general consensus among players that hipfire penalties for krysae dosen't exist or even if it does,it is so miniscule that it is negligible as compared to other sniper rifles.

Regarding the part on SRs being overkill,that won't really matter that much because of the shield gate mechanics.Unless you want to wait for your teammates to bring down the shields for you first then you start shooting.If my assumption that shields will be boosted holds,then it is going to be a chore using SRs since what you can't take out in a single hit will have the time to run away,hide and regenerate shields.Even one small blue bar is all it takes to turn that 10k into a joke.

As for what you mentioned about the GI claymore,that's precisely what I stated earlier on.My assumption is based on that they have tripled health/shields by 3 folds.


I understood you perfectly, and that's how the falcon works. Try shooting over an enemy in cover.

Comparing the krysae to a pistol and 2 AR's doesn't make it into a good sniping tool.

All SR's have a hipfire penalty, great or small.

The point is, the more health/shields enemies have, the more interesting SR's become, because of shieldgate. If they have more shields, then other guns have more trouble dealing with them, and the SR's huge damage bonuses suffer less from the shieldgate mechanic. Let me make myself clearer : big shields, less shieldgate problems. Look at it this way : Atlases have shieldgate, but no one cares, amiright?

Lastly, the jump from silver to gold is about 50%. What makes you think gold to silver platinum is going to triple enemy health? More likely, bioware is counting on more bosses per wave, starting wave 1, plus banshees all over the place from wave 3 onward, plus a slight health boost to make platinum more difficult. Dealing with phantoms and banshees and hunters at the same time is going to be enough of a pain in the ass.

Modifié par UserUnknown85, 13 juillet 2012 - 04:13 .


#217
SoulRebel_1979

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Cdr. Pwn wrote...


Image IPB


Lol, wtf. Where do you people find these things :lol:

#218
seedubya85

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solo that with a level 1 human soldier without gear or consumables and you are officially far to good at the game.

#219
TheWout

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seedubya85 wrote...

solo that with a level 1 human soldier without gear or consumables and you are officially far to good at the game.


that would simply not happen

#220
ToaOrka

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People asked for Platinum, and now everybody is going to try it and wipe. This pleases me.

#221
TheWout

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I can't wait for vids of the top tier players making it to wave 4 solo

#222
Beerfish

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ToaOrka wrote...

People asked for Platinum, and now everybody is going to try it and wipe. This pleases me.


Yup, there will be a good share of 'oh noz it is cheap!  From some people who wanted the big challenge and actually get what they ask for.  The best players will handle it, take their lumps, learn and then get tactics to beat platinum but I expect to see alot of Gold regs to get a tune in.

#223
SOMETHING_FOR_NOTHING

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ToaOrka wrote...

This pleases me.



dOES IT arouse you?

#224
Nuisance78

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Ogrinash wrote...

Doesn't sound much harder.

More enemies: more stuff to kill
Harder enemies: takes just a fraction longer to kill (even upping a basic Trooper by 1000 points is just a second longer)
Diverse enemies: nothing different (people can't hide behind counters in a small room)


What do you want then to do? Add enemies from other games to make it harder?

#225
Kenadian

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I'm doubting the mixed factions in one go would be the real problem. I imagine the stronger enemies and higher presence of bosses is the real difficulty.