Maybe to you but IMO they arent.Mdoggy1214 wrote...
Shepard i'll just save myself time and say I disagree with every one of your points. A lot of them felt like excuses.
Mass Effect 3 is a bad game
#276
Posté 14 juillet 2012 - 02:43
#277
Posté 14 juillet 2012 - 02:46
That's not even remotely true. You only get banned if you insult the developers, calling them idiots or demanding that they lose their jobs isn't criticism, it's being a douche.Blue Liara wrote...
Agree with this sentiment. Also seems that Bioware bans you if you offer ANY direct criticism to any Individual who worked on Mass Effect 3.
#278
Posté 14 juillet 2012 - 02:47
Shepard108278 wrote...
Maybe to you but IMO they arent.Mdoggy1214 wrote...
Shepard i'll just save myself time and say I disagree with every one of your points. A lot of them felt like excuses.
You being in the thread is making everyones IQ go down
#279
Posté 14 juillet 2012 - 02:54
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
#280
Posté 14 juillet 2012 - 02:55
Shepard108278 wrote...
I'm not ass kissing anyone and I feel that way because IMO they released a great game that truly does everything I said.o Ventus wrote...
Shepard108278 wrote...
Cute so speaking my mind and responding to someone is midless drivel? Oh yeah I forgot this is the BSN if you like something you need to shut up right?o Ventus wrote...
Shepard108278 wrote...
Mindless drivel
Can you say sycophant?
No, your not even attempting to hide the sycophantic ass-kissing is what makes it mindless.
Or if you actually do feel that way, explain why you think that way.
Except some of the things you said are blatantly, objectively false.
#281
Posté 14 juillet 2012 - 02:57
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
#282
Posté 14 juillet 2012 - 02:58
Point to one that is truthfully false and not opinion. Alot of the gripes are opinion and not fact.o Ventus wrote...
Shepard108278 wrote...
I'm not ass kissing anyone and I feel that way because IMO they released a great game that truly does everything I said.o Ventus wrote...
Shepard108278 wrote...
Cute so speaking my mind and responding to someone is midless drivel? Oh yeah I forgot this is the BSN if you like something you need to shut up right?o Ventus wrote...
Shepard108278 wrote...
Mindless drivel
Can you say sycophant?
No, your not even attempting to hide the sycophantic ass-kissing is what makes it mindless.
Or if you actually do feel that way, explain why you think that way.
Except some of the things you said are blatantly, objectively false.
#283
Guest_Logan Cloud_*
Posté 14 juillet 2012 - 02:59
Guest_Logan Cloud_*
#284
Posté 14 juillet 2012 - 03:00
Um the rachni thing was not as good as keeping the rachni queen and the choosing to save or destroy the base does matter actually if you have low ems one gives you control the other destroy.naes1984 wrote...
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
#285
Posté 14 juillet 2012 - 03:01
Choices do have an affect on the game, that's not arguable, whether they matter or not is subjective.C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
Modifié par Atakuma, 14 juillet 2012 - 03:02 .
#286
Posté 14 juillet 2012 - 03:01
God and what's worse is these things would've been so easy to implement! If Anderson was the councilor perhaps the citadel coup never would've happened, or maybe it would've been weaker. On the other hand perhaps earth would be worse off because no one is there to lead the resistance. If I can come up with this in a few minutes it goes to show how rushed or how lazy Bioware was with this game.naes1984 wrote...
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
#287
Posté 14 juillet 2012 - 03:02
Brovikk Rasputin wrote...
What a laughable post, OP. No ME3 is not a bad game.
You would jump from bridge to prove others that ME3 is apex of BioWare´s workbench... but it´s not true - game was rushed in so many levels that only blind or fanboy wouldn´t saw that. Your threads saying for themselves: ME3 best space battles ... etc etc LoL too much.
Game itself was in final phase of develompment but it would need atleast next 6-10 months to finish this supposed masterpiece, with previous games I spend hours of gameplay with ME3 I couln´t start second gameplay because there was too many empty holes - game itself is proof. Too many things they just cut out from game or replaced with something disgusting ... as said Anorling - you would be happy even if BioWare wrote in lore Bozo the Clown helping Shepard in final battle with turning the Reapers into great pop-corn...
Brovikk Rasputin wrote...
Move on? MOVE ON?!?? No!! It''s our duty as consumers to complain about the same thing over and over again! Our duty!!!! It's the only option. Moving on is simply not possible!
...
You are full of crap... It´s our right to complain - it´s same when you buy a car and there is no engine inside ... Why should I be quite and say - Well,I´ll deal with it. If you are sattisfied ok-your right to be, but don´t try attack these which don´t share your opinion.
Jade8aby88 wrote...
Applepie_Svk wrote...
BiO_MaN wrote...
I would just like to point out auto-dialogue isn't necessarily a bad thing, I know some people who liked the change, saying that it made conversations much more smoother and realistic. I don't agree with them, but just saying, that that one is subjective.
/facepalm...
Just like some people thought the combat was too hard so had to introduce narrative?
Actually, not even, because at least with that, ME was supposed to be all about the story.
No, if people want "realistic" conversation that flow smoother, they should play a game where you don't get to choose what you say.
Even the term "realistic", in this instance, is subjective, because I find it more realistic to actually choose what I say.
Next game of BioWare would be changed on converstation as :
Paragon - yes
Renegade - no
And everyone will be happy because it will be so artistic and smooth convsos ... what the [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]?
Modifié par Applepie_Svk, 14 juillet 2012 - 03:21 .
#288
Posté 14 juillet 2012 - 03:05
Oh you'll have to excuse me for thinking, hoping that our choices from the past games would boil down to more than just numerical values and an easier way to get one of the bad endings. I don't know about you but I figured that these choices would make the entire campaign wildly different. Silly me, they only alter dialogue and give or take from numerical values.Shepard108278 wrote...
Um the rachni thing was not as good as keeping the rachni queen and the choosing to save or destroy the base does matter actually if you have low ems one gives you control the other destroy.naes1984 wrote...
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
#289
Posté 14 juillet 2012 - 03:05
#290
Posté 14 juillet 2012 - 03:08
It actually goes to show how much of an ignorant jackass you are. Video games aren't made with magic, any idiot can come up with what you did, it takes a lot of time and effort to actually make that happen.C9316 wrote...
God and what's worse is these things would've been so easy to implement! If Anderson was the councilor perhaps the citadel coup never would've happened, or maybe it would've been weaker. On the other hand perhaps earth would be worse off because no one is there to lead the resistance. If I can come up with this in a few minutes it goes to show how rushed or how lazy Bioware was with this game.naes1984 wrote...
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
Modifié par Atakuma, 14 juillet 2012 - 03:09 .
#291
Posté 14 juillet 2012 - 03:08
Um the choices do effect the ending just not enough in your mind apparantly.C9316 wrote...
Oh you'll have to excuse me for thinking, hoping that our choices from the past games would boil down to more than just numerical values and an easier way to get one of the bad endings. I don't know about you but I figured that these choices would make the entire campaign wildly different. Silly me, they only alter dialogue and give or take from numerical values.Shepard108278 wrote...
Um the rachni thing was not as good as keeping the rachni queen and the choosing to save or destroy the base does matter actually if you have low ems one gives you control the other destroy.naes1984 wrote...
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
#292
Guest_Logan Cloud_*
Posté 14 juillet 2012 - 03:09
Guest_Logan Cloud_*
Applepie_Svk wrote...
Brovikk Rasputin wrote...
What a laughable post, OP. No ME3 is not a bad game.
You would jump from bridge to prove others that ME3 is apex of BioWare´s workbench... but it´s not true - game was rushed in so many levels that only blind or fanboy wouldn´t saw that. Your threads saying for themselves: ME3 best space battles ... etc etc LoL too much
Game itself was in final phase of develompment but it would need atleast next 6-10 months to finish this supposed masterpiece, with previous games I spend hours of gameplay with ME3 I couln´t start second gameplay because there was too many empty holes - game itself is proof. Too many things they just cut out from game or replaced with something disgusting ... as said Anorling - you would be happy even if BioWare wrote in lore Bozo the Clown helping Shepard in final battle with turning the Reapers into great pop-corn...
I think it'd be pretty hilariously awesome if that was how the game ended. Then again, I appreciate a good joke.
#293
Posté 14 juillet 2012 - 03:11
#294
Posté 14 juillet 2012 - 03:12
Shepard108278 wrote...
*snip*
The autodialogue is objectively bad for 2 main reasons.
1. It restricts player input. Up to this point, the player has had full or nearly full control over each conversation Shepard takes part in. Almost half of Shepard's dialogue is automated in ME3. One of the main appeals of the first game was the dialogue wheel.
2. Shepard can be forced out of character. I think that one is self explanatory.
The Crucible is an objectively bad plot device. A plot device known as the deus ex machina (Yes, it is a deus ex machina). Deus ex machinas, by definition, are bad.
The Catalyst is objectively bad because it singlehandedly undermines the Reapers' ominous presence and renders both ME1+2 pointless. Not to mention that introducing such a major character in the closing scenes of the final trilogy is so widely considered to be bad writing that it's objective in all but official title.
The endings are objectively bad because at that point, the story ceases to be Mass Effect. All major themes up to that point are all but abandoned and an entirely new set of conflicts is introduced, exposed, and resolved in a matter of 5 minutes.
Your choices only matter superficially. Some of the biggest decisions in the previous games (rachni on Noveria, heretic geth, Collector Base, for example) are wholly relegated to numerical points and have zero influence on how the story plays out.
On the technical side, there are a LOT of bugs, but by now I think most of them have been fixed. Two in particular I remember took place on the Citadel. 1, I would fall into the floor and my game would freeze, unfreezing later on an entirely different floor. 2, Entire dialogue sequences wouldn't play. I know FemShep used to (I don't know if it's been patched yet) have a number of lines during Priority: Earth that simply never played.
#295
Posté 14 juillet 2012 - 03:18
Though I have to disagree; I found the Rannoch arc to be pretty bad as well; way to make the Reapers look even more retarded, Bioware, being unable to hit one human running around right in front of it.
#296
Posté 14 juillet 2012 - 03:18
Nope, still subjective.o Ventus wrote...
Shepard108278 wrote...
*snip*
The autodialogue is objectively bad for 2 main reasons.
1. It restricts player input. Up to this point, the player has had full or nearly full control over each conversation Shepard takes part in. Almost half of Shepard's dialogue is automated in ME3. One of the main appeals of the first game was the dialogue wheel.
2. Shepard can be forced out of character. I think that one is self explanatory.
The Crucible is an objectively bad plot device. A plot device known as the deus ex machina (Yes, it is a deus ex machina). Deus ex machinas, by definition, are bad.
The Catalyst is objectively bad because it singlehandedly undermines the Reapers' ominous presence and renders both ME1+2 pointless. Not to mention that introducing such a major character in the closing scenes of the final trilogy is so widely considered to be bad writing that it's objective in all but official title.
The endings are objectively bad because at that point, the story ceases to be Mass Effect. All major themes up to that point are all but abandoned and an entirely new set of conflicts is introduced, exposed, and resolved in a matter of 5 minutes.
Your choices only matter superficially. Some of the biggest decisions in the previous games (rachni on Noveria, heretic geth, Collector Base, for example) are wholly relegated to numerical points and have zero influence on how the story plays out.
On the technical side, there are a LOT of bugs, but by now I think most of them have been fixed. Two in particular I remember took place on the Citadel. 1, I would fall into the floor and my game would freeze, unfreezing later on an entirely different floor. 2, Entire dialogue sequences wouldn't play. I know FemShep used to (I don't know if it's been patched yet) have a number of lines during Priority: Earth that simply never played.
#297
Posté 14 juillet 2012 - 03:18
Typical, don't agree with me so insult me. I guess that shows exactly what kind of person you are huh? And where did this time go between adding functionabilty for a dumb sensor and adding a system that prevented you from getting the best ending unless you played it?Atakuma wrote...
It actually goes to show how much of an ignorant jackass you are. Video games aren't made with magic, any idiot can come up with what you did, it takes a lot of time and effort to actually make that happen.C9316 wrote...
God and what's worse is these things would've been so easy to implement! If Anderson was the councilor perhaps the citadel coup never would've happened, or maybe it would've been weaker. On the other hand perhaps earth would be worse off because no one is there to lead the resistance. If I can come up with this in a few minutes it goes to show how rushed or how lazy Bioware was with this game.naes1984 wrote...
C9316 wrote...
You must not have played the same game as me then, I remember killing the rachni off in ME1 and still met up with a Queen in ME3. Can you direct me to where I can get this version of ME3 where the choices matter?Shepard108278 wrote...
Yes they do.Choices did not matter.
But t-t-that was a Reaper Rachni construct... I got nothing. I'm not gonna even joke about defending some of these decisions. Destroying the Collector Base gave you 10 extra EMS! And appointing Anderson councilor ended up with Udina as councilor! Don't you see your decisions mattering all over the place?
#298
Posté 14 juillet 2012 - 03:20
Atakuma wrote...
Nope, still subjective.
What a surprise. Someone makes a reply to one of my posts, addressing absolutely nothing, and just dismisses what I say.
Stay classy BSN.
#299
Guest_Son Ov Mars_*
Posté 14 juillet 2012 - 03:20
Guest_Son Ov Mars_*
#300
Posté 14 juillet 2012 - 03:21
o Ventus wrote...
Atakuma wrote...
Nope, still subjective.
What a surprise. Someone makes a reply to one of my posts, addressing absolutely nothing, and just dismisses what I say.
Stay classy BSN.
They took lessons from Biowares PR department.




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