Oransel wrote...
1. Any proofs that they were not minorities?
2. My point was: the game as a whole (including all sidemissions and quests) is shorter than previous ones.
3. Bad choice lore-wise and poor implementaion narrative-wise make it asspull.
5. Standards for ME3 are much higher as this is the last part of the trilogy, you can't just introduce things like Human-Reaper on this stage. And Catalyst not only fails to meet those standards, he is failing much harder than any other single thing in all 3 games as he is contradicting theme, logic and lore. Catalyst is foreshadowed? When? Ah, yeah, when one VI briefly mentions that Reapers may be programmed to exterminate all organic life. Wow, that was really cool forshadowing!
11. IGN told us entitled whiny minority - insult. Hudson said that fans just wanted closure - perversion of our wishes.
1. Proofs? The fact everyone is talking about the complaints that were about the Mako and explorations. The fact BioWare didn't even put the mako and there were no planet explorations during ME2, and the Hammerhead was in only in DLC. If people would really have been bothered it wasn't there, BioWare WOULD have put the mako/hammerhead in the game. In fact, I only have only seen complaints about lack of mako after ME3. Very few before it.
2. And we are back to where we are started. Side missions don't build the game. They are adding to it. But a game can't rely on side missions to fill everything.
3. But you are not telling me why it is a bad choice lore wise. It was a plot device that saved the day. You will not find one thing in the media that doesn't have it. The difference is, that the Crucible was part of the plot, and had a large focus on it. Doesn't make it more of a plot device than most things. The protheans finding the Crucible plans is possible, is it not? Then it is not lore problematic.
5. Yet I don't understand why does the catalyst fails. He is the "final surprise". Okay, I will agree there weren't enough foreshadowing. But there still was. As for the Mass Effect's lore, why does the catalyst goes against everything we were taught during the game? We never knew what the reapers exactly are, who created them, who, if at all, controls them. That is what the catalyst is answering for.
11. Never saw anything from IGN that is calling us whiny minority. Nor any hint that BioWare is hiding behind it.
As for Hudson-
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I'm sorry, but wasn't it true? didn't we want all this things? Cause the ending was crappy for us? If not, then tell me what we wanted.
Modifié par HagarIshay, 14 juillet 2012 - 01:44 .




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