Oransel wrote...
1. You have just told me that non-main plot related things do not matter. If people do not want to play side-missions, they should not, you said. Ok. Exploration is optional and if people haven't liked it, they shouldn't have played exploration part, while those who liked it, should had an ability to explore. This makes me believe that most of players either liked exploration or didn't bother. Yet, some fans disliked it and wanted it removed. Bioware took the easiest route to cut game. Exploration should have been included because if people truly hated Mako, they should not have played the part including it. Bioware taking the easiest and most stupid way to cut the game more is the problem for me.
2. Yes. We can conclude that ME3 main story is larger than ME1-2 main story, but ME1-2 are larger overall.
3. Because it's cheap. Non-imaginative, non-original, generic. Creates plotholes lore-wise (why there aren't any other traces of this weapon? Why is it on Mars of all places, not Eden Prime? Why was it found in last 5 minutes? How we haven't learnt anything about it from Vigil?). I think the problem I have with it is it's being generic like in B-class Hollywood blockbuster (in previously original games using imagination) and not being forshadowed at all in Mass Effect 1 and 2. Not to mention plotholes.
5. No, he was not forshadowed at all. 1 sentence in 80+ hour trilogy? Really? Why his existence goes against everything we have in game? Where would I begin?..
..maybe with dozens of plotholes he creates? Like why he couldn't open Citadel for the Reapers?
..maybe because there should not be any answers on questions you listed? That's right, Reapers should not be explained for many reasons.
..maybe because he makes the conflict of organics and synthetics as central out of nowhere? For note - this conflict has already been resolved.
..maybe because he is exactly as cheap, unoriginal and simply bad written? Like in the 9 years old fat nerd boy fanfiction?
..or maybe just because he is absolutely unneccessary?
Take any answer, you want, they all are right.
11. Other people have already answered that for you.
1. Honestly, I don't know how to answer this. Yes, you are right about "if people don't like it they shouldn't do it". But I, for one, didn't like the mako. However, I liked doing the sidequets. I think that if BioWare will do an Exploration DLC, it will be for the best. In my opinon, at least.
2. Fair enough.
3. I will agree about Vigil. All the rest however, the plans on Mars could have been only digged out because they were starting to get desperate. Digging out Mars wasn't probably so important. It was Liara who found it, so I'm gussing it was pretty hard to find. And unoriginal? Definitly. But like I said, you will hardly find original things this days. They might be colored in diferent colors, and may work with a different bottom, but originality is hard to find. Even the Mass relays is not original. Nevre saw anyone complains about that And I believe if BioWare wouldn't exactly color it like they did- a bit of hollywood style- the Crucible would have been fine.
5. Why the hr couldn't open the Citadel? Maybe because he couldn't.
Maybe you didn't like the reapers having a purpose, but that is an opinion. I for one, liked it. Maybe the catalyst shouldn't have outright told you what the reapers were doing, so people who don't want it will keep the mystery of the reapers, I don't know.
The whole point of his argument is exactly for us to disagree. After Rannoch and everything, you won't honeslty believe BioWare wanted us to just take his word for it. That's why they added the destroy option.
That is my opinion alone, but I don't believe the catalyst is badly written as a whole. He was just executed very poorly.
Unnecessary? Then what was Harbinger was necessary for in ME2? What was Saren necessary for in ME1? They could have just made Shepard persue Sovy. Hell, what exactly is
necessary about this game? To everything BioWare made there can be something else to replace it.