The problem with ME3 is that it differs from ME1 and ME2 in one significant way, at least at the end. I've come to realize there's two major types of stories out there-- Plot Driven stories and Character Driven stories. In plot driven stories, the plot is the main character, and the actual people inhabiting them are nothing more than plot devices to move the story forward. In a Character Driven story, the plot doesn't matter as much as it's the characters and their interactions that move the story forward.
The greatest stories meld both types into one glorious piece of work. However, many stories these days tend to lean greatly towards one or the other and they're definitely not created equal. There are many movies and books out there that have interesting premises or plot but are universally panned for having shallow characters. It's a rare circumstance that a plot is interesting enough to look beyond the one dimensional characters. Character driven stories, however, tend to fare far better. Just look at The Avengers movie, for example. The plot was mostly a MacGuffin to bring the characters together to fight some faceless bad guy and had it's plot holes. Yet it was awesome because the characters drove the story.
Another great example is Star Wars, both the old and new. The older films were character driven pieces, with the entire plot being "Good guys vs Evil Empire". That's it. What made them great were Luke, Han, Leia, Vader, etc. Fast forward to the prequels. Suddenly, the plot is lot more complex (though filled with holes), but with an interesting premise involving politics and much more than good vs evil. However, the characters were horribly written.
ME1 is a great example of blending the two types together. You've got an awesome plot involving chasing down a rogue agent, only to find out he's being controlled by something far more powerful and surprising. You've got great characters that are fleshed out with equally great dialogue.
Then ME2 came around the plot went in the crapper. The whole premise was "Gather a team to kill a bunch of bugs and you may not survive." While there were a couple of moments during the major story missions, the entire game was mostly about developing the characters and their relationships. It's what drove the story.
Then you come to ME3... for most of the game, the plot is similar to ME2... Big Bads come to town, you need to gather forces, but what makes playing it worthwhile are all the characters. The Genophage mission was incredible, the interactions with Tali and Legion in his final moments if you chose peace (or even if you didn't), etc. The story was once again driven forward mostly by the characters... that is, until the end. As soon as Star Child appeared, the game stopped being Character Driven and became Plot Driven. Shepard stopped being a character that shaped things around him and forced to become a character that served the plot.
That was ME3s biggest failure. In the end, it forgot about the characters. Even if the ending wasn't one big logical mess, it still took away the game's character driven story to force a plot ending on us.
Modifié par KLGChaos, 25 juillet 2012 - 10:57 .