o Ventus wrote...
Autodialogue is inherently bad when it undermines the initial appeal of the trilogy: the dialogue wheel, and when it forces your Shepard to act in an OOC fashion. How is the lack of ME2 characters NOT a bad thing? What was the point of introducing them if they aren't going to get any meaningful screentime in the following game and are largely limited to 1 or 2 recycled conversations throughout the entirety of the game?
The only meaningful choice made in the entire trilogy is the choice amde at the end of ME3. Did you kill or release the rachni? Doesn't matter, they appear regardless. Was Anderson your chosen councilor? It doesn't matter, Udina took his place. Did you destroy the Collector Base in ME2? It doesn't matter, Cerberus finds and takes the proto-Reaper anyway. Did you rewrite or destroy the heretics in ME2? It doesn't matter, the geth are enemies anyway.
Whether or not auto-dialogue forces your Shepard to act OOC is subjective. I was fine with all of it. Additionally, the existence of more programmed responses allows for the inclusion of more unique dialogue scenarios that would previously have been taken up by dialogue choices that are ultimately meaningless anyway. So while I understand why people would get upset there are less dialogue wheels, 1. they still exist when it matters 2. in my opinion more auto-dialogue has led to better dialogue exchanges.
The characters arcs of ME2 characters were largely finished in Mass Effect 2. Their inclusion in ME3 at all is more out of fan-service than necessity. Miranda might be the exception to this because TIM is still a big part of the story. I don't think many people would argue that story-wise Miranda as a squadmate would have been better than Vega, but the need for a guaranteed soldier character as a gameplay reason is also important.
I happen to love the ME2 characters, but their non-inclusion as squadmates simply cannot be called "inherently" bad, because it is possible for a player to like all the squadmates in ME3 more than their potential replacements.
ME3's ending choice is not the only meaningful one. What does "meaningful" even mean, here anyway? Meaningful taken as "changes something important" designates many examples: Genophage? Rannoch war? Did you shoot the VS at the Citadel or not? Which VS was it? You can't cherry pick choices in ME1 and ME2 that have no impactful plot difference in ME3 (and these choices certainly exist) and then conclude "choices don't matter." Some choices don't, it's true.